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« Reply #90 on: October 14, 2013, 02:36:14 PM » |
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yea it does not work because the previous codes went haywire trying to use pokemon trainers cosmetics for roy so if i get it to work, ill probably start off with mewtwo and knuckles i also have no idea if i can do this without using roy i havent had a chance to work on it but as soon as i can ill post some new codes. there is another method i was thinking about this other method does not mess with pokemon codes and it gives the clones their new sfx, new cosmetics but is still kinda like a workaround
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« Last Edit: October 14, 2013, 02:40:03 PM by Don Jon Bravo »
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« Reply #91 on: October 14, 2013, 07:54:44 PM » |
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yea it does not work because the previous codes went haywire trying to use pokemon trainers cosmetics for roy so if i get it to work, ill probably start off with mewtwo and knuckles i also have no idea if i can do this without using roy i havent had a chance to work on it but as soon as i can ill post some new codes. there is another method i was thinking about this other method does not mess with pokemon codes and it gives the clones their new sfx, new cosmetics but is still kinda like a workaround Okay well then, you need to tell me EXACTLY which codes to use with your codes because I've tried different combinations and I just can't get it to work on my Wii with Gecko OS without freezing. Please make a guide or just a list of ALL the codes you need. Is it made to ONLY work on Dolphin?
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« Reply #92 on: October 15, 2013, 11:02:33 AM » |
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The limit is 7 characters. Also, adding 1 character is much harder than adding two. These first bit of codes using the "MarioD" slot, which was used during the games development to test a debug version of Mario, that used the filename FitMarioD.pac, and has references in ft_mario.rel.
That slot is different because it is closer to being fully functional than the rest of the instance slots are. And, in terms of cosmetics, you will have to move the CSS array in memory and extend it to allow you to add on to the end of it and add new costmetics for other characters.
Should be pretty simple to do for people that you know, write codes and such.
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« Reply #93 on: October 15, 2013, 05:47:50 PM » |
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That slot is different because it is closer to being fully functional than the rest of the instance slots are. And, in terms of cosmetics, you will have to move the CSS array in memory and extend it to allow you to add on to the end of it and add new costmetics for other characters.
adding brres data shoulnd be much of a hassle linking the new brres data to clone characters is...
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« Reply #95 on: October 15, 2013, 07:39:24 PM » |
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Indeed simple.
Holy mother of God!
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Before someone attacks me: No, I won't say/accept the term "American" to refer exclusively to people or things from the United States. America is a continent and deal with it. I'm an American, but not necessarily from the U.S.
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« Reply #96 on: October 15, 2013, 07:41:46 PM » |
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haha congragulations ASF1nk
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« Last Edit: October 15, 2013, 07:46:46 PM by Don Jon Bravo »
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« Reply #97 on: October 15, 2013, 07:44:39 PM » |
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haha congragulations ASFink
ASF1nk*** Anyways, great job on getting the cosmetics to work properly
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« Last Edit: October 15, 2013, 07:46:39 PM by ShadowWolf »
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« Reply #98 on: October 15, 2013, 07:46:57 PM » |
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ASF1nk***
Anyways, great job on getting the cosmetics to work properly
fixed lol Anyways, great job on getting the cosmetics to work properly
^^this indeed is brawl history
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« Last Edit: October 15, 2013, 07:48:07 PM by Don Jon Bravo »
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« Reply #99 on: October 15, 2013, 10:32:31 PM » |
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Indeed simple.
God dammit ASF. You impress us again.
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« Reply #100 on: October 16, 2013, 04:17:42 AM » |
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Indeed simple.
nice zelda slot you have their
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Quotes: Not all people have the luxury of being able to buy things whenever they want.
Some people are barely scraping by in the economy.
Modding has made you guys so spoiled.
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« Reply #101 on: October 17, 2013, 03:23:34 PM » |
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I like ASF1nk!
You have proven you at least have some understanding of what you are doing! Nice work! I'm curious, are you getting close to hitting filesize limits?
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« Reply #102 on: October 17, 2013, 03:43:55 PM » |
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Indeed simple.
Absolutely sick, dude. That's a badass select screen right there. Now if only it would work with the cloned characters. (Besides Roy XD)
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« Reply #103 on: October 17, 2013, 03:50:10 PM » |
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I like ASF1nk!
You have proven you at least have some understanding of what you are doing! Nice work! I'm curious, are you getting close to hitting filesize limits?
smallest sc_selcharacter out there is 2.7mb original is 3.6mb file size shouldnt be a problem Absolutely sick, dude. That's a badass select screen right there. Now if only it would work with the cloned characters. (Besides Roy XD) it should be possible, using sputnit's code that replace what characters are called upon when choosing a character its used in ASF1nk's initial Extra clone release.
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« Reply #104 on: October 18, 2013, 12:37:39 PM » |
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So does this only allow csps for alloys,giga bowser, and warioman or can it do much more compared to normal css codes? Anyway amazing work ASF1nk.
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The Dry Boney that needs canon to make sig with sense, But has a image sig. *has SD card now*
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