![]() |













Goes on target practice (also known as Bowser's Castle)
First of all, massive credit to Llamajuice for this fantastic stage, and I also give my thanks to him for entrusting me this to fix it up and polish it for release.
Secondly. If youre reading this when I released this, Im gonna go and take a small vacation so I wont be able to respond for while.
Unfixable glitches:
-The momentum, is something I cant fix no matter how hard I tried. Ill stop trying. So if you see me not responding to \"the momentum glitch\" is because its already acknowledged.
Thats it.
Have fun.
~Nez
First of all, massive credit to Llamajuice for this fantastic stage, and I also give my thanks to him for entrusting me this to fix it up and polish it for release.
Secondly. If youre reading this when I released this, Im gonna go and take a small vacation so I wont be able to respond for while.
Unfixable glitches:
-The momentum, is something I cant fix no matter how hard I tried. Ill stop trying. So if you see me not responding to \"the momentum glitch\" is because its already acknowledged.
Thats it.
Have fun.
~Nez



Bowser's Castle
Over 500 hours of pure modding glory packaged into 2.6 MB. We worked savagely on this stage to try to finally give Bowser the home court that he deserved. It uses a break the targets .rel and goes overtop the Mario Kart stage. Enjoy!
Credits:
Llama Juice: Modeling/Texturing/Importing
Jiang: Concept Art and art direction
Theytah: Texturing/Materials/Shaders/optimizing
Mewtwo2000, SOJ, Sandfall: General assistance
Nintendo: Koopa, Dry Bones, and Pirhana plant models/textures. Lava base texture.
The rest of the PMDT for polish tweaks and feedback. You guys rock.
Contact Info: llamajuice@gmail.com
Over 500 hours of pure modding glory packaged into 2.6 MB. We worked savagely on this stage to try to finally give Bowser the home court that he deserved. It uses a break the targets .rel and goes overtop the Mario Kart stage. Enjoy!
Credits:
Llama Juice: Modeling/Texturing/Importing
Jiang: Concept Art and art direction
Theytah: Texturing/Materials/Shaders/optimizing
Mewtwo2000, SOJ, Sandfall: General assistance
Nintendo: Koopa, Dry Bones, and Pirhana plant models/textures. Lava base texture.
The rest of the PMDT for polish tweaks and feedback. You guys rock.
Contact Info: llamajuice@gmail.com



HD Peach's Castle
Map based off of the N64 Peach's Castle stage from Super Smash Bros. I made this version for Project M 3.6. This stage sits overtop Rainbow Cruise.
Credits:
Llama Juice: Modeling/Texturing/Importing
Theytah: Texturing/Materials/Shaders/optimizing
Mewtwo2000: General assistance
The rest of the PMDT for polish tweaks and feedback. You guys rock.
Map based off of the N64 Peach's Castle stage from Super Smash Bros. I made this version for Project M 3.6. This stage sits overtop Rainbow Cruise.
Credits:
Llama Juice: Modeling/Texturing/Importing
Theytah: Texturing/Materials/Shaders/optimizing
Mewtwo2000: General assistance
The rest of the PMDT for polish tweaks and feedback. You guys rock.



HD METAL CAVERN
A graphics overhaul for the Metal Cavern stage from Super Smash Bros (64). I took a lot of inspiration from chunks of the Hazy Maze Cave in Super Mario 64 because that's where you get the metal cap in the game. I made this version for Project M 3.5. This stage sits overtop Mushroomy Kingdom. Both pac files in the download are exactly the same aside from the file name. You can probably .rel this stage over a bunch of others as well, I didn't test for it though.
Use the included Rel. This stage has been tested overtop of Mushroomy Kingdom to death.
Credits:
Llama Juice: Modeling/Texturing/Importing
Theytah: Texturing/Materials/Shaders/optimizing
Mewtwo2000: General assistance
The rest of the PMDT for polish tweaks and feedback. You guys rock.
Contact Info: llamajuice@gmail.com
A graphics overhaul for the Metal Cavern stage from Super Smash Bros (64). I took a lot of inspiration from chunks of the Hazy Maze Cave in Super Mario 64 because that's where you get the metal cap in the game. I made this version for Project M 3.5. This stage sits overtop Mushroomy Kingdom. Both pac files in the download are exactly the same aside from the file name. You can probably .rel this stage over a bunch of others as well, I didn't test for it though.
Use the included Rel. This stage has been tested overtop of Mushroomy Kingdom to death.
Credits:
Llama Juice: Modeling/Texturing/Importing
Theytah: Texturing/Materials/Shaders/optimizing
Mewtwo2000: General assistance
The rest of the PMDT for polish tweaks and feedback. You guys rock.
Contact Info: llamajuice@gmail.com




