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Author Topic: Shulk PSA - Continued progress on V1.5  (Read 51463 times)
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Erico9001
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    « on: February 11, 2014, 04:40:08 PM »


    -
    Shulk joins the brawl!
    V1 Here!

    Shulk V1 Video
    https://www.youtube.com/watch?v=9VQKWlMePt4

    Shulk V1 Download
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203267

    Further Shulk info:
    Moveset:

    Jab - downward slash
    Jab 2 - horizantal slash (combo works more like peach's now)

    Dash Attack - Shulk does a spinning attack

    Side Tilt - looks like Ike's dash attack
    Up Tilt - similar to above
    Down Tilt - similar to above

    Side Smash - shulk does a different type of slash and moves with it a little bit forward as he does it
    Up Smash - Changed. Upwards slashingness.
    Down Smash - Ike's but sped up

    Neutral Air (Nair) - spinning, can hit enemy multiple times
    Forward Air (Fair) - looks like the in-game move "air slash"
    Back Air (Bair) - similar to Ike's but Shulk turns around when he uses it
    Up Air (Uair) - no longer like marth's or ike's. Looks a little bit like Ike's up smash
    Down Air (Dair) - similar in concept but different in animation to Marth's

    Grab - same
    Pummel - same
    Front throw - same
    Back throw - same
    Up throw - same
    Down throw - same

    Neutral Special (B) - Monado Purge. Sends green crescent from sword.
    Side Special (Side B) - Monado Eater. Dark ether emits from an initial stab. Ether gives flower to represent bleed
    Up Special (Up B) - Monado Cyclone. Shulk summons a cyclone and uses it to move upwards. If it connects with an enemy it topples them.
    Down Special (Down B) - Similar concept but shulk dodges the hit and strikes back saying "I see it!"
    Final - Large Monado Buster. (gif on page 7)

    Pre-V1 release updates:
    Since - Win animation, balancing, improvements to several moves and animations.
    4/3(ish) - New air/walking/running stances. New dash attack. Some more moves sped up. Balancing. Shulk's announcer voice now with a more clear "k" noise at the end.
    3/31 - Stock icons finished
    3/30 - Monado III made transparent, Monado Eater improved, some moves sped up/balanced
    3/29 - New battle portraits finished. Character attributes altered.
    3/28 - CSPs redone
    3/26 - Monado Buster is really finished (see page 7 for a gif)
    3/25 - Monado Purge glitch fixed.
    3/23 - Monado Buster and an Announcer Voice completed
    3/20 - Monado Buster and Air Down completed
    3/18 - Up Smash changed
    3/15 - Redid download to include a .pac that removes some annoying graphics
    3/14 - "Air Slash," the Air Forward A attack move, completed. Also finished Shulk's two victory theme options.
    3/13 - Renamed ".pac" folder to "moveset files" so that the folder shows up to mac users (thanks shinf for tipping me off to this issue)
    3/12 - Two Victory Theme options finished
    3/11 - Monado Purge lengthened in air and shortened on ground
    3/10 - Shulk is working on the Wii now
    3/09 - Many A attacks modified or changed to declone Shulk

    Pre-Beta Release updates
    What's done
    -Shulk's attributes altered to make him appropriately faster and lighter. If you doubt this is correct, lol, have you seen that cutscene outside of colony 6 where he awakens and goes badass all over that telethia?
    -Voice sound effects fully edited with things he utters in-game.
    -FitIke## files altered so that Shulk gets vision reacts eyes in final smash form
    -FitIke## files altered so that Shulk has a blue Monado III on all the recolors (makes more sense than Shulk smacking everyone around with an unopened Monado II).
    -Monado Eater, the side B, is fully finished. An initial stab emits dark ether from sword which gives opponents a flower to represent spike damage. It's pretty cool and unique.
    -Most of the A attacks are either changed or sped up. Currently, attacks4s, the side smash, has been changed to be more of a fitting slash thing. I have a hard time explaining it for some reason.
    -The in air plain A has been changed to a cool spinny thing which is similar to Cloud's. But yeah, all the others are sped up (if they needed to be, at least).
    -I've made new character portraits for Shulk. This was easy thanks to the model reskins being based on the Shulk reskins found as the second google image result of searching "Shulk Smash Bros"
    -Monado Cyclone, the up B, is finished. Shulk summons a cyclone (Like Link's entry tornado) and uses it to fly for a short bit. The cyclone does damage to people if it touches them. If the opponent is on the ground, it will actually topple them - putting them lying on their back like with Snakes's down grab. The opponent can get up right away, but it stops attacks midmotion, helping against edgegaurders.
    -Monado Purge is done. It looks very similar to the in-game move. If on ground, Shulk jumps and then floats in the air. If in the air he doesn't. But yeah, he sends a green crescent from his sword.
    -In air up A changed to be like Marth's

