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Author Topic: Import XNA models into 3dsmax (XPS)  (Read 688 times)
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Albafika
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    « on: March 01, 2014, 11:17:10 PM »


    Tutorial requested by Kioki

    You will be able to import XNA (XPS format) models into 3dsmax using the XNA Posing Studio. Here's how:

         1. Open the XPS with this program (Modify>Load generic item>"Select the XPS").
         2. File>Export scene as OBJ.

    Now you have an .OBJ file which can be opened on 3dsMax.

    XNA Posing Studio Download Links:

    « Last Edit: March 01, 2014, 11:23:48 PM by Albafika » Logged


    reilavac
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    « Reply #1 on: May 26, 2014, 12:30:37 PM »


    Or you use this script in 3DS Max to import XNALara models and export into XNALara models https://www.dropbox.com/s/pl5mfpbepvzyouo/XNALara%20Converter.ms
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    Kyouma
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    « Reply #2 on: May 26, 2014, 01:44:52 PM »


    Or you use this script in 3DS Max to import XNALara models and export into XNALara models https://www.dropbox.com/s/pl5mfpbepvzyouo/XNALara%20Converter.ms
    this; since it actually imports with with the rigged bones so you can T pose it easily
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    When we could talk about what could be?

    Albafika
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    « Reply #3 on: May 28, 2014, 02:55:25 PM »


    Or you use this script in 3DS Max to import XNALara models and export into XNALara models https://www.dropbox.com/s/pl5mfpbepvzyouo/XNALara%20Converter.ms
    Didn't know such script existed. Pretty cool!

    EDIT: Apparently I had already downloaded this Script before, as it was in my Scripts folder. Odd. .-.
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