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Author Topic: Ikarus Development... Nah it's dead  (Read 67332 times)
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DarkPikachu
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    « Reply #75 on: September 17, 2013, 10:05:59 AM »


    ._.
    dang BJ, ur really getting pounded on with this thing...

    guys can we lay back a tad and give BJ some room to work...
    I want this thing as bad as you guys, but I'm not pounding on him for it... :/

    the first release will have whatever features it's meant to... that is all.

    now I'm really glad people aren't pounding me for UMC... >.>
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    « Reply #76 on: September 17, 2013, 11:26:25 PM »


    ._.
    dang BJ, ur really getting pounded on with this thing...

    guys can we lay back a tad and give BJ some room to work...
    I want this thing as bad as you guys, but I'm not pounding on him for it... :/

    the first release will have whatever features it's meant to... that is all.

    THANK YOU FOR UNDERSTANDING

    I have to pretty much rewrite all of the moveset parsing and rebuilding stuff, so it might be a while.
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    Mr. AI | Sluigi123
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    « Reply #77 on: October 16, 2013, 08:34:22 AM »


    I've thought of an idea. What if you can edit the hit properties of hazards with Ikarus? Example, Arwings in Corneria, their lasers do deal some damage, but with barely any knockback. I would change the knockback properties to make it so that the Arwings are a bit more of a threat.
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    Akeno/Archer
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    « Reply #78 on: October 16, 2013, 09:11:18 AM »


    I've thought of an idea. What if you can edit the hit properties of hazards with Ikarus? Example, Arwings in Corneria, their lasers do deal some damage, but with barely any knockback. I would change the knockback properties to make it so that the Arwings are a bit more of a threat.
    That would open possibilities for stages TOO! Wow! But I think it would be better in BBox though...
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    « Reply #79 on: October 16, 2013, 01:03:36 PM »


    Well..., you might probably be right.
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    BlackJax96
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    « Reply #80 on: October 16, 2013, 02:05:27 PM »


    That's not going to happen either.

    The parameters are somewhere in the REL which is editable by BB v0.69.
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    londtex
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    « Reply #81 on: October 16, 2013, 05:11:09 PM »


    Can't wait for it to support marth! Keep it up Smiley
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    Tabuu Forte Akugun
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    « Reply #82 on: October 16, 2013, 05:58:22 PM »


    I can hardly wait to try this puppy out. I love PSA, but to be able to animate and PSA in the same window is gonna be awesome.
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    Akeno/Archer
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    « Reply #83 on: October 16, 2013, 06:17:48 PM »


    I can hardly wait to try this puppy out. I love PSA, but to be able to animate and PSA in the same window is gonna be awesome.
    ^This^
    And from the pics BJ posted earlier, it looks very accurate Grin
    Looking forward to use it!!
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    "Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
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    « Reply #84 on: October 18, 2013, 08:05:22 PM »


    Once you're able to PSA and animate items in the same window via Ikarus, you wouldn't mind showing us a preview of that when you have the chance?

    You don't have to do this, if you don't want to.
    « Last Edit: October 18, 2013, 08:07:05 PM by sluigi123 » Logged


    BlackJax96
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    « Reply #85 on: November 03, 2013, 06:22:08 PM »


    newsflash

    I'm almost done rewriting the code to parse movesets. It's a bit more complex now, but cleaner. I rewrote a lot of it over this random 3-day weekend. Now I just need to wrap that up and then add editors to the GUI for all the various things in each moveset, especially articles.

    I think once everything can be parsed for a few characters, I might release a preview version that can't save (there will be a clear message box stating that the program is just a demo and cannot save).

    While you guys are off previewing the program, I'll code the rebuilder for fighter.pac, release an update, code the rebuilder for 4 characters, release an update, code another 4, update, etc. That way you'll all be continually entertained and always have something to look forward to. Tongue Hopefully my motivation will hold up. I'm not sure if I'll be able to support all of the characters.

    There's nothing new to see atm so I can't really show any previews right now.

    Once you're able to PSA and animate items in the same window via Ikarus, you wouldn't mind showing us a preview of that when you have the chance?

    You don't have to do this, if you don't want to.

    sure, if I get around to it
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    Kage Ryu
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    « Reply #86 on: November 03, 2013, 07:14:20 PM »


    This news makes me quite happy indeed. (:
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    Spex130
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    So very Spexcellent.

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    « Reply #87 on: November 04, 2013, 09:15:11 AM »


    !!!!!

    Sweet! That's nice, dude.
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    « Reply #88 on: November 04, 2013, 09:29:45 AM »


    Good news you brought there, BJ!
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    "Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
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    « Reply #89 on: November 04, 2013, 10:04:40 AM »


    ooooh~ that sound really awesome!
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    Stupid Tinypic :C

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