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UPDATED 1/24/2015- Animations modified. Jabs, throws, side and down smashes. Small changes to both PSAs listed in txt files. Feels and looks much better overall.
UPDATED 12/4/2014- Fixed issue with throwing items.
This is the improved version of my previous DI Link. The Vbrawl version is now included. Other than that, the only differences are that I've finished editing his misc animations.
New to V1
Vbrawl version now included.
Animations modified
Jump Animations
Fall Animations
Dodge Animations
Landing Animations
Walk Animations
Turn Animations
Wait 3
Ledge Animations
Side Taunt
Up Taunt
Up Tilt
Video shows the old version, however the PSA is the same so it works fine.
UPDATED 12/4/2014- Fixed issue with throwing items.
This is the improved version of my previous DI Link. The Vbrawl version is now included. Other than that, the only differences are that I've finished editing his misc animations.
New to V1
Vbrawl version now included.
Animations modified
Jump Animations
Fall Animations
Dodge Animations
Landing Animations
Walk Animations
Turn Animations
Wait 3
Ledge Animations
Side Taunt
Up Taunt
Up Tilt
Video shows the old version, however the PSA is the same so it works fine.



Edit 1/15/16- Shadow Ball flashing has been fixed.
I used KJP's PM Mewtwo for Vbrawl as a base, and modified it to work for Brawl Minus. All of the files included in here, were included in his download.
Basically, Mewtwo has been rebalanced and his moveset was given new utility to make him a bit more technical. While he isn't KOing as early as the "Vbrawl one" he is more than able to fit in with the Minus roster and likely the Vbrawl one as well. He has a few things unique to him and a full list of changes is inside of the text in the download. Nearly everything was modified to give him his own feel.
-Notes-
I'm aware that I still have KJP's readme in the download which states this is for Vbrawl. That was just me saving time, especially since I don't understand the workings of BrawlEx myself. This likely has the same issues as his version, which is from what I saw when testing, just a slight flash when charging Shadow Ball.
I used KJP's PM Mewtwo for Vbrawl as a base, and modified it to work for Brawl Minus. All of the files included in here, were included in his download.
Basically, Mewtwo has been rebalanced and his moveset was given new utility to make him a bit more technical. While he isn't KOing as early as the "Vbrawl one" he is more than able to fit in with the Minus roster and likely the Vbrawl one as well. He has a few things unique to him and a full list of changes is inside of the text in the download. Nearly everything was modified to give him his own feel.
-Notes-
I'm aware that I still have KJP's readme in the download which states this is for Vbrawl. That was just me saving time, especially since I don't understand the workings of BrawlEx myself. This likely has the same issues as his version, which is from what I saw when testing, just a slight flash when charging Shadow Ball.



Includes PSA/Animations
BRSTM
Models/Textures
"The Dark Interlopers were a tribe of sorcerers who, in ancient times, had sought to attempt to control the Sacred Realm and ultimately the Triforce using a powerful relic called the Fused Shadow." - excerpt from LoZ TP.
Dark Interloper Link has a completely new fighting style and is a high combo character who blends swordplay with arcane magic. He can't rely on his attacks to KO his opponents outright. Chaining together strings of attacks and chasing his opponent to the blast line is how he will obtain most of his victories. Offsetting his somewhat weak raw KO potential, DI Link deals massive shield damage and if blocked can potentially shatter a shield in a single combo. His specials allow him to perform various mixups to throw off his opponent as well as gaining great overall recovery. His final smash: Shadow Tempest Triforce, is even more powerful and deadly than Link's.
"Those who do not know the danger of wielding power will, before long, be ruled by it."
What's different than the old Dark Link PSA?
Modified Wait animations
All new jab combo.
Dash attack
New Side and Down tilts
Modified up tilt
New Up and down smashes.
Modified Neutral and Up aerials.
New Back and Down aerials.
New Side Taunt.
Modified Neutral B.
New Side and Down B.
New Up B on the ground.
PSA by Kienamaru
Animations by Kagemaru
BRSTM by Darkfire
Video by Lillith
Credit to Razanak7 for original Dark Link PSA.
BRSTM
Models/Textures
"The Dark Interlopers were a tribe of sorcerers who, in ancient times, had sought to attempt to control the Sacred Realm and ultimately the Triforce using a powerful relic called the Fused Shadow." - excerpt from LoZ TP.
Dark Interloper Link has a completely new fighting style and is a high combo character who blends swordplay with arcane magic. He can't rely on his attacks to KO his opponents outright. Chaining together strings of attacks and chasing his opponent to the blast line is how he will obtain most of his victories. Offsetting his somewhat weak raw KO potential, DI Link deals massive shield damage and if blocked can potentially shatter a shield in a single combo. His specials allow him to perform various mixups to throw off his opponent as well as gaining great overall recovery. His final smash: Shadow Tempest Triforce, is even more powerful and deadly than Link's.
"Those who do not know the danger of wielding power will, before long, be ruled by it."
What's different than the old Dark Link PSA?
Modified Wait animations
All new jab combo.
Dash attack
New Side and Down tilts
Modified up tilt
New Up and down smashes.
Modified Neutral and Up aerials.
New Back and Down aerials.
New Side Taunt.
Modified Neutral B.
New Side and Down B.
New Up B on the ground.
PSA by Kienamaru
Animations by Kagemaru
BRSTM by Darkfire
Video by Lillith
Credit to Razanak7 for original Dark Link PSA.



