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290 December 29th, 2012

2.B.A. Master by hotdogturtle
[Stage - Texture - Pokemon Stadium]



This texture is based on the color scheme of the "2.B.A. Master" Pokemon album from 1999. The transformations are unchanged, but I gave them new screen icons to further tie in with the anime on which the album was based.

A Project M version of the stage is also included and is updated for demo 2.5.

Added: November 26, 2012

539 January 7th, 2015

3 Night Smashvilles by datt dude, hotdogturtle, ??_?, rihuganon
[Stage - Texture - Smashville]



I freaking love these stages but they all suffer aesthetically during daylight. So I simply froze them at night time. Dog still appears. Stage select images included.

398 December 19th, 2011

3D G&W Brawl(ish) colors by hotdogturtle with credit to Spex130
[Character - Texture, Vertex, Import - Lucas]



Spex said that he wanted recolors, so here are these. They're Mr. Game & Watch's colors taken straight from his own costume file. As you can see, the textures on the 3D model come out a lot lighter than the original ones, because they're affected by lighting differently. It's most noticeable on the cyan one, but they all look pretty cool.

357 June 28th, 2011

B75 by hotdogturtle
[Stage - Texture, Vertex - Battlefield]



http://oi55.tinypic.com/28pbg6.jpg

Deep below the famous construction site where Donkey Kong kidnapped Pauline, there's a hidden gym which is used for fighting.

Just a BF skin; doesn't desynch.

Added: June 28, 2011

518 November 17th, 2011

Barrel roll loading screen by hotdogturtle
[Misc - Strap Screen]



pf/menu/strap/StrapEn.pac

Added: May 16, 2010

40 July 20th, 2013

Battle victory theme by hotdogturtle
[Audio - Victory Theme]



This is the music that plays after you win a battle in a cup and obtain your badge.
(Source: Pokemon Stadium 2)
6705 August 27th, 2013

Battleskiff by hotdogturtle
[Stage - Vertex - Battlefield]



Battlefield in front of the background from the "Smash Skiff" stage.

The Project M version of the stage works in version 2.6b of the demo.

Added: March 24, 2010

1168 September 26th, 2012

Calm Pirate Ship by hotdogturtle
[Stage - Vertex - Pirate Ship]



AKA "frozen" Pirate Ship. This is a modified version of Pirate Ship that has no hazards. That means:
-The catapult never comes up
-The King of Red Lions never appears
-The sky never gets dark
-The tornado never picks up the ship
-The ship never crashes into the rock
-That thing in the background never shoots bombs at you

The water still works as normal, so you can enjoy the scenery without any interruptions.

(Thanks to NO@H for figuring out the STDT values)

Added: November 26, 2010

252 May 2nd, 2013

Cave Flower by hotdogturtle
[Stage - Vertex - Final Destination]



Another new background for FD. This was my first time implementing custom lighting into one of my stages. That means that the characters appear bright when they're near the middle, but they're in shadows when they get closer to the outside.

5/2/13: Removed the leaf that blocked the view when the camera zoomed out and to the right.

Added: September 6, 2011

518 August 9th, 2010

Chef Jigglypuff by hotdogturtle
[Character - Texture, Vertex - Jigglypuff]



Jigglypuff wearing a chef's hat. To make up for the fact that this model only works over the green Jigglypuff, I've included 2 alternate textures: one with a green hat and one with a green Jigglypuff.

Added: May 20, 2010

284 May 13th, 2010

Dream of Mirrors by hotdogturtle
[Stage - Texture, Vertex - Final Destination]



This is a stage that I've actually been envisioning for over a month, but I had so much trouble making it that I thought it was impossible. I've leared a lot about moving models and using custom animations in the past month, so with my new knowledge I was finally able to complete the stage.

280 August 9th, 2010

Final Jungle by hotdogturtle with credit to Canon88, Mr Ike
[Stage - Texture, Vertex - Final Destination]



Final Destination with the background from Jungle Japes. Green recolors made by the 2 people credited.

Alternate version with "rounded" edges fixing the lip under the ledge (modified by Shadic): http://www.mediafire.com/?wwizzzt1j5j (this one will desynch obviously)

Added: March 24, 2010

697 September 6th, 2011

Fixed All-Star room by hotdogturtle
[Stage - Vertex - All Star Room]



I modified the room so now you don't have to run all the way to the other side to heal and then back to the middle to continue. The platforms are right above your spawn point. In co-op mode, I moved the two bonus hearts to the platforms as well, so you don't accidentally pick them up while running to the warp.

If I can find the file for it, I'll update this for the Boss Battles version too.

531 July 17th, 2012

GCN Controller Loader by SomeKindOfMetroid, hotdogturtle
[Misc - Texture, Vertex - Strap Screen]



The only true strap loader screen. Comes with purple GCN controller and black GCN controller versions.

