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« Reply #270 on: May 22, 2011, 06:41:36 PM » |
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im not sure if anyone has posted this but im trying to port marth over ike. i got his textures to work and so do his moves, heres my problem; hes half way under the ground so all i can see is his torso, also he has a huge glowing sword in his chest and he holds his sword all funny, like backwards. any idea how to fix this?
Open the fitcharacter00.pac or .pcs in brawlbox, preview the model and load up the fitmotion file of ike. for every animation, you will have to go to frame 0, click copy, then paste over the first frame. This should help a bit.
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By the way, I think every active hacker in this forum could use less distractions.MEMORABLE QUOTES: Tcll: I <3 69 xxmasal22xx: Hey, you should probably go to the hop[censored]al BlackJax96: everything is so ROUND [SPOILERED. Reason: Whole signature size must be under 250px.] Join my website, Brawl Imports, a gathering place for importers!http://brawlimports.proboards.com/index.cgiSupport Project Darkrai? Put the official Project Darkrai banner in your siggy![PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]
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« Reply #271 on: May 22, 2011, 07:42:24 PM » |
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that would work, but only until there's another keyframe, which would most likely convert it back to the way it was before.
as for the sword glow, you'd have to edit the FitIke.pac so that the effect links to the proper bone.
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« Reply #272 on: May 22, 2011, 09:07:35 PM » |
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Hey snoopy, can you go over the "fixing the thrown N/Being Thrown" glitch section in a bit more detail if possible?
A friend ported ZSS over to marth for me and there's no glitches except for those two. :l
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« Reply #273 on: May 23, 2011, 12:08:50 AM » |
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of course. basically the reason that the throwing and being grabbed glitch occurs is from having an incorrectly placed HipN bone, or just not having one at all. once the HipN bone of the new model matches the HipN reference that the original character had, then it won't freeze when being grabbed.
so ZSS over Marth, huh? let's see ... wait a minute, they already have the same index for the HipN bones... are you sure whoever did it for you did it right? all of Marth's and ZSS's important bones (TransN, XRotN, YRotN, and HipN) already line up without the need of any editing. check the ZSS model real quick, and see if the 12th bone (index 11) is the HipN. if not, then that's the problem. otherwise, he might have changed a reference he shouldn't have. if you know how to use Tabuu, then check the HipN bone reference to see if it's 11 like it should be. or if you want, you can send me the model and i'll check it.
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« Reply #274 on: May 23, 2011, 01:44:43 PM » |
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Snoopy i'm wondering if i could replace ness's bat with links master sword like i did mario having ike's sword over his towel Picture: would it be possible?
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« Reply #275 on: May 23, 2011, 02:14:42 PM » |
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no, because Ness's bat and Link's sword are both part of their models. the reason you can take Ike's sword is because that's one of his articles (Ike also has a sword attached to his model, but has his sword as an article for his Up B attack).
you could always do a vertex edit, though.
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« Reply #276 on: May 23, 2011, 02:20:12 PM » |
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Oh ok i forgot ness's bat is part of his model i'll try to hex it off thanks for the help
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« Reply #277 on: May 25, 2011, 02:25:45 PM » |
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I looked at his model (In BB) and this is the bone indexes I found.
Trans N: 8 XRotN: 9 YRotN: 10 HipN: 11 ThrownN: 66
I have a feeling the thrown N is the problem? :l
EDIT: I figured out why it was freezing, the ThrownN Index on the one he made was 66, Marths thrownN index is 70, I compared his to another marth file and I'm pretty sure that's it. Everything Else lines up though.
So what do I do, just change the thrown N index in openSA?
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« Last Edit: May 25, 2011, 02:31:09 PM by NaruZeldaMaster »
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« Reply #278 on: May 25, 2011, 08:41:23 PM » |
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well, to match the ZSS model, it needs to be 66, not 70. mind sending me the files so i can look at it?
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« Reply #279 on: May 25, 2011, 08:55:40 PM » |
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well, to match the ZSS model, it needs to be 66, not 70. mind sending me the files so i can look at it?
Hmm sure I'll send it to you. http://www.mediafire.com/?wwcwd02a6g4r701 <--- that's the download for it. I uploaded it from my comp cause finding that topic I requested it in is a pain XD
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« Reply #280 on: June 13, 2011, 01:40:00 PM » |
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When i try to run Tabuu i get this
To run this application, you must install one of the following versions of the .NET Framework: v4.0.30319 Contact your application publisher for instructions about obtaining the appropriate version of the.NET Framework
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« Reply #281 on: June 13, 2011, 02:04:33 PM » |
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then you probably need to install the .net 4.0 update. just google it and install it, and it should then work.
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« Reply #282 on: June 13, 2011, 03:27:26 PM » |
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ive tried. it doesnt work
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« Reply #283 on: June 13, 2011, 04:13:58 PM » |
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ive tried. it doesnt work
Did you restart the computer when it was done?
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By the way, I think every active hacker in this forum could use less distractions.MEMORABLE QUOTES: Tcll: I <3 69 xxmasal22xx: Hey, you should probably go to the hop[censored]al BlackJax96: everything is so ROUND [SPOILERED. Reason: Whole signature size must be under 250px.] Join my website, Brawl Imports, a gathering place for importers!http://brawlimports.proboards.com/index.cgiSupport Project Darkrai? Put the official Project Darkrai banner in your siggy![PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]
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« Reply #284 on: August 04, 2011, 11:11:03 AM » |
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Hello I've replace the marth model by cyborg's one and I've corrects glitches. It works in trainig but in brawl, the game freeze after the stage selection. Can someone help me ?
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