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    What will be improved in the next release of Shulk (V1.5)
    -Up B will do more damage and send the opponent farther
    -Animations for up tilt and side tilts will be improved
    -A fighter stance activated mode or two will be created. Likely Monado Speed and maybe Monado Armour or Monado Shield
    -Down B be improved or changed
    « Last Edit: May 28, 2014, 07:27:33 PM by Erico9001 » Logged

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    SilverBaretta
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    « Reply #1 on: February 17, 2014, 07:09:28 PM »


    I would definitely suggest, if you're going to be changing some of Ike's moves anyway, to speed him up a bit. Shulk seems to swing around that giant sword pretty effortlessly.

    Good luck on your project!
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    Erico9001
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    « Reply #2 on: February 18, 2014, 08:12:25 AM »


    Thanks! You're right, that is definitely a good idea.

    Also, I've changed Monado Cyclone into an Up B so that Monado Purge has a place as the plain B

    Additionally, I've figured out how to create the Monado Buster animation - pretty much just extending the sword glow effect - so I could probably turn Monado Buster this into a final smash.
    « Last Edit: February 20, 2014, 08:47:09 AM by Erico9001 » Logged

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    Erico9001
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    « Reply #3 on: February 27, 2014, 08:19:46 AM »


    Reformatted the thread to be more.. er.. readable, and updated it with the current progress. It won't be much longer until he's finished Smiley
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    GoMB-BallGamer4774
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    « Reply #4 on: February 27, 2014, 08:24:15 AM »


    Are you going to release a beta for this? I want to try him out!
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    KingJigglypuff
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    « Reply #5 on: February 27, 2014, 10:48:22 AM »


    Could we get some gifs or a preview video?
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    SilverBaretta
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    « Reply #6 on: February 27, 2014, 10:49:09 AM »


     Sounds like you're making good progress. Hope to see the final result soon. Wink
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    GoMB-BallGamer4774
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    « Reply #7 on: March 01, 2014, 11:28:39 AM »


    Yeah I agree with KingPuff. I think a preview video should be made to show his awesomeness! Even better, a beta release! Gifs should be fine as well though. Grin
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    Erico9001
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    « Reply #8 on: March 03, 2014, 03:06:33 PM »


    I'm glad to see you guys are excited Smiley. I'm really busy with school today, but I may have time tomorrow or the next day to make a video, some gifs, or a beta release.
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    « Reply #9 on: March 03, 2014, 04:58:48 PM »


    Look forward to it! Grin
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    GoMB-BallGamer4774
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    « Reply #10 on: March 08, 2014, 05:56:01 PM »


    Hey I saw you Shulk Beta. The thing I wanted to ask you is Shulk's final smash still going to be the Monado Buster, because I saw in the README it said it was the same as Ike's but the graphics are changed a bit.
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    Erico9001
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    « Reply #11 on: March 08, 2014, 06:00:54 PM »


    Yep, I just haven't really started on it yet. Actually, probably starting work on Monado Buster tonight if I can squeeze in some time before Toonami :p.
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    « Reply #12 on: March 08, 2014, 07:38:44 PM »


    Hey does Shulk's sawnd file work with olimar? i am using a rel file to port him over Olimar.
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    Erico9001
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    « Reply #13 on: March 08, 2014, 08:14:09 PM »


    the sawnd file was made fully over Ike's so I guess if Ike's works, Shulk's would, and vice versa. I'm pretty new to this thing so I really couldn't tell you Tongue

    There's a code in the Cloud over Olimar (platinum addition) that gives Cloud Ike's voices. If Shulk's voices are over Ike's voices then he gets Shulk voices. I don't know if that would help you though.
    « Last Edit: March 08, 2014, 08:17:28 PM by Erico9001 » Logged

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    « Reply #14 on: March 08, 2014, 08:26:38 PM »


    the sawnd file was made fully over Ike's so I guess if Ike's works, Shulk's would, and vice versa. I'm pretty new to this thing so I really couldn't tell you Tongue

    There's a code in the Cloud over Olimar (platinum addition) that gives Cloud Ike's voices. If Shulk's voices are over Ike's voices then he gets Shulk voices. I don't know if that would help you though.
    Yeah the problem is that I want Shulk's voice over Olimar so that I don't have to replace Ike's. Also for some weird reason Shulk freezes my game.
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