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Author Topic: Problems with Marth's eyes!  (Read 9043 times)
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DemonBoy
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    « Reply #15 on: May 15, 2010, 07:23:56 PM »


    it should. never know until you try.
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    Manveru
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    « Reply #16 on: May 16, 2010, 02:40:45 PM »


    It didn't.....is there any way someone can just take the .pac that I made and fix this? It's really kinda pissing me off, every time I try to fix it it just comes out looking even worse...
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    DemonBoy
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    « Reply #17 on: May 16, 2010, 02:53:27 PM »


    hmm. well give me a link and ill try to fix it
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    Manveru
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    « Reply #18 on: May 16, 2010, 04:50:38 PM »


    http://www.mediafire.com/?n5mfzeiznzn
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    DemonBoy
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    « Reply #19 on: May 16, 2010, 05:28:32 PM »


    TA DA!

    http://www.mediafire.com/?eamlmnnkllu

    its a little bright cause i was respawning.
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    Manveru
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    « Reply #20 on: May 16, 2010, 05:51:08 PM »


    Can you use the no cape/tiara/breastplate model? I'm trying to fix mine and it's still messing it up.

    First, I replaced the eyes on mine with the eyes from yours and got this:

    Then I took the no tiara/cape/breastplate model and applied it to your texture and got this:

    Is it a problem with the model I'm using? Because other than that I have no idea what could be causing this anymore.
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    DemonBoy
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    « Reply #21 on: May 16, 2010, 05:55:30 PM »


    this is what i did:
    1. i exported the eye texture
    2. edited it
    3. i deleted the eye palette from the textures on the fitmarth00.pac
    4. imported the edited eye textue.
    5. Profit.
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    Manveru
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    « Reply #22 on: May 16, 2010, 06:27:13 PM »


    I just did exactly that....no dice.
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    DemonBoy
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    « Reply #23 on: May 16, 2010, 06:29:55 PM »


    i guess ill do the cape/tiara/breastplate one.
    give me 5 min
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    DemonBoy
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    « Reply #24 on: May 16, 2010, 06:52:15 PM »


    here you go my good sir.
    http://www.mediafire.com/?dwrbnz5nnmt


    « Last Edit: May 16, 2010, 06:54:12 PM by DemonBoy » Logged

    Manveru
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    « Reply #25 on: May 16, 2010, 06:57:56 PM »


    You are a god.
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    ItalianStallion
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    « Reply #26 on: May 16, 2010, 07:23:00 PM »


    for future reference, just in case u decide to do other textures, make sure theyre always png format. back then i saved them in gif format n that messes up the texture.
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    mnsg
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    « Reply #27 on: May 17, 2010, 07:01:15 AM »


    for future reference, just in case u decide to do other textures, make sure theyre always png format. back then i saved them in gif format n that messes up the texture.

    To add to this, the texture formats, RGB5A3 and RGBA8, are known for having multiple transparent colors, which aren't seen with the PNG format, even in Photoshop CS3 and CS4.  In cases like that, export the textures as TarGA (.tga) images and edit them in CS3 or CS4.

    And like ItalianStallion said, never export textures as GIF images.
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    Manveru
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    « Reply #28 on: May 17, 2010, 11:41:45 AM »


    for future reference, just in case u decide to do other textures, make sure theyre always png format. back then i saved them in gif format n that messes up the texture.

    To add to this, the texture formats, RGB5A3 and RGBA8, are known for having multiple transparent colors, which aren't seen with the PNG format, even in Photoshop CS3 and CS4.  In cases like that, export the textures as TarGA (.tga) images and edit them in CS3 or CS4.

    And like ItalianStallion said, never export textures as GIF images.


    I always do export as a .png. So you're saying for things like the eyes I should export as .tga? Maybe I'll try that next time, thanks.
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    Manveru
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    « Reply #29 on: May 17, 2010, 02:49:02 PM »


    Darth Marth FINAL VERSION

    Thanks for all the help, there's the final version!
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