@Mewtwo2000
how do you make it unpaleted? That may be the problem with my stages backgrounds here i've been blamming it on brawl wall
I think I should be a guide-make instead of a stage-maker, because of the things apparently only I know O.o xD
Well, this is not as simple as segtendo says. You must make the models not to seek for a palleted texture. This is done by clearing up the decaltexture values for the textures, in the model, in the materials1 folder and inside the material, clicking on the texture name. For asfsoldier.0 you will find just that, asfsoldier.0 as the decaltexture property. Delete it and the model won't be seeking for a pallete with that name anymore. Then you can import your texture as a CMPR or other not-palleted formats, without color
. This makes the 2D stages with complex textures look much better.
And you can make them smoother by changing the unknown8 and unknown9 values to 1. Only one of these makes the smoothing work, but I don't remember which one is it right now. Anyway, changing both of them you'll be always getting the smooth. But there will be sometimes that making a texture smoother will make appear the pixels of one side in the other, just like if you had the same texture next to the actual one and made it smooth.