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dingo
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    « on: June 07, 2010, 04:28:45 AM »


    BrawlBox doesn't let me edit collision data.....

    .62 can't do it and .63 won't let me select the actual collisions and when I merge two pieces both selected ones are deleted....even after downloading a new brawlbox 0.63d. And when I save, the collision data changes completely...

    Any ideas on this?
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    Oizen
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    « Reply #1 on: June 07, 2010, 04:33:57 AM »


    Maybe it doesn't like you.
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    dingo
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    « Reply #2 on: June 07, 2010, 04:39:42 AM »


    I don't think so either....guess I'll have to do some ports for tomorrow.....
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    Mewtwo2000
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    « Reply #3 on: June 07, 2010, 05:23:29 AM »


    That's rare, I've never experienced any problem with the collision editor. It's a little buggy, it once corrupted a whole stage when merging some points... How's that "the collision data changes completely" thing? Have you tried in other stages?
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    « Reply #4 on: June 07, 2010, 05:39:12 AM »


    I'm making a stage over Sky World. The first time I saved and re-opened it the collision data reverted back to the original. I ignored it to add things and planned on fixing it later. After I saved it then and re-opened it all the collision changes were back but positioned down and to the right. I fixed the collisions and saved it. The next time I opened it the floor and left wall were missing and I can't select the collision. I can only select the corner bars by making a highlight box and dragging it over the corner.

    When I just ignored that and added a new left wall the collision data, merging two lines deleted the 2 that were selected.

    I just checked with another stage and it's only the one I've been doing that has this problem >_>
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    Mewtwo2000
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    « Reply #5 on: June 07, 2010, 06:43:36 AM »


    Then it could be related to named collision objects showing or something

    Try making a new collision object, without a name, and making your collisions in there O.o
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    « Reply #6 on: June 07, 2010, 06:49:27 AM »


    I'm rebuilding the stage now. I'll do the collisions after what I need is there.
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