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[ EDIT 12-10-16= New link to resolve a deletion mishap and 2nd Voice option ]
This is a overhaul project of InuYasha. This time he is sporting as much Feudal Combat effects as possible and Customizable CSPs, BPs, & Renders to go with his Tessaiga Forms. I even included a tutorial for this idea. Included are:
CSPs
BPs
Renders
PM Face Icon
Name Icons
2 SFXs Choice
This is a overhaul project of InuYasha. This time he is sporting as much Feudal Combat effects as possible and Customizable CSPs, BPs, & Renders to go with his Tessaiga Forms. I even included a tutorial for this idea. Included are:
CSPs
BPs
Renders
PM Face Icon
Name Icons
2 SFXs Choice



*Has no metal texture*
If anyone knows how to fix this problem I would greatly appreciate it and I'll fix the download right away! Anyways this is just a minor adjustment to Jaystring's PM Roy with Wii U Head. The only thing I changed was literally the sword to its Wii U model. Includes all costumes that Jaystring modified except CSP and stuff, grab it from his download! Enjoy!
If anyone knows how to fix this problem I would greatly appreciate it and I'll fix the download right away! Anyways this is just a minor adjustment to Jaystring's PM Roy with Wii U Head. The only thing I changed was literally the sword to its Wii U model. Includes all costumes that Jaystring modified except CSP and stuff, grab it from his download! Enjoy!









Okay okay. I know I said I would stop making some Roy mods but I promise you dudes that this is my last one (when it comes to animations at least..). Roy spawn noise is now the proper fire emblem sound effect (I will upload this for standard 3.5 Roy soon)! Here are the changes: His F-Smash charging animation is different, F-Smash now has fire effect (if you hit the opponent with the tip of the sword, the fire effect will not activate), dodge animation is his FE6 dodge animation, and his side taunt is a custom taunt made by Thany that resembles his Fire Emblem 6 artwork. Enjoy!



*Update 2/9/15*
Buffed, gave the shield breaker its Project M Melee Shield Breaker damage, knockback/growth, directional, tipper, and all of that good stuff and you can still glide using it when its charged/noncharge just like in brawl!
I know I made this for 3.2 but that one was basically just an animation swap with edited frames. This one for example, is a complete port of the Brawl version. So...Marth moves forward, can glide in the air if fully charged, and yes I didn't do anything to the frames this time, enjoy.
Buffed, gave the shield breaker its Project M Melee Shield Breaker damage, knockback/growth, directional, tipper, and all of that good stuff and you can still glide using it when its charged/noncharge just like in brawl!
I know I made this for 3.2 but that one was basically just an animation swap with edited frames. This one for example, is a complete port of the Brawl version. So...Marth moves forward, can glide in the air if fully charged, and yes I didn't do anything to the frames this time, enjoy.









*Update 1/29/15*
Fixed graphical glitch with the "Rock Smash + Heat Wave" option and I also made the pac/motion files smaller. Enjoy!
*Update 1/11/15*
Now includes two options! "Rock Smash + Glide" and
"Rock Smash + Heat Wave" Enjoy!
Happy late new year guys! Anyways, I got bored again and decided to add back some Brawl moves just because. The character move I choose to bring back was Charizard Rock Smash and instead of its control being assigned to side b, I made it down B instead. Also, please be aware that I do not really know how to use Project Smash Attack that well so it's somewhat hard to bring back old moves. For example, I was not able to bring back Brawl flying slam for Bowser by copying and pasting Brawl code into his project m psa. This same incident occurred when I was also trying to bring back Charizard 3 hit jab but somehow the Project M Team were able to disconnect the subaction (48 Attack11, 49 Attack12, 4A Attack13.) If anyone knows how to fix this, please let me know! Thanks! Anyways, enjoy!
Fixed graphical glitch with the "Rock Smash + Heat Wave" option and I also made the pac/motion files smaller. Enjoy!
*Update 1/11/15*
Now includes two options! "Rock Smash + Glide" and
"Rock Smash + Heat Wave" Enjoy!
Happy late new year guys! Anyways, I got bored again and decided to add back some Brawl moves just because. The character move I choose to bring back was Charizard Rock Smash and instead of its control being assigned to side b, I made it down B instead. Also, please be aware that I do not really know how to use Project Smash Attack that well so it's somewhat hard to bring back old moves. For example, I was not able to bring back Brawl flying slam for Bowser by copying and pasting Brawl code into his project m psa. This same incident occurred when I was also trying to bring back Charizard 3 hit jab but somehow the Project M Team were able to disconnect the subaction (48 Attack11, 49 Attack12, 4A Attack13.) If anyone knows how to fix this, please let me know! Thanks! Anyways, enjoy!



I did my best to recreate his new sword trail from Smash4, lol. If you want to use this effect for Brawl, Brawl Minus, etc. Download this and open it with Brawlbox and go to textures and export \"TexIkeSwordTrace.\" Then open Brawl, Brawl Minus, etc FitIke.pac and replace the existing trail with this. Feel free to improve this, enjoy!



