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The brstm is high quality & looped.
(Source: B.o.B.)









Shadow demands you to download this song!
>:D It's looped super good...
(Source: Crush 40 / Shadow the Hedgehog)>:D It's looped super good...




One of my favorite techno songs!
Looped nicely and stuff.
BRSTM starts at 1:26 in the preview.
(Source: Brisk & Ham)Looped nicely and stuff.
BRSTM starts at 1:26 in the preview.




Credit goes to BlackJax, who composed this music only with a piano. I just looped it.
Enjoy!
(Source: BlackJax 96)Enjoy!




My usage recommendation: The main menu lol
(Source: Shadow the Hedgehog)



I put Nickelback in the title so you'd know that it isn't the one by Kelly Clarkson. lol.
(Source: Nickelback)



Read everything:
This was my very first music hack; it was quiet in-game, the quality was bad and the loop wasn't very good. I'm much more experienced now, and heck this has a good amount of downloads so I went and remade the brstm! Now the brstm is HQ and the loop is perfect :D
(Source: Madcon)This was my very first music hack; it was quiet in-game, the quality was bad and the loop wasn't very good. I'm much more experienced now, and heck this has a good amount of downloads so I went and remade the brstm! Now the brstm is HQ and the loop is perfect :D




edit: Updated blackheart, now has metal! guess i forgot to add it.
Has extra faces, fixed normals and FS eyes now by BlackJax. The eyes might spaz out on Delfino cuz Delfino hates model imports
Black Heart returns with her new look from Hyperdimension Neptunia V!
Has:
-Metal (Fixed)
-Eye Movement
-FS Eyes
-Facials
-4 other recolors
Has extra faces, fixed normals and FS eyes now by BlackJax. The eyes might spaz out on Delfino cuz Delfino hates model imports
Black Heart returns with her new look from Hyperdimension Neptunia V!
Has:
-Metal (Fixed)
-Eye Movement
-FS Eyes
-Facials
-4 other recolors



Aizen, Kaname and Soifon were missing. I've re-added them. These are for YOU to use for a model import or vertex hack. THERE ARE OBVIOUSLY NO IN-GAME PICTURES. They aren't over a specific character. All the characters are fixed, ported and in brres files. The animations are not fixed but there is a small text tutorial in the download on how to fix them.
Characters Included:
* Aaroniero Arruruerie (with released form)
* Byakuya Kuchiki (with bankai)
* Gin Ichimaru
* Grimmjow Jaegerjaquez (with released form)
* Ichigo Kurosaki (with bankai)
* Ikkaku Madarame (with bankai)
* Kenpachi Zaraki
* Luppi Antenor (with released form)
* Mayuri Kurotsuchi (with bankai)
* Nelliel Tu Odelschwanck (with released form)
* Nnoitra Gilga (with released form)
* Rangiku Matsumoto
* Renji Abarai (with bankai)
* Rukia Kuchiki
* Shinji Hirako (with/without hollow mask)
* Shūsuke Amagai (with bankai)
* SÅsuke Aizen
* Suì-Fēng
* Szayel Aporro Granz (with released form)
* TÅshirÅ Hitsugaya (with bankai)
* Ulquiorra Schiffer
* Uryū Ishida
* Yammy Llargo
* Yasutora Sado (Chad)
* Yoruichi ShihÅin
* Zommari Rureaux (with released form)
Enjoy! You don't need to give me credit if you use these... although it would be nice :)
Characters Included:
* Aaroniero Arruruerie (with released form)
* Byakuya Kuchiki (with bankai)
* Gin Ichimaru
* Grimmjow Jaegerjaquez (with released form)
* Ichigo Kurosaki (with bankai)
* Ikkaku Madarame (with bankai)
* Kenpachi Zaraki
* Luppi Antenor (with released form)
* Mayuri Kurotsuchi (with bankai)
* Nelliel Tu Odelschwanck (with released form)
* Nnoitra Gilga (with released form)
* Rangiku Matsumoto
* Renji Abarai (with bankai)
* Rukia Kuchiki
* Shinji Hirako (with/without hollow mask)
* Shūsuke Amagai (with bankai)
* SÅsuke Aizen
* Suì-Fēng
* Szayel Aporro Granz (with released form)
* TÅshirÅ Hitsugaya (with bankai)
* Ulquiorra Schiffer
* Uryū Ishida
* Yammy Llargo
* Yasutora Sado (Chad)
* Yoruichi ShihÅin
* Zommari Rureaux (with released form)
Enjoy! You don't need to give me credit if you use these... although it would be nice :)



[Update 21 01 2015]: Fixed broken previews.
http://fav.me/d5fwb43
Blood on the cheeks appears not so much but if you look closely you can see a bit..
http://fav.me/d5fwb43
Blood on the cheeks appears not so much but if you look closely you can see a bit..



