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Author Topic: Clone Engine -removed-  (Read 41394 times)
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Don Jon Bravo
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    « Reply #90 on: October 14, 2013, 02:36:14 PM »


    yea
    it does not work because the previous codes went haywire trying to use pokemon trainers cosmetics for roy
    so if i get it to work, ill probably start off with mewtwo and knuckles
    i also have no idea if i can do this without using roy not impressed
    i havent had a chance to work on it but as soon as i can ill post some new codes.

    there is another method i was thinking about
    this other method does not mess with pokemon codes
    and it gives the clones their new sfx, new cosmetics
    but is still kinda like a workaround

    « Last Edit: October 14, 2013, 02:40:03 PM by Don Jon Bravo » Logged


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    « Reply #91 on: October 14, 2013, 07:54:44 PM »


    yea
    it does not work because the previous codes went haywire trying to use pokemon trainers cosmetics for roy
    so if i get it to work, ill probably start off with mewtwo and knuckles
    i also have no idea if i can do this without using roy not impressed
    i havent had a chance to work on it but as soon as i can ill post some new codes.

    there is another method i was thinking about
    this other method does not mess with pokemon codes
    and it gives the clones their new sfx, new cosmetics
    but is still kinda like a workaround



    Okay well then, you need to tell me EXACTLY which codes to use with your codes because I've tried different combinations and I just can't get it to work on my Wii with Gecko OS without freezing. Please make a guide or just a list of ALL the codes you need. Is it made to ONLY work on Dolphin?
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    Dantarion
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    « Reply #92 on: October 15, 2013, 11:02:33 AM »


    The limit is 7 characters. Also, adding 1 character is much harder than adding two. These first bit of codes using the "MarioD" slot, which was used during the games development to test a debug version of Mario, that used the filename FitMarioD.pac, and has references in ft_mario.rel.

    That slot is different because it is closer to being fully functional than the rest of the instance slots are. And, in terms of cosmetics, you will have to move the CSS array in memory and extend it to allow you to add on to the end of it and add new costmetics for other characters.

    Should be pretty simple to do for people that you know, write codes and such.
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    Don Jon Bravo
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    « Reply #93 on: October 15, 2013, 05:47:50 PM »



    That slot is different because it is closer to being fully functional than the rest of the instance slots are. And, in terms of cosmetics, you will have to move the CSS array in memory and extend it to allow you to add on to the end of it and add new costmetics for other characters.

    adding brres data shoulnd be much of a hassle
    linking the new brres data to clone characters is...
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    ASF1nk
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    « Reply #94 on: October 15, 2013, 07:20:11 PM »


    Indeed simple.

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    « Reply #95 on: October 15, 2013, 07:39:24 PM »


    Indeed simple.




    Holy mother of God!
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    Don Jon Bravo
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    « Reply #96 on: October 15, 2013, 07:41:46 PM »


    haha
    congragulations ASF1nk
    « Last Edit: October 15, 2013, 07:46:46 PM by Don Jon Bravo » Logged


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    « Reply #97 on: October 15, 2013, 07:44:39 PM »


    haha
    congragulations ASFink
    ASF1nk***

    Anyways, great job on getting the cosmetics to work properly
    « Last Edit: October 15, 2013, 07:46:39 PM by ShadowWolf » Logged


    Don Jon Bravo
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    « Reply #98 on: October 15, 2013, 07:46:57 PM »


    ASF1nk***

    Anyways, great job on getting the cosmetics to work properly
    fixed lol
    Anyways, great job on getting the cosmetics to work properly
    ^^this indeed is brawl history
    « Last Edit: October 15, 2013, 07:48:07 PM by Don Jon Bravo » Logged


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    « Reply #99 on: October 15, 2013, 10:32:31 PM »


    Indeed simple.


    God dammit ASF.
    You impress us again.
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    « Reply #100 on: October 16, 2013, 04:17:42 AM »


    Indeed simple.




    nice zelda slot you have their
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    « Reply #101 on: October 17, 2013, 03:23:34 PM »


    I like ASF1nk!

    You have proven you at least have some understanding of what you are doing! Nice work!
    I'm curious, are you getting close to hitting filesize limits?
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    « Reply #102 on: October 17, 2013, 03:43:55 PM »


    Indeed simple.




    Absolutely sick, dude. That's a badass select screen right there. Grin Now if only it would work with the cloned characters. (Besides Roy XD)
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    Don Jon Bravo
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    « Reply #103 on: October 17, 2013, 03:50:10 PM »


    I like ASF1nk!

    You have proven you at least have some understanding of what you are doing! Nice work!
    I'm curious, are you getting close to hitting filesize limits?
    smallest sc_selcharacter out there is 2.7mb
    original is 3.6mb
    file size shouldnt be a problem
    Absolutely sick, dude. That's a badass select screen right there. Grin Now if only it would work with the cloned characters. (Besides Roy XD)
    it should be possible, using sputnit's code that replace what characters are called upon when choosing a character
    its used in ASF1nk's initial Extra clone release.
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    N64killer
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    « Reply #104 on: October 18, 2013, 12:37:39 PM »


    So does this only allow csps for alloys,giga bowser, and warioman or can it do much more compared to normal css codes? Anyway amazing work ASF1nk. 
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