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207 October 12th, 2016

Smash 3 Donkey Kong by ledgerewskie, Taiko, Tailsmiles249, Large Leader, Shun_One, Moblin, iwantgames, ɴᴇᴢʜᴀ, Satoshi, Layell, Aghanim with credit to Cynapse
[Character - Texture - Donkey Kong]



This is the final version of Smash 3 Donkey Kong!

Uploaded with permission of the Smash 3 team

https://smashboards.com/threads/the-smash-3-project.340807/

148 September 30th, 2016

Smash 3 Squirtle by ledgerewskie, Taiko, Tailsmiles249, Large Leader, Shun_One, Moblin, iwantgames, ɴᴇᴢʜᴀ, Satoshi, Aghanim
[Character - Texture - Squirtle]



It's Squirtle for Smash 3!


I uploaded this with the Smash 3 team's permission.

http://smashboards.com/threads/the-smash-3-project-all-characters-released.340807/

165 September 30th, 2016

Smash 3 Ivysaur by ledgerewskie, Taiko, Tailsmiles249, Large Leader, Shun_One, Moblin, iwantgames, ɴᴇᴢʜᴀ, Satoshi, Layell, Aghanim
[Character - Texture - Ivysaur]



It's Ivysaur for Smash 3! This contains a fix for her tether.

I uploaded this with the Smash 3 team's permission.

https://smashboards.com/threads/the-smash-3-project-all-characters-released.340807/

194 September 30th, 2016

Smash 3 Charizard by ledgerewskie, Taiko, Tailsmiles249, Large Leader, Shun_One, Moblin, iwantgames, ɴᴇᴢʜᴀ, Satoshi, Aghanim
[Character - Texture - Charizard]



It's Charizard for Smash 3!

I uploaded this with the Smash 3 team's permission.

https://smashboards.com/threads/the-smash-3-project-all-characters-released.340807/

106 September 30th, 2016

Smash 3 Pokemon Trainer by ledgerewskie, Taiko, Tailsmiles249, Large Leader, Shun_One, Moblin, iwantgames, ɴᴇᴢʜᴀ, Satoshi, Layell, Aghanim
[Character - Texture - Pokemon Trainer]



This is the Smash 3 team's Pokemon Trainer and Pokemon! Comes with everything you would need. This version contains a fix for Ivysaur's tether.


I uploaded this with the permission from the Smash 3 team.

https://smashboards.com/threads/the-smash-3-project-all-characters-released.340807/

296 September 29th, 2016

Smash 3 Kirby (with hats) by ɴᴇᴢʜᴀ, Taiko, Tailsmiles249, Large Leader, Shun_One, Moblin, iwantgames, Satoshi, Aghanim, Cynapse with credit to Ledge for leading the update channel, Kurukato87 for the Snake/Falco hats
[Character - Texture, Kirby Hat - Kirby]



UPDATED 9/29/2016: Improved eye textures, reduced file size, and no more crashing!

This is the finished Kirby and Hats!

Kirby and Hats for Smash 3.

More info:

http://smashboards.com/threads/the-smash-3-project-all-characters-released.340807/

433 September 22nd, 2016

Smash 3C Tuxedo Snake/Big Boss by ledgerewskie, Taiko, Tailsmiles249, Large Leader, Shun_One, Moblin, jaystring, Aghanim, tryptech
[Character - Texture, Import - Solid Snake]



It's Snake's secret tuxedo costume from Metal Gear Solid! This includes two versions - one based on Solid Snake and another based on Big Boss.

http://smashboards.com/threads/the-smash-3c-project.383581/

346 September 19th, 2016

Smash 3 Samus by ɴᴇᴢʜᴀ, Taiko, Tailsmiles249, Large Leader, Shun_One, Moblin, iwantgames, Satoshi with credit to credit to Mewtwo2000 and Cynapse for compiling the updated everything, and Ledge for leading the update channel
[Character - Import - Samus]



This is the finished Samus!

Samus for Smash 3.