If I were green, I would die.
I'M BLUE!!!
(Source: Eiffel 65 and metalrr5 on Youtube)I'M BLUE!!!




The BRSTM's background music is high quality like the original BRSTM, unlike the preview. Looped like the original too.
(Source: Brawl / VocaApple on Youtube)



BrawlBox's model viewer as a stage!
Comes with several versions with features you can have enabled or disabled:
- Shadows or no shadows
- Lines and under-stage culling or no lines or culling
- Proportional to BrawlBox or upscaled
BRAWLBOX DEFAULT in the file name means that version looks exactly like BrawlBox.
>Shadows: BrawlBox doesn't have shadows, but stages usually do, so you can choose.
>Lines: BrawlBox's floor is invisible underneath and displays an outline normally. Lines look a bit weird in-game compared to rendered with OpenGL so you can choose to not have them. The floor will just display the same underneath as on top.
>Proportional/Upscaled: Proportional means it's exactly the same size as BrawlBox in relation to characters and items. That's pretty small, so I've included a version that's much bigger if you want more space.
Over Final Destination, vertical FOV is 45 to match BrawlBox's default FOV, camera limits made less strict IN THE STAGE ITSELF, the floor hue and background color are configurable using each model's material's \"Constant Color 0\" color if you know your modding stuff.
Comes with several versions with features you can have enabled or disabled:
- Shadows or no shadows
- Lines and under-stage culling or no lines or culling
- Proportional to BrawlBox or upscaled
BRAWLBOX DEFAULT in the file name means that version looks exactly like BrawlBox.
>Shadows: BrawlBox doesn't have shadows, but stages usually do, so you can choose.
>Lines: BrawlBox's floor is invisible underneath and displays an outline normally. Lines look a bit weird in-game compared to rendered with OpenGL so you can choose to not have them. The floor will just display the same underneath as on top.
>Proportional/Upscaled: Proportional means it's exactly the same size as BrawlBox in relation to characters and items. That's pretty small, so I've included a version that's much bigger if you want more space.
Over Final Destination, vertical FOV is 45 to match BrawlBox's default FOV, camera limits made less strict IN THE STAGE ITSELF, the floor hue and background color are configurable using each model's material's \"Constant Color 0\" color if you know your modding stuff.



Version 1 is now stable. You can now save normal MDL0s without problems as long as you don't do anything you couldn't in v0.63d. Saving imported models still isn't complete.
Official Thread:
http://forums.kc-mm.com/index.php?topic=17547.0
Currently 100% working features:
- Clean works again!
- The keyframe viewer works again!
- You can paste/clear only translation or without translation
- Animation porter
- You can rename bones in the model previewer
- Rename All on brres nodes
- Scale all animations on brres nodes
- Edit All on brres nodes
- Pressing left or right while holding control in an animation box will subtract or add 90 to the value, respectively.
- Right clicking the Translation or Rotation X, Y and Z labels opens a context menu to edit all keyframes
- Export primitives and weighted or raw vertices to obj
- Automatic CHR0 and CLR0 fixing from other games
- Support for other MDL0 versions
Features you can try out but can't save:
- DAE importing
- Bone adding and structure editing
Official Thread:
http://forums.kc-mm.com/index.php?topic=17547.0
Currently 100% working features:
- Clean works again!
- The keyframe viewer works again!
- You can paste/clear only translation or without translation
- Animation porter
- You can rename bones in the model previewer
- Rename All on brres nodes
- Scale all animations on brres nodes
- Edit All on brres nodes
- Pressing left or right while holding control in an animation box will subtract or add 90 to the value, respectively.
- Right clicking the Translation or Rotation X, Y and Z labels opens a context menu to edit all keyframes
- Export primitives and weighted or raw vertices to obj
- Automatic CHR0 and CLR0 fixing from other games
- Support for other MDL0 versions
Features you can try out but can't save:
- DAE importing
- Bone adding and structure editing



Download opens a folder containing the downloads for all versions of Brawlbox I've created and the most recent source code. http://forums.kc-mm.com/index.php?topic=17547.0
Knock yourself out, but don't break a leg. ;D
Knock yourself out, but don't break a leg. ;D