I've been waiting to release this for well over 2 months and I have no idea why. So here it is, the first character to come out of Brawl Fusion. You need a Cloud model from elsewhere because I didn't want to steal downloads. Jrush64's model will have floating swords so don't use that one.
Fusion Blader Cloud is the most authentic Cloud Strife on the Vault so far. He has a mixture of attacks from Dissidia and FFVII and a lot of redone normals. Cloud comes with 7 specials. Different on both ground and air, and balanced to fit his playstyle.
Specials include
Neutral B Ground- Blade Beam= Charges energy on his sword. Upon releasing, he will fire a powerful beam across the ground.
Neutral B Air- Braver= Lunges downward blade first. If he hits an enemy he bounces upward and can follow it up.
Side B Ground- Finishing Touch= Swings his sword powerfully and creates a vortex of energy to slice up the enemy before tossing them skyward allowing for followups.
Side B Air- Revolve= Flips forward slashing at the enemy viciously before sending them away with a powerful finishing blow.
Up B- Climhazzard= leaps up into the air dragging his opponent along his blade and does a final slash to send them away.
Down B Ground- Meteorain= Twirls his sword and slams it to the ground sending down a rain of meteors.
Down B Air- Comet= Swing his arms while airborne to send comets down to the ground.
Changed or New Normals
Dash Attack
Side Tilt
Up Tilt
Up Smash
Fusion Blader Cloud is the most authentic Cloud Strife on the Vault so far. He has a mixture of attacks from Dissidia and FFVII and a lot of redone normals. Cloud comes with 7 specials. Different on both ground and air, and balanced to fit his playstyle.
Specials include
Neutral B Ground- Blade Beam= Charges energy on his sword. Upon releasing, he will fire a powerful beam across the ground.
Neutral B Air- Braver= Lunges downward blade first. If he hits an enemy he bounces upward and can follow it up.
Side B Ground- Finishing Touch= Swings his sword powerfully and creates a vortex of energy to slice up the enemy before tossing them skyward allowing for followups.
Side B Air- Revolve= Flips forward slashing at the enemy viciously before sending them away with a powerful finishing blow.
Up B- Climhazzard= leaps up into the air dragging his opponent along his blade and does a final slash to send them away.
Down B Ground- Meteorain= Twirls his sword and slams it to the ground sending down a rain of meteors.
Down B Air- Comet= Swing his arms while airborne to send comets down to the ground.
Changed or New Normals
Dash Attack
Side Tilt
Up Tilt
Up Smash




