![]() |













UPDATE: added a bit of gfx
I'm not sure if I'm right in posting this but this is a good mod and i can't be the only one enjoying it, the developer has been missing for almost two years and I recently noticed the download for his demo is currently broken.
I'm uploading here in the vault for every one to test or just play with it, but i added a few hitboxes and things to make it work better:
first, hit boxes to some grounded an aerial attacks that did not work- second, as luma didn't co anything for jab I sacrificed the power on the down smash to add that attack also to the jab- third, luma's withdrawal works like it should (it was alternating between shot and withdraw) now if it is far or not close enough he will be pulled back, but for now the move 'pull' can only be triggered in the air also I don't know why but if luma is airborne you can pull it pack by doing down smash or jab (you can see that in the tumbnail).
I hope you enjoy it.
I'm not sure if I'm right in posting this but this is a good mod and i can't be the only one enjoying it, the developer has been missing for almost two years and I recently noticed the download for his demo is currently broken.
I'm uploading here in the vault for every one to test or just play with it, but i added a few hitboxes and things to make it work better:
first, hit boxes to some grounded an aerial attacks that did not work- second, as luma didn't co anything for jab I sacrificed the power on the down smash to add that attack also to the jab- third, luma's withdrawal works like it should (it was alternating between shot and withdraw) now if it is far or not close enough he will be pulled back, but for now the move 'pull' can only be triggered in the air also I don't know why but if luma is airborne you can pull it pack by doing down smash or jab (you can see that in the tumbnail).
I hope you enjoy it.






Note to self: Rig in maya, press send to 3ds MAX, then export DAE from there.
I have tried this far too many times, each failing to import into Brawlbox or freezing the game. Not the best rigging because after 12 or so times, you start to get a little careless. Feel free to make recolours; I refuse to look at this model anymore. :P
I have tried this far too many times, each failing to import into Brawlbox or freezing the game. Not the best rigging because after 12 or so times, you start to get a little careless. Feel free to make recolours; I refuse to look at this model anymore. :P



I fixed the texture derp so some of you may want to re-download.
I saw Swift Red's Unknown Monster import, and thought that it looked exactly like Sophie from Tales of Graces, so I imported it :D
My computer hates Maya, so the rigging isn't very good. I may re-do this some day, but I probably won't :P
I saw Swift Red's Unknown Monster import, and thought that it looked exactly like Sophie from Tales of Graces, so I imported it :D
My computer hates Maya, so the rigging isn't very good. I may re-do this some day, but I probably won't :P






Here's Version 2 of Richard from Tales of Graces! What's different?
-Final Smash will make only his left eye turn red like it does in Bloody Rose
-His Hair looks more realistic and pretty
-The black scarf-like thingy is 3d instead of painted on
-His jacket is vertexed to look more 3d
-Marth's cape was deleted and replaced with a vertexed one from the collar
-I changed the sword and sheath to look like one of Richard's swords.
If you want to make recolors or fix his sleeves (I actually REALLY want someone to) you have my permission as long as I get credit :P
-Final Smash will make only his left eye turn red like it does in Bloody Rose
-His Hair looks more realistic and pretty
-The black scarf-like thingy is 3d instead of painted on
-His jacket is vertexed to look more 3d
-Marth's cape was deleted and replaced with a vertexed one from the collar
-I changed the sword and sheath to look like one of Richard's swords.
If you want to make recolors or fix his sleeves (I actually REALLY want someone to) you have my permission as long as I get credit :P



Richard from Tales of Graces joins the Brawl! I plan on making more Tales of characters and Cheria also from Tales of Graces will be next!
Doing this was... hard. I had to find out how to remove the tiara, breastplate, the jewel, and the front of the cape. Then I had to learn how to vertex to give him his long, lushous(I think thats how you spell it) locks. Oh well, I'm proud, so enjoy!
p.s. His final smash eyes are his Lambda eyes!
Doing this was... hard. I had to find out how to remove the tiara, breastplate, the jewel, and the front of the cape. Then I had to learn how to vertex to give him his long, lushous(I think thats how you spell it) locks. Oh well, I'm proud, so enjoy!
p.s. His final smash eyes are his Lambda eyes!



Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
Past Reports:
Filter by:
If you're sure you want to delete this entry, click "Yes" below. Otherwise, click "No" or close this dialog.
Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010