More info:

http://smashboards.com/threads/the-smash-3-project-all-characters-released.340807/

*** I Scout have not contributed in the making of this character, Ive been given the approval by Shun_One to upload it on the teams behalf ***

417 August 6th, 2016

Smash 3C Classic Roy by ledgerewskie, Taiko, Tailsmiles249, Large Leader, Shun_One, Moblin, ɴᴇᴢʜᴀ, Satoshi, Aghanim with credit to The Smash 3 Team, PMDT
[Character - Texture, Import - Custom Character]



A brand new model for Project M's Roy! This model was designed and textured by the Smash 3 team, and includes recolors for all ten slots.

http://smashboards.com/threads/the-smash-3-project.340807/
http://smashboards.com/threads/the-smash-3c-project.383581/

280 March 1st, 2017

Hector -(Fire Emblem 7) V 1.6 by szion, ALM5252, Nao-chan, Large Leader, MoeNDerrty with credit to Large Leader
[Character - Texture, Moveset (PSA) - Ike]



Planned for finished release with Project M EX (ALM5252)
a link to the discord https://discord.gg/4fRRkXz

This is my revamp of Large Leaders Hector PSA.

much needed to be done..new up b new fair bair uair
debating on putting fair back to edited ike fair

184 October 11th, 2016

True FE Roy V1 by FGUG2021, Thany, Large Leader, Super tails srb2 fan, Amarythe with credit to Thany: for Thany's Decloned Roy V1 as the base. Amarythe: for most of the animations from True Roy (True Ike animation will be used in a separate moveset). PMDT (now deceased): for some of the animations and for allowing roy to be in project m/brawl. Large Leader: For the Wait3 animation from Roy - The Young Lion. Firelis: for the Swords of Seals Stance/SSB4 Jab (over side tilt) created by him.
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]



True FE Roy

Base: Thany's Decloned Roy V1

Moveset/Changes:

Jab: Amarythe's True Roy PSA

Dash Attack: Amarythe's True Roy PSA + Fire Effect

Tilts:

Up: Bringo Brongo's Sm4sh inspired Up Tilt
Down: Project M 3.6
Side (tilted up): Firelis' SSB4 Roy Jab
Side (tilted down): Bringo Brongo's Sm4sh inspired Side Tilt
Side: Amarythe's True Roy PSA

Smash Attacks:

Up: Project M 3.0 Roy
Down: Thany's Decloned Roy
Side: Thany's Decloned Roy with Project M's knockback and damage

Aerials:

Neutral: Project M 3.6
Up: True Roy PSA
Down: Project M's (Spike in any area)
Forward: Project M's Strength but Thany's Animation
Back: True Roy PSA

Specials:

Neutral: True Roy PSA with Super Armor (20% interupts it) (SFX for Marth version is "Let's Dance!"
Up: Brawl Minus 4.0b
Down: Project M 3.6
Side:
1. Side: Project M 3.6
2. Side-Side: Project M 3.6
3. Side-Up: Project M 3.6
4. Side-Down: Thany's Decloned Roy
5. Side-Side-Side: Project M 3.6
6. Side-Up-Side: Project M 3.6
7. Side Up-Up- Project M 3.6 + Spike
8. Side-Side-Up: Project M 3.6 + Spike
9. Side-Side-Down: Project M 3.6
10. Side-Side-Side-Side: Project M 3.6
11. Side-Side-Side-Up: Project M 3.6
12. Side-Side-Side-Down: Project M 3.6
13. Side-Up-Up-Down: Project M 3.6 (4 way combo)
Backwards: Tilt Analog Stick in the opposite direction, allows you to go further back.

Final Smash: Thany's Decloned Roy

vBrawl: animations and mechanics will be the same but sfx for marth and roy have a PM 3.5, PM 3.6, and vBrawl SFX version to be of use for people who still use riivolution, Brawl +, Brawl -, PM 3.5 or lower, etc.

Marth Version:

Up Taunt: Uses PM Up Taunt SFX but Thany's Decloned Roy animation
Down Taunt: Uses Let's Dance quote (will release the sfx for anyone who wants to use along with the animations the movesets uses for it)
Neutral B: Shared SFX with Down Taunt, Marth's Voice, but Roy's Explosion SFX and roy's starting animation
Side Special: Marth's Side Special SFX
FS: Thany's Decloned Roy
Down Special: Marth's SFX but with fire effect
Up Special: Marth's Voice but Roy's SFX for the animation
Side Smash: Marth's Voice, but roy's sound.

Portable: Over Marth and possibly some of the other character's listed in Thany's Decloned Roy

EDIT:

Can be used in conjunction with True PM Roy, True Roy PSA (Amarythe), and replace marth entirely. Update will eventually include complete sfx changes and a zip folder for anyone who wants marth's voice but default attacks from this moveset.