Includes
Vbrawl/Minus PSAs and Motion
Unique Magic Armor Outfits to replace his normal ones.
CSPs and BPs to replace his normal ones.
Sacred Presents... the Hero of Twilight.
A moveset centered around the Hidden Skills that Link learns in Twilight Princess. Link has set down his items and returned to Brawl as a full fledged swordsman. His specials include the Mortal Draw, Back Slice, Great Spin, Shield Bash, Helm Splitter, and two new Skills known as Trinity Slice and Meteor Slash. His Jump Strike serves as a new side smash, and he has a 4 hit jab combo.
Offensively, Link has received a small speed or power buff to some of his attacks and grabs. He also takes on a more defensive walk giving him a way to combat small projectiles. He is slightly more agile as well giving him a much needed boost to his mobility.
Vbrawl/Minus PSAs and Motion
Unique Magic Armor Outfits to replace his normal ones.
CSPs and BPs to replace his normal ones.
Sacred Presents... the Hero of Twilight.
A moveset centered around the Hidden Skills that Link learns in Twilight Princess. Link has set down his items and returned to Brawl as a full fledged swordsman. His specials include the Mortal Draw, Back Slice, Great Spin, Shield Bash, Helm Splitter, and two new Skills known as Trinity Slice and Meteor Slash. His Jump Strike serves as a new side smash, and he has a 4 hit jab combo.
Offensively, Link has received a small speed or power buff to some of his attacks and grabs. He also takes on a more defensive walk giving him a way to combat small projectiles. He is slightly more agile as well giving him a much needed boost to his mobility.






Includes:
Special Model and Textures
PSA and Motion
A revamp of Razanak7's Dark Link PSA. This has been rebalanced and is now more suitable to Vbrawl. The PSA itself is also much easier to understand as it's been completely remade from Vbrawl using the exact coding. Meaning that the subactions are now properly named after their corresponding attacks to prevent confusion should anyone wish to modify this moveset. (I intend to in the near future.) The file size has been reduced by a meager 5kb so there's a tad more room to modify.
On top of the PSA being completely redone, I've taken Tormod's shaderized Dark Link and used wolf!'s recolors for each of Link's normal colors, so each outfit has the glossy effect and glowing eyes. I also used one of Linker's textures for his TP Link.
Special Model and Textures
PSA and Motion
A revamp of Razanak7's Dark Link PSA. This has been rebalanced and is now more suitable to Vbrawl. The PSA itself is also much easier to understand as it's been completely remade from Vbrawl using the exact coding. Meaning that the subactions are now properly named after their corresponding attacks to prevent confusion should anyone wish to modify this moveset. (I intend to in the near future.) The file size has been reduced by a meager 5kb so there's a tad more room to modify.
On top of the PSA being completely redone, I've taken Tormod's shaderized Dark Link and used wolf!'s recolors for each of Link's normal colors, so each outfit has the glossy effect and glowing eyes. I also used one of Linker's textures for his TP Link.






Now contains Vbrawl AND Minus PSAs! Minus PSA tweaked a bit. If you use this on Wi-fi, redownload.
Great Bay Redux PM also out now.
I bring you... the second coming of Young Link. The Hero of Termina moveset is inspired by Majora's Mask to be a decloned Young Link moveset to fully replace Toon Link. It isn't a port and therefore there are no serious bugs. (I believe the final's gfx look weird)
Some things new to V1 include
NEW FUSION TUNICS!!!
Completely recreated & rebalanced Vbrawl and Minus PSAs
Model Changers on Taunts timing fixed
Attributes Tweaked and Fixed
Lunge Attack removed.
GFX Added to Vbrawl version.
Sword Glow length matched to sword.
Spin Attack Reworked. Given Quick spin
There's much more than just that, but give it a try. I'll get a video of him in action soon.
That second picture shows his swordglow as it was before reducing it to the proper size of his blade on his new Nair.
Great Bay Redux PM also out now.
I bring you... the second coming of Young Link. The Hero of Termina moveset is inspired by Majora's Mask to be a decloned Young Link moveset to fully replace Toon Link. It isn't a port and therefore there are no serious bugs. (I believe the final's gfx look weird)
Some things new to V1 include
NEW FUSION TUNICS!!!
Completely recreated & rebalanced Vbrawl and Minus PSAs
Model Changers on Taunts timing fixed
Attributes Tweaked and Fixed
Lunge Attack removed.
GFX Added to Vbrawl version.
Sword Glow length matched to sword.
Spin Attack Reworked. Given Quick spin
There's much more than just that, but give it a try. I'll get a video of him in action soon.
That second picture shows his swordglow as it was before reducing it to the proper size of his blade on his new Nair.



