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176 January 24th, 2022

Sam Raimi Spider-Man (Tobey Maguire) over Shiek w/ Cosmetics by Hueburt Dinklesprout, DSX8, SwingSet
[Character - Texture, Import - Sheik]

Original model ripped from Marvel Vs. Capcom 3, textures created by Ghost1764024 (https://gamebanana.com/mods/329545) and edited by me. Cosmetics also by me. Enjoy!

82 July 10th, 2021

Kunoichi by Calypso, DSX8, Kyouma
[Character - Import - Sheik]

Kunoichi's eyes now work without have to change to Zelda and back.

Textures have been merged and updated.

71 July 7th, 2021

Great Bay Stage AI Fix by Nezha B. Rose, Mewtwo2000, DSX8, Ryan with credit to Mariodox, eon_bot, Soopercool101
[Stage - Import - Jungle Japes]

This is an odd video to make so I had to show the original 2013 Great Bay bug first before I showed what the fix was. You only need to import the stage, no code required.

Basically, I edited the stage to be far away from a "Danger Zone" area bots hate. How far? The stage was moved 40 Y values up. And I made new shadow models to more accurately render character shadows. This stage is functionally and visually the same, so if you don't care about CPUs... no need to get this.

This was made using the very first Great Bay Import done by Ryan, Mewtwo2000 and DSX8 on 2013 as base.

Discoveries and research was made by The Brawl Stage Compendium's members Eon_TAS, Soopercool and MarioDox.

1613 October 4th, 2020

Smash Ultimate For Wii BETA 1 by Al Alv, DSX8, KTH, Lillith, nnebf, VirtualBeef, Ender, Walk, GRAND AZEL, Endersheep12345, PK MASTER with credit to mostly everything, the truth is many things, roster, gfx, models, psa, sounds, audios, stage, etc.
[Pack - Character, Stage, Audio, SFX, Item, Misc, Portrait]

The first beta of my ultimate smash mod for wii, I don't have much to tell the truth, I'll just explain what this is about.

It uses the base of virtualbeef The Ultimate CSProject Build v1.0, I know it is unstable, but maybe for the next beta I will change that, it is not finished at the moment nor do I know if it will be, but it is something I want to do, of the changes is that it has the vast majority of the characters, such as Bayonetta, Simon, Megaman, Byleht and others, but several are not finished and I doubt they are since I do not know much about backport, such as rosalina, inkling and banjo that at the moment There is the one from pm, although rosalina may soon make a better one, I don't know, and well, the errors there are are the following:

-Pit does not work
-Bayonetta, Inkling, Banjo, Mii Brawler, Pac-Man, shulk and maybe another one does not work their final smash
-Character summoning item causes game to freeze on certain occasions
-sometimes the game freezes when choosing a stage omega or battlefiel like peach castle
-Greninja and Mii brawler do not have a roster yet, they are the second Ike and Mario.

My video:https://www.youtube.com/watch?v=z4G9nRBEuJc&t=94s

Download link:



103 January 10th, 2020

DSX8 Cloud FIxed for PSA by spiritpyros, DSX8 with credit to Shy and Naxshe for the screenshots
[Character - Texture, Import]

INCLUDES Red,Green,Blue,Black,and Purple recolors

hey so I got this idea from Shy over on discord for fixing the bone edits DSX8 made to his smash 4 SOLDIER cloud and it worked pretty decently . So now you can atleast have a decent SOLDIER cloud out fit that works with your smash$ cloud PSA without having to use a motionetc.pac that ruins your other cloud/ike costumes

179 October 7th, 2019

S3C Phoenix Wright by Muggy, DSX8 with credit to Demonslayerx8 for the rig, to Cuckoos for detailed textures on outfit, and Segtendo for model.
[Character - Texture, Vertex, Import - Solid Snake]

-S3C Phoenix Wright objects his way into Smash!-
I re-textured the model myself by hand. Phoenix Wright couldn't look any more better now!

Credit to:
-Muggy for Smash 3 textures for Phoenix
-DSX8 for the rig
-Cuckoos for the original textures from the model
-Segtendo for the model

Comes with:
-CSPs, BPs & Icon
-CSS Icon w/ Logo & Name
-Victory Music

(Please give credit if used in anything, asking first would be nice)


388 June 21st, 2019

Melee Mute City by Mewtwo2000, DSX8, DukeItOut, Alonzo
[Stage - Import - Port Town Aero Dive]

Mute City in Brawl. DSX8 started this stage a few years ago, and he asked me for some help with collisions. After fixing them, I wanted to do more to the stage... So I ported it to Port Town in order to take advantage of some of its features, and... well, it took so long, I know.

The stage is not perfect, it's not the final version, either... But it's already good enough for my personal taste, so I'm finally releasing it.

A module (rel) is included with the stage, so the stage stops in all the spots and plays more like the original one. Without it, it will just go by some of them as shown in earlier videos. Props to DukeItOut for this awesome gift.

Not really much more to say, just test it, play it, use it in your custom builds if you want... In the past, I said I was going to make some alternate versions, like one with ledges, one with the Port Town ships, or even one without ships at all. Well, PM me if you want any of them to be included in the download folder, for the moment there's just the 'standard' one.

My apologizes to those who have been waiting for so long for a release. Have fun!

