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Author Topic: [A]Kit's Reanimation Station  (Read 958 times)
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Ӄit ßallarɖ
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    « on: September 27, 2016, 09:30:55 AM »


    Maybe some day later.
    « Last Edit: September 28, 2016, 09:26:53 PM by Star Guardian Jinx » Logged

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    « Reply #1 on: September 27, 2016, 08:51:44 PM »


    Sally.

    I'm watching you.
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    « Reply #2 on: September 28, 2016, 05:23:23 PM »


    I'm watching me too. Wait what?
    Really though, I hope for some tool sets for animation and attack data to roll in sometime soon... and hope to have a pc that can freaking run em. Since you're in the Sm4sh scene more than me, can you please let me know if som'in surfaces? (via facebook or twitter?)
    « Last Edit: September 28, 2016, 05:27:11 PM by Star Guardian Jinx » Logged

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    « Reply #3 on: September 30, 2016, 10:47:01 PM »


    Animation edits can be done now. Issue is.. We don't have the best moveset editing tools atm.
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    « Reply #4 on: October 01, 2016, 06:48:42 PM »


    If importing animations from Brawl to Smash 4 is possible, I bet making animations in BrawlBox and putting them in Smash 4 is also a thing, too.

    Other than that, I was never here...>.>
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    « Reply #5 on: October 03, 2016, 06:32:40 PM »


    would be nice, but I'm going to redo all the animations, just in case anyways. It'd give a fresher look at the animation quality, and maybe iron out some things I may of missed.
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    « Reply #6 on: October 03, 2016, 06:52:43 PM »


    Hey, this'll help you out. Wink

    http://gamebanana.com/tuts/12164
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    « Reply #7 on: October 06, 2016, 03:55:49 PM »


    That's kind of nuts to read. I'll poke it more later.

    edit: Read it up. I'll wait till it's more fleshed out. Like, when attack data is also modifiable. And maybe a tad easier, but it's ok if it's not. I still need Kit for Sm4sh too, and with this new split animation feature, I can finally put blade as it's own actor.
    « Last Edit: October 07, 2016, 06:41:38 PM by Star Guardian Jinx » Logged

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