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290
December 29th, 2012
[Stage - Texture - Pokemon Stadium]This texture is based on the color scheme of the "2.B.A. Master" Pokemon album from 1999. The transformations are unchanged, but I gave them new screen icons to further tie in with the anime on which the album was based.
A Project M version of the stage is also included and is updated for demo 2.5.
Added: November 26, 2012
A Project M version of the stage is also included and is updated for demo 2.5.
Added: November 26, 2012
539
January 7th, 2015
[Stage - Texture - Smashville]
398
December 19th, 2011
[Character - Texture, Vertex, Import - Lucas]Spex said that he wanted recolors, so here are these. They're Mr. Game & Watch's colors taken straight from his own costume file. As you can see, the textures on the 3D model come out a lot lighter than the original ones, because they're affected by lighting differently. It's most noticeable on the cyan one, but they all look pretty cool.
357
June 28th, 2011
[Stage - Texture, Vertex - Battlefield]http://oi55.tinypic.com/28pbg6.jpg
Deep below the famous construction site where Donkey Kong kidnapped Pauline, there's a hidden gym which is used for fighting.
Just a BF skin; doesn't desynch.
Added: June 28, 2011
Deep below the famous construction site where Donkey Kong kidnapped Pauline, there's a hidden gym which is used for fighting.
Just a BF skin; doesn't desynch.
Added: June 28, 2011
40
July 20th, 2013
[Audio - Victory Theme]This is the music that plays after you win a battle in a cup and obtain your badge.
(Source: Pokemon Stadium 2)
1168
September 26th, 2012
[Stage - Vertex - Pirate Ship]AKA "frozen" Pirate Ship. This is a modified version of Pirate Ship that has no hazards. That means:
-The catapult never comes up
-The King of Red Lions never appears
-The sky never gets dark
-The tornado never picks up the ship
-The ship never crashes into the rock
-That thing in the background never shoots bombs at you
The water still works as normal, so you can enjoy the scenery without any interruptions.
(Thanks to NO@H for figuring out the STDT values)
Added: November 26, 2010
-The catapult never comes up
-The King of Red Lions never appears
-The sky never gets dark
-The tornado never picks up the ship
-The ship never crashes into the rock
-That thing in the background never shoots bombs at you
The water still works as normal, so you can enjoy the scenery without any interruptions.
(Thanks to NO@H for figuring out the STDT values)
Added: November 26, 2010
252
May 2nd, 2013
[Stage - Vertex - Final Destination]Another new background for FD. This was my first time implementing custom lighting into one of my stages. That means that the characters appear bright when they're near the middle, but they're in shadows when they get closer to the outside.
5/2/13: Removed the leaf that blocked the view when the camera zoomed out and to the right.
Added: September 6, 2011
5/2/13: Removed the leaf that blocked the view when the camera zoomed out and to the right.
Added: September 6, 2011
280
August 9th, 2010
[Stage - Texture, Vertex - Final Destination]Final Destination with the background from Jungle Japes. Green recolors made by the 2 people credited.
Alternate version with "rounded" edges fixing the lip under the ledge (modified by Shadic): http://www.mediafire.com/?wwizzzt1j5j (this one will desynch obviously)
Added: March 24, 2010
Alternate version with "rounded" edges fixing the lip under the ledge (modified by Shadic): http://www.mediafire.com/?wwizzzt1j5j (this one will desynch obviously)
Added: March 24, 2010
697
September 6th, 2011
[Stage - Vertex - All Star Room]I modified the room so now you don't have to run all the way to the other side to heal and then back to the middle to continue. The platforms are right above your spawn point. In co-op mode, I moved the two bonus hearts to the platforms as well, so you don't accidentally pick them up while running to the warp.
If I can find the file for it, I'll update this for the Boss Battles version too.
If I can find the file for it, I'll update this for the Boss Battles version too.
531
July 17th, 2012
[Misc - Texture, Vertex - Strap Screen]The only true strap loader screen. Comes with purple GCN controller and black GCN controller versions.
This happens to use hotdogturtle's barrel roll loader as a base. If you just want the two strap screens and not the Arwing, extract ModelData[0].brres from this and replace it within an original StrapEn.pac.
This happens to use hotdogturtle's barrel roll loader as a base. If you just want the two strap screens and not the Arwing, extract ModelData[0].brres from this and replace it within an original StrapEn.pac.
372
December 30th, 2014
[Stage - Texture, Vertex, Import - Final Destination][Project M 2.5] This is a green version of Project M 2.5's Final Destination. Comes with SSP's and stuff. Also a simple Project M-style Stage name. This is similar to the one hotdogturtle made. I was hoping it would get updated but got tired of waiting. So all I did was basically recolor the stage border for Mewtwo2000's Daytime Destination. Feel free to make improvements to it.
P.S.: I hate that Brawl saves standard and widescreen pictures at the same resolution... >_>
P.S.: I hate that Brawl saves standard and widescreen pictures at the same resolution... >_>
221
December 22nd, 2010
[Character - Texture - Mr. Game and Watch]
560
May 1st, 2012
[Stage - Texture - Yoshi's Island (Brawl)]This is a reupload of a texture hack made by DasDonkey Team in 2009. I did not make this. They unfortunately lost all of their hacks when MegaUpload got shut down, so this stage got deleted from the Vault.
Since I was posting this anyway, I also added a version of the texture for Project M demo 2. DasDonkey's original version is wifi safe for regular Brawl.
Since I was posting this anyway, I also added a version of the texture for Project M demo 2. DasDonkey's original version is wifi safe for regular Brawl.
1945
December 17th, 2012
[Stage - Texture, Vertex - Hyrule Temple]I don't think that anyone knew how to add a background to Temple before, so I figured out how to remove the sky from it. I didn't purposely use Eldin because it was another Zelda stage; I just did it because it looked cool. The nighttime Bridge of Eldin was made by Calamitas. This shouldn't desynch or anything.
Added: July 10, 2010
Added: July 10, 2010
1174
September 20th, 2012
[Stage - Vertex - Pokemon Stadium 2]Some Brawl hacks such as Project M and Brawl+ use a code to freeze Pokemon Stadium 2 so it doesn't transform. As a result of that, the projector screen in the back of the stage doesn't display character information or zoom in on characters. This edited stage stays in its normal form for a full match, so you can play without freezing the level and still have a functioning back screen.
Edit: Fixed again because I didn't know that there was a floating point value for "infinity". The link contains both the vBrawl version and the Brawl+ version.
Edit: Fixed again because I didn't know that there was a floating point value for "infinity". The link contains both the vBrawl version and the Brawl+ version.
238
September 11th, 2012
[Character - Texture, Vertex - Pikachu]
385
May 18th, 2010
[Stage - Vertex, Import - Final Destination]This was partially a request by laeryn and partially an idea of my own to take the Mario Circuit MKW stage and relocate the battleground to a more suitable area. I chose a hill that overlooks the racetrack so you get a good view of the castle in the background and still have room to fight. I also included kwrk85's original module file in case you want this stage to replace Mario Bros. instead of Final Destination.
Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
Past Reports:
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010



























































































