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Author Topic: Trouble getting some Lucas skins to work -- or, how to diagnose broken skins?  (Read 172 times)
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Visulth
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« on: November 22, 2017, 01:43:48 PM »


I play Project M via usb loader (I keep two versions - one is plain Brawl which loads project m changes from SD card for easy testing, the other has the project m changes in the iso) and I've been having trouble getting some Kid Goku skins work on Lucas. I've tried three and they all crash on both of my testing versions when the stage loads.

Skins:
'The official Kid Goku'
'Goku official (face fix)'
'Kid Goku (Dragon Ball)'

The weird thing is I swear the first one used to work. I just hadn't used it in ages and recently when I tried it appears to no longer work.

The first two skins are modifications of the same one, the third is a completely different goku skin and none of them work. I've tried other Lucas skins ('The Weird Masked Guy') on other slots and the same slot and they work fine. All three Goku skins come with just a .pcs, I've tried with and without a generated .pac and no difference. Still hangs after I select a stage.

Not sure what to do, nor how to diagnose a crash that is just freezing after I select a stage. I've opened the skins in Brawlbox and nothing seems amiss.

[SOLVED]
Adjusted compression of .pac to none, .pcs to ExtendedL7ZZ, re-encoded all textures from 512x512 to 256x256.
« Last Edit: November 22, 2017, 04:08:34 PM by Visulth » Logged

windhunter7
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    « Reply #1 on: November 22, 2017, 01:52:06 PM »


    There are 2 causes of crashing when it comes to skins, and it's likely that it's the first reason, filesize; compare the filesize of these .pcs files with the original vBrawl Lucas .pcs filesize, and lemme know if they're larger or smaller than the original
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    Visulth
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    « Reply #2 on: November 22, 2017, 02:31:23 PM »


    Great, thanks for the help.

    The original Lucas model on brawl:
    .pac: 1057 kb
    .pcs: 534 kb

    Goku 1:
    .pac: 434 kb
    .pcs: 434 kb

    Goku 2:
    .pac: 402 kb
    .pcs: 402 kb

    Goku 3:
    .pac: 567 kb
    .pcs: 567 kb

    Masked Lucas:
    .pac: 442 kb
    .pcs: 442 kb
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    windhunter7
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    « Reply #3 on: November 22, 2017, 02:36:53 PM »


    Ok, so lower the filesize of Goku3 by exporting textures and reimporting them as half the size

    Then, although there are exceptions where other reasons are why, I'm sure that these are all freezing because they don't have enough bones; to see what I mean, open up each file, expand the mdl0 and expand the Bones folder, then expand the Bones until you see ThrowN; in the window on the right, there will be something called BoneID; for all 5 .pcs files, what number is next to this?
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    « Reply #4 on: November 22, 2017, 02:54:49 PM »


    On top of halving texture sizes, you'll also need to open them in BrawlBox--
    Change the '.pac' file compression to none, and the '.pcs' file compression to ExtendedLZ77
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    Visulth
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    « Reply #5 on: November 22, 2017, 03:44:41 PM »


    I'm using Brawlbox 0.77 and in the bones window I don't see BoneID - I do see BoneIndex. Is that  the same property?

    For all 5 skins (original, 3 gokus, masked) the BoneIndex of ThrowN was 64.

    I adjusted the compression on the Goku skins (none on .pac, extendedLZ77 on .pcs) which changed their filesizes:

    Goku1:
    .pac: 1341 kb
    .pcs: 355 kb

    Goku2:
    .pac: 1341 kb
    .pcs: 319 kb

    Goku3:
    .pac: 1341 kb
    .pcs: 536 kb

    (Just a note - tested Goku 1 at this point and it still crashed)

    I then halved the textures on Goku1 (each one was original 512x512, set to 256x256) which changed the filesize:

    Goku1 Halved Textures:
    .pac: 477 kb
    .pcs: 186 kb

    I tried it, and this one worked! I'm now going to try the others with halved textures and see if that fixed their issues too!

    Post Merge: November 22, 2017, 04:06:08 PM
    Yep, all three worked! I was even able to leave the body texture at 512 and the others at 256 and they worked perfectly.

    Thank you both so much for your help!

    Uh, just a minor side question I didn't want to make a topic about - either of you would happen to know what causes unpredictable kirby-transformation crashes? I have a couple of skins that work great on Kirby but every now and again he'll eat someone and it'll crash while he attempts to wear their scalp. Think that's a texture issue too and I should consider resizing them? (The kirby hats aren't custom - just the default ones)
    « Last Edit: November 22, 2017, 04:09:40 PM by Visulth » Logged

    Lillith
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    « Reply #6 on: November 22, 2017, 04:34:57 PM »


    That may also be a filesize conflict of some kind, yes, not actually sure though.
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    windhunter7
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    « Reply #7 on: November 23, 2017, 12:01:59 AM »


    That doesn't sound like filesize to me; sounds to me like you're swallowing a character that doesn't have a Kirby hat; AKA a "null reference error"; I could be wrong, tho, and it's probably hard to fix this
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