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As requested by many, this is a code template for using Mario's Fludd Water article as custom projectiles. Unlike Mario's Fireball, the Fludd Water takes a bit more set up but once you get there it's just as streamlined as using the Fireball article. And good news -- you can have 12 Water articles spawned at once, essentially giving Mario 17 article instances including the 5 allowed from the Fireballs. Woo!
The download contains a demo move where I used the Fludd Water articles to throw a hammer with different properties based on how long the move is charged up for. Please feel free to copy the code from this download, that is what this is for! The values for things like article wizardry/on the fly floating point changing is yours for the taking! :)
There is a \"HowThisWorks.txt\" file that explains what is going on and how everything is put together to make using the Water articles as easy as possible, please read it!
Feel free to reach out on Discord if you have any questions!
The download contains a demo move where I used the Fludd Water articles to throw a hammer with different properties based on how long the move is charged up for. Please feel free to copy the code from this download, that is what this is for! The values for things like article wizardry/on the fly floating point changing is yours for the taking! :)
There is a \"HowThisWorks.txt\" file that explains what is going on and how everything is put together to make using the Water articles as easy as possible, please read it!
Feel free to reach out on Discord if you have any questions!



Hey everyone!
This is an updated Unstoppable Articles code from this entry: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=217205
This updated code now includes Ness's PK Thunder, an article I totally forgot to include in the original one. The example moveset now also includes details on Ness's PK Thunder in addition to PK Fire.
Note: Unlike every other article, Ness's PK Thunder needs to have RA-Basic[3] set to 1ABE11ED instead of RA-Basic[4].
Also I added an example moveset for Dedede's Gordos. The Gordos will T-Pose after hitting because of course they do.
Please read the included \"How To Use\" to get the code/see how things work, and check the FAQ section if need be! If you already have the previous version and don't feel like updating it's no big deal, just remember that if you need Ness's PK Thunder included that you need to update!
And if this has any issues please let me know, I did not test this addition on every single character's articles hitting an opponent with and without shielding like I did in my first release. It should be fine but if there's anything funky please reach out!
This is an updated Unstoppable Articles code from this entry: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=217205
This updated code now includes Ness's PK Thunder, an article I totally forgot to include in the original one. The example moveset now also includes details on Ness's PK Thunder in addition to PK Fire.
Note: Unlike every other article, Ness's PK Thunder needs to have RA-Basic[3] set to 1ABE11ED instead of RA-Basic[4].
Also I added an example moveset for Dedede's Gordos. The Gordos will T-Pose after hitting because of course they do.
Please read the included \"How To Use\" to get the code/see how things work, and check the FAQ section if need be! If you already have the previous version and don't feel like updating it's no big deal, just remember that if you need Ness's PK Thunder included that you need to update!
And if this has any issues please let me know, I did not test this addition on every single character's articles hitting an opponent with and without shielding like I did in my first release. It should be fine but if there's anything funky please reach out!



***UPDATED*** Uberguvin helped fix a few issues with final smash eyes, and we've uploaded a placeholder final smash! I also fixed the tennis ball shader.
Credit goes to MKHT for creating the original mod! He's done a fantastic job capturing what Waluigi would play is in Super Smash Brothers!
These new specials aren't meant to take away from his original mod, they are simply what I like! That's kinda the beauty of modding is if you want to change things, you can!
Credit goes to MKHT for creating the original mod! He's done a fantastic job capturing what Waluigi would play is in Super Smash Brothers!
These new specials aren't meant to take away from his original mod, they are simply what I like! That's kinda the beauty of modding is if you want to change things, you can!



The game is by default hardcoded to terminate articles after a hitbox connects. This allows for articles to only be terminated on command, which opens possiblities for things such as multihit projectiles and doing certain actions upon a hitbox connecting.
After putting the codes (in the How_To_Use.txt) in your GCT, simply set RA-Basic[4] in the article action where you want it to be unstoppable as 0x1ABE11ED. That's it. All other articles will be unaffected.
The How_To_Use.txt gives more detail on how to use, answers questions, etc.
The download also includes demo movesets for every character's article affected by this code so you can see how to do it to your own PSA (it's very simple, it's just that variable set, but look at these if you need help!).
GIF 1: Just showing that the unstoppable articles work
GIF 2: Multihit fireball can now be made since the article does not terminate after hitbox connects
GIF 3: Reflectors still work properly!
If there are any glitches or oddities please let me know so I can try fixing them! I tested this out A LOT though and everything checks out. Feel free to contact me on Discord if you have any questions!
https://discordapp.com/channels/277917214043144192/357272146457657348/530944531512688640
After putting the codes (in the How_To_Use.txt) in your GCT, simply set RA-Basic[4] in the article action where you want it to be unstoppable as 0x1ABE11ED. That's it. All other articles will be unaffected.
The How_To_Use.txt gives more detail on how to use, answers questions, etc.
The download also includes demo movesets for every character's article affected by this code so you can see how to do it to your own PSA (it's very simple, it's just that variable set, but look at these if you need help!).
GIF 1: Just showing that the unstoppable articles work
GIF 2: Multihit fireball can now be made since the article does not terminate after hitbox connects
GIF 3: Reflectors still work properly!
If there are any glitches or oddities please let me know so I can try fixing them! I tested this out A LOT though and everything checks out. Feel free to contact me on Discord if you have any questions!
https://discordapp.com/channels/277917214043144192/357272146457657348/530944531512688640



This was made as a request from KingBobVideos. There are two parts to the download in order to show others how to do some neat things with articles.
1. The folder "Interact with Articles After Use" is a moveset where Mario can summon a fireball, and then if within radius of the fireball can press B again to "trigger" it to an explosion. This is meant to be a code template for others to use for their own movesets, and there is a file all about how this works and how to implement it. First GIF shows a demonstration of it.
2. The folder "On the Fly Article Floating Point Changing" is a previous release that was removed from Brawl Vault because I failed to provide images...because I stink, don't be like me. Basically, it is another code template for others to use to see how on the fly article floating point changing worked and how to implement it (there is also a text file for this explaining how the code works). The second GIF demonstrates this .Anyway, you can read about the entry here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=216695
Feel free to reach out on Discord if you have any questions!
1. The folder "Interact with Articles After Use" is a moveset where Mario can summon a fireball, and then if within radius of the fireball can press B again to "trigger" it to an explosion. This is meant to be a code template for others to use for their own movesets, and there is a file all about how this works and how to implement it. First GIF shows a demonstration of it.
2. The folder "On the Fly Article Floating Point Changing" is a previous release that was removed from Brawl Vault because I failed to provide images...because I stink, don't be like me. Basically, it is another code template for others to use to see how on the fly article floating point changing worked and how to implement it (there is also a text file for this explaining how the code works). The second GIF demonstrates this .Anyway, you can read about the entry here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=216695
Feel free to reach out on Discord if you have any questions!
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- Broken downloads
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010