So I took LordNOaH's Snowy Bridge of Eldin V2 texture (not the scene data) and put it on the Hyrule 64 in Eldin stage. Looks great and I plan on getting a V2 out if someone can add light snowfall for me. Goes over Eldin with a rel. Not sure what the base file is but the rel is included.
I'd recommend using the Frozen Hyrule song with this level.
I'd recommend using the Frozen Hyrule song with this level.



After over almost a year of me trying to find a team of people dedicated enough (1 month spent on the spin attack) I bring you... The second coming of Young Link.
Includes
Vbrawl and Minus PSAs, custom Motion, CSPs, multiple CSS Icons, BPs, and two sets of recolors.
Young Link is agile but not very powerful aside of his smash attacks. His attacks are a blend of acrobatics and sword fighting which makes him a fairly close ranged fighter.
He has unique specials suited to a wide variety of uses such as Magical Arrows and his Empowered Spin Attack.
He's rigged over Toon Link so this isn't a port, it's a true replacement with a unique moveset. Nearly every animation has been changed and his PSA altered to match. He has his own voice, articles, and everything so that there are no bugs.
Along with Young Link we've decided to release the level featured in the video as well, giving him access to a remastered version of the stage he had in Melee.
Get that here. http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33457&Moderated=All&facebook=true
I am aware that the bottle is not in his taunt. I have the model but it wasn't priority for the beta release. This will be updated often as we add more things to it. After reaching a large enough amount of content we will release a V1.
There is a Credit and Collab list inside of the download detailing the reasons behind them all.
Note from Kien- So many thanks to Jrush for rigging this model for me when no one else would, my dream as a hacker has been realized now that I've brought back my favorite character... but I'm not stopping here. Sacred is going to keep going strong.
Includes
Vbrawl and Minus PSAs, custom Motion, CSPs, multiple CSS Icons, BPs, and two sets of recolors.
Young Link is agile but not very powerful aside of his smash attacks. His attacks are a blend of acrobatics and sword fighting which makes him a fairly close ranged fighter.
He has unique specials suited to a wide variety of uses such as Magical Arrows and his Empowered Spin Attack.
He's rigged over Toon Link so this isn't a port, it's a true replacement with a unique moveset. Nearly every animation has been changed and his PSA altered to match. He has his own voice, articles, and everything so that there are no bugs.
Along with Young Link we've decided to release the level featured in the video as well, giving him access to a remastered version of the stage he had in Melee.
Get that here. http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33457&Moderated=All&facebook=true
I am aware that the bottle is not in his taunt. I have the model but it wasn't priority for the beta release. This will be updated often as we add more things to it. After reaching a large enough amount of content we will release a V1.
There is a Credit and Collab list inside of the download detailing the reasons behind them all.
Note from Kien- So many thanks to Jrush for rigging this model for me when no one else would, my dream as a hacker has been realized now that I've brought back my favorite character... but I'm not stopping here. Sacred is going to keep going strong.



I don't want anymore idiots reporting this hack because ledges can't be grabbed... You aren't supposed to grab the ledges on this level.
This level is designed to go with Project Sacred's Hero of Termina. Which can be found here. http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33456&Moderated=All&facebook=true
It is a Brawl Styled texture for Great Bay from Melee with a night time twist. We have also had Tingle removed.
It works over Pirate Ship with the rel but originally goes over Jungle Japes.
The video showcases the level in action in a Wifi battle.
Do not use our textures without permission from all three of us. If you do, your hack will be reported.
This level is designed to go with Project Sacred's Hero of Termina. Which can be found here. http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33456&Moderated=All&facebook=true
It is a Brawl Styled texture for Great Bay from Melee with a night time twist. We have also had Tingle removed.
It works over Pirate Ship with the rel but originally goes over Jungle Japes.
The video showcases the level in action in a Wifi battle.
Do not use our textures without permission from all three of us. If you do, your hack will be reported.