- Update 11/11: Fixed DrawOpa/DrawXLU "Enable Blend" bug
- Update 11/9: Minor update, no major bugfixes or anything.
- Update 11/8: Fixed a bunch of bugs created in the last update. :P Also added source code.
- Update 11/7: Many crucial bugfixes. I highly recommend that you re-download.
New features:
1. Model importer
2. Model rebuilder (edit ANYTHING)
3. Model previewer light editor and new menu
4. Shader editing
5. Ability to save v5 CHR0s
6. Lots of other bugfixes
Special thanks to:
- Kryal, for starting the model importer
- RTB and Pikazz, for being awesome beta testers and helping me make MANY bugfixes
Knock yourself out and make some awesome stuff
- Update 11/9: Minor update, no major bugfixes or anything.
- Update 11/8: Fixed a bunch of bugs created in the last update. :P Also added source code.
- Update 11/7: Many crucial bugfixes. I highly recommend that you re-download.
New features:
1. Model importer
2. Model rebuilder (edit ANYTHING)
3. Model previewer light editor and new menu
4. Shader editing
5. Ability to save v5 CHR0s
6. Lots of other bugfixes
Special thanks to:
- Kryal, for starting the model importer
- RTB and Pikazz, for being awesome beta testers and helping me make MANY bugfixes
Knock yourself out and make some awesome stuff



http://forums.kc-mm.com/index.php?topic=17547.msg305663#msg305663
Object importer and duplicator are still a bit buggy, but fully usable. SRT0 has no editor and the model previewer still can't handle color, normal and geometry coordinates for textures yet. Hopefully I can get shaders working in the next release, along with an SRT0 editor.
Object importer and duplicator are still a bit buggy, but fully usable. SRT0 has no editor and the model previewer still can't handle color, normal and geometry coordinates for textures yet. Hopefully I can get shaders working in the next release, along with an SRT0 editor.



Update 4: CHR0 appender bugfix
Update 3: Another bugfix
Update 2: More bugfixes/changes - "ShaderType" MDL0 value changed to Stages, "View" menu item options fixed and other minor fixes
Update 1: Bugfix
Some things are not finished, so watch out for them. One of those things would be the moveset editor, so don't flip out when you change things and it doesn't save.
New stuff:
- CHR0 merger/appender
- BRRES group editing
- VIS0 real-time editor
- Moveset hurtbox real-time editor
- DAE importer options
- Automatic metal materials (may/may not work in game though)
- Object vertex node changer
- Object color node changer
- Color nodes are now editable
Things that are still in progress, but work with manual fixes (be careful using them though):
- Object importer
- Object duplicator
- REFT image replacer
There's probably some more things I've forgotten about.
Sorry for any informalities in the descriptions/names of events, they were copied and pasted from public PSA text files. I'll update them before releasing v0.66.
Update 3: Another bugfix
Update 2: More bugfixes/changes - "ShaderType" MDL0 value changed to Stages, "View" menu item options fixed and other minor fixes
Update 1: Bugfix
Some things are not finished, so watch out for them. One of those things would be the moveset editor, so don't flip out when you change things and it doesn't save.
New stuff:
- CHR0 merger/appender
- BRRES group editing
- VIS0 real-time editor
- Moveset hurtbox real-time editor
- DAE importer options
- Automatic metal materials (may/may not work in game though)
- Object vertex node changer
- Object color node changer
- Color nodes are now editable
Things that are still in progress, but work with manual fixes (be careful using them though):
- Object importer
- Object duplicator
- REFT image replacer
There's probably some more things I've forgotten about.
Sorry for any informalities in the descriptions/names of events, they were copied and pasted from public PSA text files. I'll update them before releasing v0.66.






All animation formats and versions supported.
The entire model viewer was redone.
What more do I have to say here.
If you have any problems, be sure to report them here:
http://unotaku.com/kcmm/forums.kc-mm.com/index.php?topic=17547.0
The entire model viewer was redone.
What more do I have to say here.
If you have any problems, be sure to report them here:
http://unotaku.com/kcmm/forums.kc-mm.com/index.php?topic=17547.0



Update 7/9: Bugfixes.
Released on 7/7!
Kirby's moveset is not supported, so don't try editing it yet.
New features:
- Moveset Editor/Rebuilder!
- SCN0 Rebuilder
- Many bug fixes
Enjoy and report any bugs to me here:
http://forums.kc-mm.com/index.php?topic=17547
Source Code: http://code.google.com/p/brawltools2/
Released on 7/7!
Kirby's moveset is not supported, so don't try editing it yet.
New features:
- Moveset Editor/Rebuilder!
- SCN0 Rebuilder
- Many bug fixes
Enjoy and report any bugs to me here:
http://forums.kc-mm.com/index.php?topic=17547
Source Code: http://code.google.com/p/brawltools2/
Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
Past Reports:
Filter by:
If you're sure you want to delete this entry, click "Yes" below. Otherwise, click "No" or close this dialog.
Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010