Update: SFX for Roy is complete as well as for Marth. You can use the same animations but now there's a version with Marth SFX for anyone who wants to port this over marth but have Roy's style of combat.
This will include a "marth" folder with the files for the Marth Voice but Roy SFX as well as a costume set that i use with the Marth Version (Marth's SFX for almost everything though), and a "roy" folder for Default Roy SFX and a costume set that i use with the Roy Version. there will also be a PM 3.6 SFX pack (26), PM 3.5 version (325), and vBrawl version as well for anyone using the previous versions of PM or vBrawl Hacks.
Have fun and good luck.

Issues: couldn't fix the up smash but it will be used in another moveset. I plan to make a moveset dedicated to porting Ike Animations over Roy so that anyone replace roy with ike and vice versa

Combos:

1. Up Air near Ground to Up Tilt. Sourspot Up Tilt-Sourspot side smash to side tilt to dashing up smash. Up Air near ground to Up Tilt to dashing up smash
2. Side Special: Side-Side-Up-Down (Spikes on the third hit which will immobilize opponent and then Down is the only move that hits him again when slammed to the ground)

Links:

Thany's Decloned Roy: https://www.youtube.com/watch?v=9xTX49mHqb0

Amarythe's True Roy PSA: https://www.youtube.com/watch?v=jIj5O5JS_GQ

Large Leader's Roy - The Young Lion (Fire Emblem 6): https://www.youtube.com/watch?v=G2SfqpK2iao

Firelis' Roy Sword of Seals Stance: https://youtu.be/6Esd0gXGXdk?t=30

Project M Roy Trailer: https://www.youtube.com/watch?v=O41m5WoH6gQ

Personal Video Footage:

https://www.youtube.com/watch?v=9l9_ofp3rxE

Thanks for the creation of Roy, the contributions of the Super Smash Bros community, the projects of the members and Nintendo, HAL Laboratories, Sega, Capcom, and Square Enix for taking part in an awesome series.

All rights for the characters and creation of the Super Smash Bros series goes to Nintendo, HAL Laboratories, and the Super Smash Bros community

Tested on Dolphin:

PM Compatible, Brawl+ Compatible (just need sfx patcher with the sfx hacks provided), and PMEX compatible.

706 August 6th, 2015

Chrom PSA by Large Leader, Revan, ShinyMammoth
[Character - Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Ike]



Here's the long awaited Chrom PSA from god knows how long ago. FS is buggy, so don't rely on it. Should work with both Brawl and PM, iirc. Although, I'm not really sure anymore. Been a long time since I worked on it. I'm not working on it anymore and Revan/ShinyMammoth haven't worked on it for ages, so I doubt they are either.

According to insider sources, this might not work with PM 3.6 so....
Probably will freeze with shield and other things. Probably because of how many times it's been edited.

Yeah, have fun.

I'm out.

172 August 6th, 2015

Smash 64 Falcon Side Smash by Large Leader
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Captain Falcon]



Here's a small PSA that took way longer than it should have (complications, motivation, whatever you want to use as an excuse).

It changes Falcon's Front Elbow Smash into his Smash64 Kick.

If you look in the files themselves, you might find a surprise waiting ;)

Will work on that soon.
This entry will also see updates to the code so Falcon won't slide when he finishes the side smash.

I might add some Fire GFX to the kick too.

1152 August 6th, 2015

Chrom [Fire Emblem: Awakening] v1.5 by Large Leader, KAZECoyote
[Character - Texture, Vertex, Import, Texture, Vertex, Import - Ike]



EDIT: If you downloaded before 9:30 PM EST, please download again! Metal was crashing the game and the model should now work with Brawl- (and hopefully P:M too!)

NOTE: Rigging and visibility bones will be updated Soon!

"You honor me with your fealty. I will not falter again. We shall answer this outrage! The Mad King must be stopped!” - Chrom

At long last, the long awaited Chrom has been released! A custom made model by Kaze with small improvements to the rig by me.

Unfortunately, I wasn't able to make any more improvements to the rig and I won't be able to for a while, which is why Chrom is being released now as opposed to later.

But, the link will be updated when I fix the rig along with when Kaze and I come with alternate outfits and an even more delicious model for Chrom.

Stay tuned for more! You won't be disappointed!

1619 August 6th, 2015

SSB4 Shulk PSA BETA V1 by Large Leader
[Character - Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Marth]



All currently known bugs have been fixed! If you find a bug, please PM me!