*Update 1/11/15*
Included two folders, one with Project M Forward Smash for balancing issues and another folder containing Thany's Forward Smash. Enjoy!
*Update 12/28/14*
Please redownload! I have updated some of Roy's animation and his PSA. It's pretty much a hybrid of Thany's animation along with Project M's animations. Remember that I use PM Roy's animation as a base. Changes: Dash Attack is Roy running and stabbing/ Roy's Neutral Air is similar to Marth but more "stylish," same with his Down Smash/ Flare Blade charging animation has Roy shaking his sword a bit/ Forward Smash (and charging) animations both have Roy performing his critical attack from FE6/ Dodge animation is Roy's dodge animation from FE6/ Side Taunt is Roy's artwork pose from FE6. For a cleaner list of changes visit here: http://azuredoctor.blogspot.com/2014/12/brawl-mod-update-pm-35-thanypm-hybrid.html once again, thank you Thany for all of your hard work creating these animations for our boy Roy!!!
Included two folders, one with Project M Forward Smash for balancing issues and another folder containing Thany's Forward Smash. Enjoy!
*Update 12/28/14*
Please redownload! I have updated some of Roy's animation and his PSA. It's pretty much a hybrid of Thany's animation along with Project M's animations. Remember that I use PM Roy's animation as a base. Changes: Dash Attack is Roy running and stabbing/ Roy's Neutral Air is similar to Marth but more "stylish," same with his Down Smash/ Flare Blade charging animation has Roy shaking his sword a bit/ Forward Smash (and charging) animations both have Roy performing his critical attack from FE6/ Dodge animation is Roy's dodge animation from FE6/ Side Taunt is Roy's artwork pose from FE6. For a cleaner list of changes visit here: http://azuredoctor.blogspot.com/2014/12/brawl-mod-update-pm-35-thanypm-hybrid.html once again, thank you Thany for all of your hard work creating these animations for our boy Roy!!!



Ok, I know the title is really cheesy but screw it lol. I was originally going to named this stage \"Raining Battlefield Omega Form.\" This stage took me about an hour long and its been a while since I've done background swapping and adding stage animations so I had to go step by step. Anyways you may have notice that I have deleted some tree/grass textures; the reason was because the scene data used for \"Bridge of Eldin\" (stage background) caused the textures to become bright-white autumn colors (which were cool but it was waaay to bright). Also I am aware that the battlefield animations aren't working, I'm too lazy to fix it lol.






Kreygasm
(Source: http://tinyurl.com/BotanicSage-BS)



8/30/14 Update! Added a new sword trail to Roy's foward smash!
After playing with Thany's Roy I decided to replace some of PM Roy's animation with Thany's animations.
His side taunt is now replaced with Roy posing very similar to his counter-stance and finishing it with his Fire Emblem 6 pose.
While charging his Foward Smash, Roy performs his critical attack animation from Fire Emblem 6.
Roy dodge animation is now his dodge animation from Fire Emblem 6. Everything else is unchanged, I also included a PSA that gives Roy's Foward Smash fire effects even when charging it. Enjoy, credits to Thany and Project M! P.S I was also going to include a PSA that would replace PM Roy's Final Smash with Thany Roy's Final Smash (Rex Ignis Spatha) but it kept crashing in-game :(
After playing with Thany's Roy I decided to replace some of PM Roy's animation with Thany's animations.
His side taunt is now replaced with Roy posing very similar to his counter-stance and finishing it with his Fire Emblem 6 pose.
While charging his Foward Smash, Roy performs his critical attack animation from Fire Emblem 6.
Roy dodge animation is now his dodge animation from Fire Emblem 6. Everything else is unchanged, I also included a PSA that gives Roy's Foward Smash fire effects even when charging it. Enjoy, credits to Thany and Project M! P.S I was also going to include a PSA that would replace PM Roy's Final Smash with Thany Roy's Final Smash (Rex Ignis Spatha) but it kept crashing in-game :(






Project M 3.02 Roy has some weird texture placement and when I saw SJS Roy sheath I notice it had the same problem so I decided to fix it. Includes Roy00-05 colors based on Project M with PAC and PCS included. *sorry for the low quality images* anyways, credits once again to: Thany, SJS, Neo-chan, Rufure, Pik, and the rest of PMBR!



*Update 7/15/14*
Made the animation smoother by restoring deleted frames.
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Basically Project M Marth but with his Brawl shield breaker animation instead of the melee version. Kinda did this because to be honest, I didn't like having Roy and Marth share the same animation :P anyways first upload and enjoy!
Made the animation smoother by restoring deleted frames.
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Basically Project M Marth but with his Brawl shield breaker animation instead of the melee version. Kinda did this because to be honest, I didn't like having Roy and Marth share the same animation :P anyways first upload and enjoy!
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
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