6/11/13- Another Description Update- TRUE FINAL VERSION IS OUT.
THIS SKY LINK IS OVERPOWERED. Also we are aware that the Sky Strike infinitely powers up.
Forewarning from Marus- DO NOT USE ANYTHING FROM THIS HACK WITHOUT PERMISSION... NO EXCEPTIONS
Hey Everyone it's OmegaS3 & a great group that helped me with this PSA. I present the Hero himself
Skyward Link that comes with music & a stage, csps, css icons, both left and right handed variants, & a record breaking FitLink.pac.
We have the Sacred Bow imported, Loftwing Entrance, and a 100% working skyward strike. A whole updated and completed Skylink. Comes with 13 different outfits starring my own, LinkEr's textures and Bluebreon's Majora Link. This also comes with the completed Sawnd file from me with the help of HackingStar.
Huge help from KJP, Kagemaru, and drogoth232 with animations and walljumping. Comes with 3 brstms with .mp3 files to listen to the music yourself. (I made a custom song just for this) Skyloft over Bridge of Eldin. Facial Expressions thanks to BlueLink.
It took some time but watch the video to see what an amazing PSA you're getting. Sky Link User Guide in the download, so you can feel like you're opening the Brawl Player's Guide and see a section for Sky Link. This works with both Riivo and Gecko.
THIS SKY LINK IS OVERPOWERED. Also we are aware that the Sky Strike infinitely powers up.
Forewarning from Marus- DO NOT USE ANYTHING FROM THIS HACK WITHOUT PERMISSION... NO EXCEPTIONS
Hey Everyone it's OmegaS3 & a great group that helped me with this PSA. I present the Hero himself
Skyward Link that comes with music & a stage, csps, css icons, both left and right handed variants, & a record breaking FitLink.pac.
We have the Sacred Bow imported, Loftwing Entrance, and a 100% working skyward strike. A whole updated and completed Skylink. Comes with 13 different outfits starring my own, LinkEr's textures and Bluebreon's Majora Link. This also comes with the completed Sawnd file from me with the help of HackingStar.
Huge help from KJP, Kagemaru, and drogoth232 with animations and walljumping. Comes with 3 brstms with .mp3 files to listen to the music yourself. (I made a custom song just for this) Skyloft over Bridge of Eldin. Facial Expressions thanks to BlueLink.
It took some time but watch the video to see what an amazing PSA you're getting. Sky Link User Guide in the download, so you can feel like you're opening the Brawl Player's Guide and see a section for Sky Link. This works with both Riivo and Gecko.



His Prominence is dominant! So as usual there is the infinite recovery. That isn't all though, his defining features may actually come from his damage output and more dangerous specials. Poison arrows are highly damaging and his Ice Rang can slow down any approach. There is a readme detailing every little change and buff. Based on the Minus 2X PSA.



Breaker Lucario is capable of raising his own damage to break his limits faster than ever. (20% at a time) Most of his attacks have received slight boosts in damage. All of his B moves are more powerful and capable of easily KOing opponents when he is at his peak. (167%)
And that's not all.
All of his side ground attacks have been modified.
His side Smash holding down fires an aura sphere of whatever level you have charged in exchange for less base damage. His side Smash up does multiple hits and can easily break a shield but has less kb. Side Tilt down is a single hit with higher kb but lower damage, while side tilt hi is a multihit with lower damage and high shield damage.
PLANNED FUTURE
I want to release a V2 that fires Force Palm waves on the down side Tilt, I also would like to change the color of his aura to a reddish white and a black fire.
And that's not all.
All of his side ground attacks have been modified.
His side Smash holding down fires an aura sphere of whatever level you have charged in exchange for less base damage. His side Smash up does multiple hits and can easily break a shield but has less kb. Side Tilt down is a single hit with higher kb but lower damage, while side tilt hi is a multihit with lower damage and high shield damage.
PLANNED FUTURE
I want to release a V2 that fires Force Palm waves on the down side Tilt, I also would like to change the color of his aura to a reddish white and a black fire.



