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Noob question about movesets/psa
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Topic: Noob question about movesets/psa (Read 67850 times)
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KingJigglypuff
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Re: Noob question about movesets/psa
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Reply #150 on:
May 08, 2016, 07:11:32 AM »
You mean not having it disappear upon hitting someone? Still no word on that.
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Hilmy091
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Re: Noob question about movesets/psa
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Reply #151 on:
May 09, 2016, 05:46:23 PM »
Well, I guess I'll talk on that later.
I have a problem on animating in brawlbox, when I saved an animation
and use the animation in-game, the animation wont show at all.
However it still displays correctly in brawlbox.
Version 0.76b
Update : I fixed this, turns out I tested the wrong file, and it was a shortcut
directing to the right file.
«
Last Edit: May 14, 2016, 06:29:25 PM by Hilmy091
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Hilmy091
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Re: Noob question about movesets/psa
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Reply #152 on:
May 27, 2016, 06:40:34 PM »
bump. got some few questions
Is there a code for hitstun cancel modifier?
I know there is a hitstun modifier code, but how do i modify it to decrease overall hitstun by 1 frame? it only how to modify with percentages.
what will happen if 2 hitboxes got the same id? (even if it has same damage/knockback/flags all that but offsets)
«
Last Edit: May 27, 2016, 06:44:04 PM by Hilmy091
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KingJigglypuff
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Re: Noob question about movesets/psa
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Reply #153 on:
May 27, 2016, 06:58:53 PM »
Not sure about the hitstun code stuff, but if two hitboxes share the same ID, then only one of them will be read. Every hitbox must have its own ID.
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Hilmy091
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Re: Noob question about movesets/psa
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Reply #154 on:
May 28, 2016, 02:20:13 AM »
About the item stuff few weeks ago,
I still get some errors when opening common3.pac items with psa 1.3
after redownloading it.
(not really common5.pac, but the files inside of it)
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KingJigglypuff
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Re: Noob question about movesets/psa
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Reply #155 on:
May 28, 2016, 06:35:24 AM »
I wouldn't know what the issue is then. Did you try updating your NET Framework?
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