I don't do this often, but when I do, it's because it's a request.

Requested by hinata2000100

This is the Beta V1 build for the SSB4 Shulk PSA.

Comes with everything the Alpha vesion had along with new Smash animations along with a new monado model.

V2 will include some clean ups of animations along with new Monado Arts

If you have any questions, comments, concerns or problems with the download or PSA, please PM me!

And as always, check out my PSA thread!

http://forums.kc-mm.com/index.php?topic=58781.0

1638 August 6th, 2015

SSB4 Shulk [Xenoblade Chronicles] PSA ALPHA by Large Leader with credit to bleachmagic for the model
[Character - Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Marth]



PLEASE REDOWNLOAD: I added in a Placeholder Final Smash so that you don't freeze if the attack doesn't connect. I also fixed a problem with Monado Arts: Buster so your second attack in your AAA Combo will now hit.

I don't do this often, but when I do, it's because it's a request.

Requested by hinata2000100

This is the Alpha build for the SSB4 Shulk PSA.

What it comes with:

-New Wait 1 animation
-New AAA Combo Animation
-New Run animation
-New Fall animation
-New Special Fall animation
-New Monado Arts: Buster animation
-New Back Slash animation
-New Air Slash Animation
-New Visions (Counter) Animation

If you have any questions, comments, concerns or problems with the download or PSA, please PM me!

And as always, check out my PSA thread!

http://forums.kc-mm.com/index.php?topic=58781.0

270 August 6th, 2015

Sothe [Whisper] - Fire Emblem: Radiant Dawn by Large Leader
[Character - Texture, Import - Sheik]



Here's Sothe as a Whisper from Fire Emblem: Radiant Dawn. It comes with the metal texture stuff.

If you have any problems, please PM me. Enjoy!

1741 September 27th, 2016

Smash 3 Ike by Taiko, Tailsmiles249, Large Leader, Shun_One, Moblin, iwantgames, ɴᴇᴢʜᴀ, Satoshi with credit to Mewtwo2000 and Cynapse and Greg for compiling the updated everything, and Ledge for leading the update channel
[Character - Texture - Ike]



UPDATED 9/18/2016: This is the finished Ike!

Ike for Smash 3.

More info:

http://smashboards.com/threads/the-smash-3-project-all-characters-released.340807/

371 August 6th, 2015

Sothe - Fire Emblem: Path of Radiance/Radiant Dawn v2 by Large Leader
[Character - Texture, Import - Sheik]



Here's a revamped version of my first Sothe over Sheik.

Includes:


-Better rigging than before

-Correct texture on his boots

-No FS Eyes (his eyes are already yellow)

-Scarf is rigged to Sheik's ponytail (for Physics influence), so some odd stuff will occur

PM me if you have any problems.

6025 May 1st, 2017

Lucina PSA v2 (Fire Emblem: Awakening) by SwordHandKirigiri, Albafika, JamietheAuraUser, Tulat, Thany, Vert092, Lillith, Nao-chan, Large Leader, Shun_One, Revan with credit to SJS, Dragon-FlyWolf10, Mr. Me, Cloud Strife PSA animators, and the Project M team.
[Character - Texture, Vertex, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Marth]



Note: The rel files do not work in Project M anymore, as far as I know.
------------------------------
Hello there, crazyhandmasterhand here! All right, Lucina v2 is finally up! This PSA works with the newer Lucina models, as well as the very first one!

This contains a Sawnd file for her voice and the rels from the 1.5 version PSA, as well as the Wall Jump code again. It also contains a Project M and vBrawl Lucina with SSB4 Falchion-based slash textures and the original slash texture from v1.5's PSA

This pack only comes with one of the new models to start with though. Specifically, it is the one with Lucina having long hair, the Exalted Falchion, and a mask (the model with highest file size).

There's a small graphical glitch with her Up and Down Specials where a second blade seems to appear near her feet, but it does not affect gameplay.

Hope you all like the PSA!

625 August 6th, 2015

SSB4 + OOT Magic Link v2 by Large Leader
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Link]



Here's V2 of my OOT Magic Power Link Hack.

If you didn't download V1, here's what it comes with:

-New Up Smash: Nayru's Love
-New Side Smash: Farore's Wind
-New Down Smash: Din's Fire
-New Dash Attack: SSB4 Link's Dash Attack
-A new Side Tilt Combo (AAA)
-A new Basic Attack Combo (AAA)

From, V1 it comes with redone code, new animation for Farore's Wind and a fixed Dash Attack Animation.

