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Author Topic: 2-D stage help  (Read 5309 times)
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ADJSonic
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    « on: May 03, 2010, 07:52:16 PM »


    I need help pleese make this stage look right it dosen't look right in Brawl
    I will give you 30% credit of the stage.
    dl:
    http://www.mediafire.com/download.php?zmz2kzwdigy
    if you do this you're my hero.
    Also the fat lady lady will sing and time for the Kirby Dance
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    Miniova
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    « Reply #1 on: May 04, 2010, 04:14:17 AM »


    Ill give it  try when I get home today.  Should be about noon eastern time.  I just looked at the collisions in brawlbox and half of them dont make sense...
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    ADJSonic
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    « Reply #2 on: May 04, 2010, 04:24:37 AM »


    The mountain is actually in the background it's ment to be that way.
    Otherrwise I half no clue what you're talking about.
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    Miniova
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    « Reply #3 on: May 04, 2010, 04:49:06 AM »


    No I mean like some of your floors are left walls and stuff like that.  That platform you have by the mountain is a ceiling with left and right ledges...
    I'll be back later to help you out with stage though.  Still haven't looked at it in Brawl yet.
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    ADJSonic
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    « Reply #4 on: May 04, 2010, 05:28:26 AM »


    it's blurry....
    new dl up soon.
    collisions fixed sorry for the inconvenience still looking at them as I speak er type.
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    ya want extra moves on ya psa check out my tutorial.

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    ADJSonic
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    « Reply #5 on: May 04, 2010, 05:33:18 AM »


    New dl:
    http://www.mediafire.com/?cun4j42myz2
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    Mewtwo2000
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    « Reply #6 on: May 04, 2010, 08:11:37 AM »


    I'll take a look when I get home xD

    Edit: Here's the fixed thing, there were LOTS of wrong things xD

    http://www.mediafire.com/download.php?mgmudjmhmmw

    -You missunderstood what a leftwall and a rightwall is
    -You have to use a 256x256/512x512/1024x1024 picture, other values are not working
    -You are using separate collision planes, you should merge the vertices (points). I've made it for most of them, but not for all of them.
    -You were using palleted textures. I've made them not use a pallete. It wasn't your fault anyway, the template everybody gets is wrong with this.
    -Bad spawn point made you die when the match started. Fixed.
    -The left/right ledge property is applied to grounds, not walls. Fixed.

    Well, a pic of the stage xD


    « Last Edit: May 04, 2010, 01:23:07 PM by Mewtwo2000 » Logged

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    Miniova
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    « Reply #7 on: May 04, 2010, 01:57:45 PM »


    So much for me helping.   I see what you did there ...
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    People if you have anything you need to ask me(especially the katana ness thing) please talk to me over AIM. I'll be more than happy.  AIM is Gradybryson1993

    Yoshi6852
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    « Reply #8 on: May 04, 2010, 05:42:34 PM »


    @Mewtwo2000

    how do you make it unpaleted? That may be the problem with my stages backgrounds here i've been blamming it on brawl wall
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    Segtendo
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    « Reply #9 on: May 04, 2010, 05:53:35 PM »


    @Mewtwo2000

    how do you make it unpaleted? That may be the problem with my stages backgrounds here i've been blamming it on brawl wall

    Change "Pallete" to none (I think that's it)
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    ADJSonic
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    « Reply #10 on: May 04, 2010, 06:55:09 PM »


    Thanks Mewtwo now all I need to do is make the mountain fixed so the grass platforms are in mountain and u can see yourself then this stage will be done any comments on the stage and idea.
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    ADJSonic
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    « Reply #11 on: May 04, 2010, 07:13:42 PM »


    Okay bump now someon please help me make mountain right position
    I'll also try.
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    Yoshi6852
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    « Reply #12 on: May 04, 2010, 07:24:37 PM »


    where do you want the mountain a picture would help with an outline where you want it.
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    Mewtwo2000
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    « Reply #13 on: May 05, 2010, 04:03:35 AM »


    @Mewtwo2000

    how do you make it unpaleted? That may be the problem with my stages backgrounds here i've been blamming it on brawl wall


    I think I should be a guide-make instead of a stage-maker, because of the things apparently only I know O.o xD

    Well, this is not as simple as segtendo says. You must make the models not to seek for a palleted texture. This is done by clearing up the decaltexture values for the textures, in the model, in the materials1 folder and inside the material, clicking on the texture name. For asfsoldier.0 you will find just that, asfsoldier.0 as the decaltexture property. Delete it and the model won't be seeking for a pallete with that name anymore. Then you can import your texture as a CMPR or other not-palleted formats, without color . This makes the 2D stages with complex textures look much better.

    And you can make them smoother by changing the unknown8 and unknown9 values to 1. Only one of these makes the smoothing work, but I don't remember which one is it right now. Anyway, changing both of them you'll be always getting the smooth. But there will be sometimes that making a texture smoother will make appear the pixels of one side in the other, just like if you had the same texture next to the actual one and made it smooth.
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    ADJSonic
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    « Reply #14 on: May 05, 2010, 04:45:22 AM »


    where do you want the mountain a picture would help with an outline where you want it.
    Look at Mewtwoo 's pic the mountain needs to be in dink with grass,
    The top grass is on the top of the mountain.
    And so on.
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    ya want extra moves on ya psa check out my tutorial.

    Best used with riivolution.

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