Cancellation Fox is an improvement to Minus Fox's combo game.
What can he cancel?
He can cancel his Fire Charge taunt into any B attack to allow for damaging combos or quick escapes.
He can cancel his fair into any aerial attack, making the most of his aerial mobilty. This allows for very effective setups as a fair can lead into another attack with any direction of kb.
More info in the readme.
PLANNED FUTURE
I would like to recolor his blaster lasers to green.
What can he cancel?
He can cancel his Fire Charge taunt into any B attack to allow for damaging combos or quick escapes.
He can cancel his fair into any aerial attack, making the most of his aerial mobilty. This allows for very effective setups as a fair can lead into another attack with any direction of kb.
More info in the readme.
PLANNED FUTURE
I would like to recolor his blaster lasers to green.



I really liked Viewtiful Joe over Yoshi so I buffed him to make him suitable for Minus. Most of his attacks are 2 or 3% stronger. His Red Hot attacks deal fire damage, he has improved recovery, heavy armor on his dair, and can pummel faster. I sped up his running animation a little as well. Not much more to it than that. Just Joe capable of fighting with the Minus roster.



3/20/13- Updates V2.2
(Fire)
Flaming Spin Attack- different trajectory, more hitstun, unSDIable
S4SHI- Din's Fire= Multihits nearby enemies before sending them away. Not a good KO attack
(Ice)
Ice Rang on return- freezes and spikes enemies on the way back
S4SHI- Ice Tri Shot= shoots ice to cover all sides but below in a partial snowflake pattern.
(Light)
Heal with Triforce Slash
Multihitting third jab
S4SHI- Time Breaker= Hits nearby enemies and slows time
(Bomb)
Explosive Rocket Stab- more kb and wider hitbox
(Silver)
More powerful kick related attacks and throws
Thunder Thrust
NEW TO V2
0- Everything has been organized in folders
1- looped GFX on the special slashes
2- elemental flags and damage changes on the finals
3- better trajectory for certain specials
4- Nearly every normal has been rebalanced to compensate for the new advantages of their specials
5- Final Smash Textures
Showcased are the ice attacks. Arrows, Slash, and Thrust.
All other info in the readme.
This is one of my favorite hacks even though it's pretty simple. There is absolutely no reason to download V1 anymore.
PLANNED FUTURE
2.5 update will feature...
Fire- Din's Fire S4Shi
Ice- Ice Wave S4Shi
Light- Time Slow S4Shi
Silver- Thunder Thrust S4Shi
There will be gfx updates in the near future. V3 won't be released unless someone can find a way to combine the PSAs by taunt changing or using the Cases.
(I'll test these updates this weekend, if anything is wrong it would only be the placement of gfx)
(Fire)
Flaming Spin Attack- different trajectory, more hitstun, unSDIable
S4SHI- Din's Fire= Multihits nearby enemies before sending them away. Not a good KO attack
(Ice)
Ice Rang on return- freezes and spikes enemies on the way back
S4SHI- Ice Tri Shot= shoots ice to cover all sides but below in a partial snowflake pattern.
(Light)
Heal with Triforce Slash
Multihitting third jab
S4SHI- Time Breaker= Hits nearby enemies and slows time
(Bomb)
Explosive Rocket Stab- more kb and wider hitbox
(Silver)
More powerful kick related attacks and throws
Thunder Thrust
NEW TO V2
0- Everything has been organized in folders
1- looped GFX on the special slashes
2- elemental flags and damage changes on the finals
3- better trajectory for certain specials
4- Nearly every normal has been rebalanced to compensate for the new advantages of their specials
5- Final Smash Textures
Showcased are the ice attacks. Arrows, Slash, and Thrust.
All other info in the readme.
This is one of my favorite hacks even though it's pretty simple. There is absolutely no reason to download V1 anymore.
PLANNED FUTURE
2.5 update will feature...
Fire- Din's Fire S4Shi
Ice- Ice Wave S4Shi
Light- Time Slow S4Shi
Silver- Thunder Thrust S4Shi
There will be gfx updates in the near future. V3 won't be released unless someone can find a way to combine the PSAs by taunt changing or using the Cases.
(I'll test these updates this weekend, if anything is wrong it would only be the placement of gfx)