Future updates will include...

-A New Din's Fire/Down Smash animation
-A New Up Air animation
-A New Final Smash
-A New Side Special
-A New graphic for Farore's Wind
-A randomized Basic Attack Combo (AAA) between two set combos

Stay tuned, folks!

314 August 6th, 2015

SSB4 + Magic Power OOT Link PSA v1 by Large Leader
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Link]



UPDATE: Don't download this one. It's outdated. Use this link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203992

Here is probably the fastest hack I've worked on: Magic Power OOT Link!

Right now, the only differences to his moveset are:

-New Up Smash: Nayru's Love
-New Down Smash: Din's Fire
-New Side Smash: Farore's Wind
-New Dash Attack: SSB4 Link Dash Attack
-New AAA Combo
-New Side Tilt Combo (can be done 3 times)

The GFX might not be applied properly, but the hitboxes are (for now) done.

Updates will include:

-Better Down Smash animation
-Better GFX placement
-Up Smash being able to reflect projectiles
-Two different AAA Combos that are randomized
-A New Final Smash
-A New Up Air

Stay tuned for more info!

813 August 6th, 2015

Roy - The Young Lion (Fire Emblem 6) by Large Leader, Thany, Nao-chan with credit to P:M Team Thanks to Kitsu-chan for the video!
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Marth]



"For those who cannot fight, I will not lose!" - Roy

Here he is! The young Lion Prince of Pherae!

This moveset contains a whole new look as to what Roy could have been like if he wasn't a complete clone of Marth!

There are so many changes that I'll just list the major ones that you'll notice off the bat:

Neutral Special - His Flare Blade has an awesome new animation. Now, Roy raises his sword in the air as it bursts into flame just like Fire Emblem 6! And beware if you get hit by a fully charged Flare Blade, because you'll be in for a world of hurt.

Side Special (Ground) - Roy performs two series of slashes, followed by a rising uppercut and upon landing he dashes forward through the enemy, knocking them skyward. Be careful, as your opponent can easily dodge while you go from your backflip into the dash.

Side Special (Air) - Roy dashes forward as he falls down, allowing him to have much more horizontal recovery.

Down Special - Here is Roy's counter from Melee, animated by Thany. Upon countering, Roy slashes back and sets the opponent on fire!

Wait3 - Roy sheaths his sword and stands in his Master Lord Wait, before unsheathing and preparing for battle!

Forward Smash - Roy performs a powerful stab that is extremely powerful at the tip.

Up Smash - Roy jumps and spins while slashing with his sword

Dash Attack - Roy lunges forward with the Sword of Seals to stab the enemy

And there's many more! So go ahead and give it a try!

Special thanks to:

Thany for making the Custom Roy Model along with many of the aesthetic animations

Project M for the taunts (or Thany, but its the same deal really)

HeavyD88 for all the GFX and SFX editing that I don't have the patience for.

DISCLAIMER: This hack is for Marth, not for Roy (or P:M for that matter). I'm not responsible for any technical or balancing issues you might have if you try this hack with PM.

And check out my thread if you enjoyed this hack: http://forums.kc-mm.com/index.php?topic=58781.0

661 August 6th, 2015

Hector - The Great Lord of Ostia (Fire Emblem 7) by Large Leader with credit to Tormod and law_law for the model Thanks to Kitsu-chan for the vid!
[Character - Vertex, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Ike]



“Me? Don’t worry about me. I’m fine. I’m built tough, you know. A little too much is just enough for me.” - Hector

Hector, the Great Lord of Ostia now joins the Brawl!

After many long years, the Badass Giant Axe Wielding Lord has finally made his debut!

Thanks to the efforts of Tormod and law_law (among many others), Hector's model was completed. But no PSA was ever released, and I intend to fill that hole with this!

Here's the completed moveset: Wait - Changed to Hector's Great Lord Wait

AAA - Will be changed to AA. Will consist of two swings of his axe going back and forth.

Side Tilt - A Stab with the head of Hector's Axe. Relatively fast, low damage, and can be used to set up a combo.

Up Tilt - An upward swing with Hector's Axe.

Attack Dash - Hector performs a one handed slash with his axe, from top to bottom.

Up Smash - Hector puts his axe over his head and spins it. Very slow start up. Multi hit.