Golden Sun does not have enough love in this community and so I thought it'd be appropriate to bring some much deserved attention to the wonderful franchise of Golden Sun. I started this project as my first map for Brawl and I think it turned out fairly well. It's fun and has a unique layout that I think adds some interesting strategy to the game.
I included Four different .pac files for this stage. I couldn't get the effects to look the same between the Wii and on dolphin, so I included .pac files that should make the stage look great on both. Similarly, people were requesting a version of the stage that doesn't allow the user to grab the side platforms. I've updated the collisions and added that version to this package as well.
I saw how most of the content on this site appears to be just ripped from other games and that made me sad, so I wanted to try to create this stage using all custom created content. I spent the better part of two months pouring my life into this stage. I hope you enjoy it!
If you do like it, I would appreciate any donations you guys would be willing to throw at me. I'm trying to break my way into the gaming industry as an artist and any small amount you could spare would be awesome. I'd very greatly apprecaite it. If not, no worries. I just hope you enjoy my stage.
http://tinyurl.com/LlamaDonate
- LlamaJuice@Gmail.com
This stage is based over Final Destination. Use a FD .rel file to port it overtop of other stages (just to be safe)
I want to give a special thanks to the following people for their help in learning the process and the tools required to make this stage.
MewTwo2000
DSX8
Syvkal
Segtendo
Eternal Yoshi
Shin F.
Theytah
Additional thanks to the members of the community who have put together the mass of tutorials found online. You guys are the unsung heros.
Notable thanks go to
ForOhFor Error
Guamboy27
Chuy
Koneko-chan
An of course an incredible thanks to Blackjax for creating Brawlbox and making all of this possible. You're a rockstar sir!
Another huge thanks to MewTwo2000 for revamping my lighting and adding a more defined day/night cycle to my stage. I appreciate it sir, you're a champ.
I included Four different .pac files for this stage. I couldn't get the effects to look the same between the Wii and on dolphin, so I included .pac files that should make the stage look great on both. Similarly, people were requesting a version of the stage that doesn't allow the user to grab the side platforms. I've updated the collisions and added that version to this package as well.
I saw how most of the content on this site appears to be just ripped from other games and that made me sad, so I wanted to try to create this stage using all custom created content. I spent the better part of two months pouring my life into this stage. I hope you enjoy it!
If you do like it, I would appreciate any donations you guys would be willing to throw at me. I'm trying to break my way into the gaming industry as an artist and any small amount you could spare would be awesome. I'd very greatly apprecaite it. If not, no worries. I just hope you enjoy my stage.
http://tinyurl.com/LlamaDonate
- LlamaJuice@Gmail.com
This stage is based over Final Destination. Use a FD .rel file to port it overtop of other stages (just to be safe)
I want to give a special thanks to the following people for their help in learning the process and the tools required to make this stage.
MewTwo2000
DSX8
Syvkal
Segtendo
Eternal Yoshi
Shin F.
Theytah
Additional thanks to the members of the community who have put together the mass of tutorials found online. You guys are the unsung heros.
Notable thanks go to
ForOhFor Error
Guamboy27
Chuy
Koneko-chan
An of course an incredible thanks to Blackjax for creating Brawlbox and making all of this possible. You're a rockstar sir!
Another huge thanks to MewTwo2000 for revamping my lighting and adding a more defined day/night cycle to my stage. I appreciate it sir, you're a champ.
Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
Past Reports:
Filter by:
If you're sure you want to delete this entry, click "Yes" below. Otherwise, click "No" or close this dialog.
Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010