Evidently my Full Blader was a bit too powerful. So I toned him down in some areas, improved him in others, and adjusted his kb to make sense with how he attacks.
The damage and trajectory of nearly every attack has been altered. His forward air jump animation has been shortened to look cooler. Biggest nerfs were the Final Smash, Down B, and Up Smash. All else is in the readme.
PLANNED FUTURE
Replacing the dash attack with a multihit running thrust. (Feels more VII like)
The damage and trajectory of nearly every attack has been altered. His forward air jump animation has been shortened to look cooler. Biggest nerfs were the Final Smash, Down B, and Up Smash. All else is in the readme.
PLANNED FUTURE
Replacing the dash attack with a multihit running thrust. (Feels more VII like)



Well this is what I would consider an old fashioned PSA that I came up with for the Young Zelda Model by Black Boo. She has all of the same moves but many of them work differently to the same effect.
Her standard attack has an extra flame sweetspot at the end if you're close enough to her.
Side Tilt now hits multiple times.
Side Smash is a single lasting hitbox.
Up air is a multihitting explosion.
Side and Down aerials have weaker sweetspots but the normal hitboxes are stronger.
In general, her attacks are a bit weaker, she's a little faster, recovery is better but her weight is decreased a bit.
Any problems, let me know.
Her standard attack has an extra flame sweetspot at the end if you're close enough to her.
Side Tilt now hits multiple times.
Side Smash is a single lasting hitbox.
Up air is a multihitting explosion.
Side and Down aerials have weaker sweetspots but the normal hitboxes are stronger.
In general, her attacks are a bit weaker, she's a little faster, recovery is better but her weight is decreased a bit.
Any problems, let me know.



UPDATED? 6/1/13- Somehow forgot the actual rel. it's here in the description now.
http://www.mediafire.com/?z5tppex4wi0yz12
Fixed some problems with hitboxes, added a rel port for working grabs as well as a working final smash. If using the rel I believe codes are no longer needed. All other fixes in the readme.
Fixed the animation for the back dodge. Changed priority on some attacks, recovery move works properly and a few other subtle changes.
Added SFX Code.
DO NOT REPORT IF YOU DON'T KNOW HOW TO USE CODES OR THE REL
NECESSARY CODE
Metaknight has Link's IC-Constant
C2858928 00000003
2C040016 40820008
38800002 1C040038
60000000 00000000
Optional Code
Metaknight has Link's SFX [Phantom Wings]:
4A000000 80AD89E0
14000058 00000002
E0000000 80008000
Major modifications to Tormod's Fierce Deity Link PSA. I increased damage on all attacks, his projectile attacks now have a small amount of kb, and the biggest noticeable changes are his fair & Usmash which function like TL's.
I couldn't find a way for it to shoot the projectile with nair. Luckily, it works well as the projectile sits below him to protect him during the attack. I also completely changed the kb on his bair to be more deadly.
Bugs Encountered only in nonrel version.
Planned Future- Giving him a new uair. to resemble Link's Usmash
http://www.mediafire.com/?z5tppex4wi0yz12
Fixed some problems with hitboxes, added a rel port for working grabs as well as a working final smash. If using the rel I believe codes are no longer needed. All other fixes in the readme.
Fixed the animation for the back dodge. Changed priority on some attacks, recovery move works properly and a few other subtle changes.
Added SFX Code.
DO NOT REPORT IF YOU DON'T KNOW HOW TO USE CODES OR THE REL
NECESSARY CODE
Metaknight has Link's IC-Constant
C2858928 00000003
2C040016 40820008
38800002 1C040038
60000000 00000000
Optional Code
Metaknight has Link's SFX [Phantom Wings]:
4A000000 80AD89E0
14000058 00000002
E0000000 80008000
Major modifications to Tormod's Fierce Deity Link PSA. I increased damage on all attacks, his projectile attacks now have a small amount of kb, and the biggest noticeable changes are his fair & Usmash which function like TL's.
I couldn't find a way for it to shoot the projectile with nair. Luckily, it works well as the projectile sits below him to protect him during the attack. I also completely changed the kb on his bair to be more deadly.
Bugs Encountered only in nonrel version.
Planned Future- Giving him a new uair. to resemble Link's Usmash