This happens to use hotdogturtle's barrel roll loader as a base. If you just want the two strap screens and not the Arwing, extract ModelData[0].brres from this and replace it within an original StrapEn.pac.

825 August 9th, 2010

Great Fox in space by hotdogturtle
[Stage - Vertex - Corneria]



Corneria with Lylat's space background. I animated it to give the illusion of moving.

Added: March 24, 2010

372 December 30th, 2014

Green Final Destination by Amazerommu, hotdogturtle, Mewtwo2000
[Stage - Texture, Vertex, Import - Final Destination]



[Project M 2.5] This is a green version of Project M 2.5's Final Destination. Comes with SSP's and stuff. Also a simple Project M-style Stage name. This is similar to the one hotdogturtle made. I was hoping it would get updated but got tired of waiting. So all I did was basically recolor the stage border for Mewtwo2000's Daytime Destination. Feel free to make improvements to it.


P.S.: I hate that Brawl saves standard and widescreen pictures at the same resolution... >_>

532 August 9th, 2010

Green Greens Menu by hotdogturtle
[Misc - Vertex - Menu]



The main menu with the background from Green Greens. This is a 3D model, not a flat picture. The clouds are animated too.

(Sorry for the bad quality pictures, but the sky and water look a lot better in-game.)

Added: April 11, 2010

221 December 22nd, 2010

Holiday Game & Watch pack by hotdogturtle
[Character - Texture - Mr. Game and Watch]



This is a set of holiday-themed costumes for Mr. Game & Watch. Featured:
Christmas Game & Watch
Hanukkah Game & Watch
Kwanzaa Game & Watch

They're all set on his team colors. The other 3 costumes are unchanged.

388 January 10th, 2011

Ice Cave by hotdogturtle
[Stage - Texture, Vertex - Subspace]



An icy and snowy version of the Cave stage. Includes falling snow.

Added: May 19. 2010

560 May 1st, 2012

LittleBigPlanet (DasDonkey Team) by hotdogturtle with credit to DasDonkey Team
[Stage - Texture - Yoshi's Island (Brawl)]



This is a reupload of a texture hack made by DasDonkey Team in 2009. I did not make this. They unfortunately lost all of their hacks when MegaUpload got shut down, so this stage got deleted from the Vault.

Since I was posting this anyway, I also added a version of the texture for Project M demo 2. DasDonkey's original version is wifi safe for regular Brawl.

1284 June 9th, 2013

Magikarp by hotdogturtle
[Item - Vertex, Import - Poke Ball]



Goldeen may be one of the most useless Pokemon in the entire series, but Magikarp is classic.
Thanks to GameWatching for fixing the shading glitch for me.

Added: June 24, 2010

1945 December 17th, 2012

Night Eldin Temple by hotdogturtle with credit to Calamitas
[Stage - Texture, Vertex - Hyrule Temple]



I don't think that anyone knew how to add a background to Temple before, so I figured out how to remove the sky from it. I didn't purposely use Eldin because it was another Zelda stage; I just did it because it looked cool. The nighttime Bridge of Eldin was made by Calamitas. This shouldn't desynch or anything.

Added: July 10, 2010

1174 September 20th, 2012

Non-transforming Pokemon Stadium 2 by hotdogturtle
[Stage - Vertex - Pokemon Stadium 2]



Some Brawl hacks such as Project M and Brawl+ use a code to freeze Pokemon Stadium 2 so it doesn't transform. As a result of that, the projector screen in the back of the stage doesn't display character information or zoom in on characters. This edited stage stays in its normal form for a full match, so you can play without freezing the level and still have a functioning back screen.
Edit: Fixed again because I didn't know that there was a floating point value for "infinity". The link contains both the vBrawl version and the Brawl+ version.

238 September 11th, 2012

Party hat Pikachu (reupload) by hotdogturtle with credit to DasDonkey Team
[Character - Texture, Vertex - Pikachu]



This was NOT MADE BY ME. It's Akari_Un's party hat based on Pikachu's blue Melee costume. I'm just reuploading it because it disappeared along with Megaupload and nobody bothered restoring it.

385 May 18th, 2010

Peach's Castle outside by hotdogturtle with credit to kwrk85
[Stage - Vertex, Import - Final Destination]



This was partially a request by laeryn and partially an idea of my own to take the Mario Circuit MKW stage and relocate the battleground to a more suitable area. I chose a hill that overlooks the racetrack so you get a good view of the castle in the background and still have room to fight. I also included kwrk85's original module file in case you want this stage to replace Mario Bros. instead of Final Destination.

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    • Broken downloads
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

KittyCorp: MeowMix © 2010