Side Smash - Hector spins and then brings his axe diagonally downwards. Debating whether or not to make it a two part smash attack.

Air Up - Hector spins his axe striking the opponent multiple times. Sends them upwards. Very fast and does moderate damage.

Air Back - Hector turns around and kicks his opponent.

Neutral Special - Same as Ike's except does more damage and has lightning gfx. If a full charge is achieved, Hector will have the ability to OHKO almost anyone, anything, anywhere. The downside being that the move has ridiculous amounts of end lag if fully charged.

Side Special - Here is what sets apart what any normal Hector moveset would do. His side special is a 3 part move which can be used to either bring the enemy towards you for a quick basic attack combo or finish the combo for a huge knockback move.

Hector's Side Special:

Part 1: Set up - Hector pulls his axe back.
Part 2: Grab - Hector Grabs the opponent with his axe and pulls them towards him. At this point, either you can continue the combo, or stop and start beating up your opponent with a basic attack combo or a grab. Does no damage.
Part 3: Spin - Hector spins, hitting the opponent with his axe twice: once with the hilt and again with the blade of his axe. Does a lot of damage and great knockback.

Up Special - Hector jumps up, and then plunges downward with his axe. Only has one hitbox going up and then another going down. Does more damage if they are hit with the blade of the axe.

Down Special - Counter - Hector taunts the opponent. When hit, Hector takes nodamage while returning 2 times the damage done to him.

Final Smash - Hector throws a small throwing axe at his opponent, stunning them. He then spins Armads above him, then smashes it into the ground and leaps forward into the air. Hector then plunges downward with his axe. This Final Smash will happen even if the initial axe doesn't connect

Final Smash Air: Hector spins twice and then spikes the opponent down with his axe.

DISCLAIMER: This hack WILL NOT work with P:M and WILL have unexplainable glitches. I am not responsible for any glitches/technical problems that occur

Visit my thread for more information about Hector! http://forums.kc-mm.com/index.php?topic=58781.0

833 February 17th, 2015

Hero of the Blue Flame Ike PM v3.02 (Balanced) by Nao-chan, Large Leader with credit to ABloodyCanadian for the Cinematic FS, Revenant Genesis for the Counter animation used, TDevil21 for the base textures used, KingJigglyPuff for the PSA help, and the PMBR
[Character - Texture, Moveset (PSA) - Ike]



Edit 5: Man there's alot of these... Well with the PSA help of KingJigglyPuff, I got the assist trophies to work just fine now. So no more problems. I will also update this in the future with the PM 3.5 changes. So look out for that. It'll be a new upload though... as I'm going to add a few new things to it. Again... sorry for the inconvenience. Have fun.

Edit 4: Okay... for the most recent report... I am sorry to say... I have no idea how to fix the issue. I've known about it for some time. But I don't know how it happened. For now... I'd just say to not play with assist trophies. I'll see if I can find some help with this issue. Just give me some time. Sorry for the inconvenience.

Edit 3: I turned down his aerial quickdraw speed back to it's original, so now he won't fly off stage as easily. I wasn't able to replicate the other glitch myself though, with the colliding attacks freezing the game. I don't know how that could happen. I hope it's not too often that this happens.

Edit 2: I added a CSP and BP for him now.

Edit: Alright, just made a major update. Now Ike has 2 potential movesets. His original PM one, and a stronger Blue Flame one.

I'll call it "Radiant Awakening". Now Ike can use his Up Taunt to strengthen all his attacks and deals some really good damage to his opponents. Excluding his Eruption move, considering it's already strong.

To turn off Radiant Awakening mode just use his side or down taunts. I put a lot of work into this. Hope you all like it.

Hey Brawl Vault, since I got a few request for it, I made a balanced version of my HotBF Ike.

Changes:
*No longer heals on up taunt
*Can no longer interrupt every attack (So once you do one, you gotta wait till it's over to do another, like normal)
*Reduced damage dealt with all his attacks
*Added a few extra GFX's in there just because I could
*Has a fancy new Final Smash camera( Thanks to ABloodyCanadian for that stuff)
*Finally, I added two separate FitMotions in this one.
The first having him speak English during taunts, for those of you that don't have a different voice over Ike's original, and the second having him speak Japanese, for those of you who have his original Japanese voice over him, like I do.

I'm pretty sure that's everything. Anyway, hope you all enjoy!

HD out!

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