Updated 12-03-12
Made changes to speed up attacks and allow parts of his aerial Spin Attack to be interrupted with aerials or jumps. He can also cancel out of shooting an arrow.
Once again I borrowed the image from the texture. So i made yet another PSA for a Prominence texture.
Some Changes Below
Bomb Arrows that deal vertical KB
Infinite Up B if timed just before the last hit of the aerial spin attack
Sweetspots on dair and uair
Electric Rang Damage
PLANNED FUTURE
Will create a Vbrawl version soon.
Made changes to speed up attacks and allow parts of his aerial Spin Attack to be interrupted with aerials or jumps. He can also cancel out of shooting an arrow.
Once again I borrowed the image from the texture. So i made yet another PSA for a Prominence texture.
Some Changes Below
Bomb Arrows that deal vertical KB
Infinite Up B if timed just before the last hit of the aerial spin attack
Sweetspots on dair and uair
Electric Rang Damage
PLANNED FUTURE
Will create a Vbrawl version soon.



UPDATE 2/22/13- No reason to download this version anymore. Newer and better version here.
http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=1&Reported=All&Wifi=0&Name=*Quintraform+Arrow+Link+V2*&ByUser=*&Credit=*&Info=*&Thumb1=*&Type=**&TypeAlt=*
Contains Silver, Light, Bomb, Ice, and Fire Arrow Link PSAs, each with corresponding special slashes.
A Link suitable for Minus.
There is a readme that details the other changes made. The base was Hyrule Link which is no longer available.
http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=1&Reported=All&Wifi=0&Name=*Quintraform+Arrow+Link+V2*&ByUser=*&Credit=*&Info=*&Thumb1=*&Type=**&TypeAlt=*
Contains Silver, Light, Bomb, Ice, and Fire Arrow Link PSAs, each with corresponding special slashes.
A Link suitable for Minus.
There is a readme that details the other changes made. The base was Hyrule Link which is no longer available.



Includes a Vbrawl and a Minus version.
Nearly all of Ike's attacks are faster, and a few attributes are tweaked.
Neutral B- Healing Eruption= After fully charged begins to slowly heal over time, can be held and released like DK's punch. Slight graphic change upon hitting full charge. Activates No Sympathy Counter.
Up B- After throwing his sword into the air and jumping up to catch it Ike can cancel out with an attack, dodge, jump, or special. The last hit of his descent also pitfalls enemies.
Down B- Counter / No Sympathy Counter= Deals higher kb than normal Ike. NS- Deals stun damage and has a longer hit period. Deadly if used properly.
PLANNED FUTURE- changing the fire loop to earth gfx.
Nearly all of Ike's attacks are faster, and a few attributes are tweaked.
Neutral B- Healing Eruption= After fully charged begins to slowly heal over time, can be held and released like DK's punch. Slight graphic change upon hitting full charge. Activates No Sympathy Counter.
Up B- After throwing his sword into the air and jumping up to catch it Ike can cancel out with an attack, dodge, jump, or special. The last hit of his descent also pitfalls enemies.
Down B- Counter / No Sympathy Counter= Deals higher kb than normal Ike. NS- Deals stun damage and has a longer hit period. Deadly if used properly.
PLANNED FUTURE- changing the fire loop to earth gfx.



Trapper Toon Link puts a more strategic twist into his already hard to master style. His fire arrows stick to the ground and damage anyone who runs into them, and he no longer throws his boomerang. Instead, he has what I call an Ether Mine Rang. (Ice Mine Boomerang)
He throws it out and the boomerang stops right there, blasting out freezing ice. Depending on throw strength it stays out for a longer or shorter time. Lastly, his Hurricane Spin has the ending enhanced with Bombos. He isn't as vulnerable from behind thanks to an explosion from his blade. However, unless you're fighting larger foes this may not always hit, as his blade is the point of impact.
If you use this, do not collaborate me. Just give credit.
He throws it out and the boomerang stops right there, blasting out freezing ice. Depending on throw strength it stays out for a longer or shorter time. Lastly, his Hurricane Spin has the ending enhanced with Bombos. He isn't as vulnerable from behind thanks to an explosion from his blade. However, unless you're fighting larger foes this may not always hit, as his blade is the point of impact.
If you use this, do not collaborate me. Just give credit.
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
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