128 August 30th, 2016

PSA Friendly Lu Lingqi by Ebola16, DSX8
[Character - Texture, Vertex, Import - Ike]

The original import had huge textures that caused the models to crash when used with many PSAs. The files are still somewhat large but they now works with a few PSAs after I reduced texture size and changed image formats. Shown Hector PSA: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=202557

212 August 5th, 2016

SAO Sinon Alternate Textures (Sword Art Online: Lost Song) by Blaziken, DSX8
[Character - Texture, Vertex, Import - Zero Suit Samus]

I saw this moveset and felt like putting it in my personal BrawlEx pack (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34466), so I needed a character to go with it. I found the SAO Lost Song Sinon import by DSX8 and threw these together to go with it. Comes complete with 19 alternate textures for you to pick and choose from, each with custom CSPs and BPs. The in-game pictures are taken with the moveset linked above, if anyone is curious as to the multiple weapons. Hope you guys enjoy it!

1011 July 21st, 2016

Pirate Ship Ω by jlclpepe, DSX8
[Stage - Import - Pirate Ship]

DSX8's stage over Pirate Ship (without \".rel\"), it means the weather occasionally changes :).


219 February 3rd, 2021

Chris Redfield, Wolverine, Android 17, Groose, Melee Link, Frank West, Ira Gamagoori, Charlie Nash, by windhunter7, DSX8, ShadowSnake, Ricky (Br3), TheBen, Kingskull95, Yamashii, Kyouma with credit to KTH, DemonBoy, Segtendo, LittleBoygos, GameWatching, kewlwiki, camelot, KAZECoyote, Capcom, two unknown model importers, shinsekai94, AlGeorgeRomo, and HatchiSama at the Models Resource
[Pack - Character]

Note: If you know who created the Superboy or the Charlie Nash, please PM me and I'll correct the credits, but right now, the authors are unknown.

This was a request by shinsekai94.

Also, check out my website: http://dragongames7.wixsite.com/mainpage

Table of Contents

I. Summary
II. What's New
III. About Requests
IV. Credits

I. Summary

A request by shinsekai94, this mod makes Kingskull95's Chris Refield, DSX8's Wolverine, Blanc Trois' Android 17, DSX8's Groose, KTH's Melee Link, ShadowSnake's Frank West, Gamidame_K's Ira
Gamagoori, AlGeorgeRomo's Shirtless Captain Falcon, and two unknown authors' models, Superboy and Charlie Nash, Street Fighter Style.

II. What's New
A. New Characters
Chris Redfield, Wolverine, Android 17, Groose, Frank West, Ira Gamagoori, Charlie Nash, Superboy
B. New Models
Chris Redfield, Wolverine, Android 17, Groose, Melee Link, Frank West, Ira Gamagoori, Charlie Nash, Shirtless Captain Falcon, Superboy, Ryu's feet(From Super Street Fighter
IV Arcade Edition)
C. New Textures
Recolors of Ryu's feet to match each character's skin color
III. About Requests
I do requests, but ONLY of conversions(Including from YouTube), texture-related things,
or basic model imports/vertexes. I will do most requests of these sorts, and I will
tell you if I will do them or not.
[Also, I WILL give you credit for your idea, unless you state otherwise.]
You can contact me via email, PM, or by creating a topic in the proper spot on the forums.
IV. Credits
A. Idea by shinsekai94
B. Chris Redfield Import by Kingskull95 and DemonBoy
C. Wolverine Import by DSX8, Segtendo, and LittleBoygos
D. Android 17 Import by Blanc Trois and TheBen
E. Groose Import by DSX8
F. Melee Link Model by KTH, GameWatching, kewlwiki, camelot, and KAZECoyote
G. Frank West Import by ShadowSnake, Yamashii, and Capcom
H. Ira Gamagoori Import by Gamidame_K
I. Shirtless Captain Falcon Model by AlGeorgeRomo
J. Superboy Import by unknown author
K. Charlie Nash Import by unknown author
L. HatchiSama at the Models Resource for the Ryu model from Super Street Fighter IV Arcade Edition

Get each mod here for anything else for the character, like recolors, portraits, etc. as well as the originals:
Chris Redfield: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26792
Wolverine: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25313
Android 17: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34543
Groose: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24363
Melee Link: Link unfortunately no longer works; I only got the model from the requester
Frank West: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25770
Ira Gamagoori: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203271
Shirtless Captain Falcon: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209915
Superboy: Unknown link; I only got the model from the requester
Charlie Nash: : Unknown link; I only got the model from the requester

586 July 2nd, 2016

(Smash 4) Boxing Ring Omega by CaliburZx, DSX8
[Stage - Import - Pokemon Stadium]

\"Smash ain't no Joke!\"

The Omega version of Boxing Ring, has made it's way from Smash 4, to Brawl. Fully equipped with it's Smash Bros version as well.
Thanks to DSX8 for allowing me to use some assets.

You must use the included module required for it to work.

PM or Report any Problems.


698 December 4th, 2017

Majin Vegeta (More Alts + PSA Resize) by Ebola16, DSX8, MKHT, GentlemanPotato, BlueBrain, TheBen, Exorcist, Freikugel, Kyouma, TheRealHeroOfWinds with credit to Boygos, CaliKingz01 and Nebulon
[Character - Texture, Vertex, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Pikachu]

Full Imgur album: http://imgur.com/gallery/aGRBo
Update 3: Added Barack H. Obama
Update 2: Added Ekans Snake
Update: Adjusted SFX
Here are 14 alternate costumes for the Majin Vegeta PSA (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206858)
This includes a PSA resize to accommodate the characters. If you plan on using a Vegeta model included in the original PSA download, set the model's "TopN" bone scale to (0.3937,0.3937,0.3937)

325 November 22nd, 2017

Broly PSA (More Alts) by Ebola16, DSX8, GentlemanPotato, DemonBoy, bleachmagic, DevMasters, Tabuu Forte Akugun, ?uestion, AwesomeToad, RedMan911, GBC, Freikugel, Sir Kirby the 4th, Kyouma, MBHC with credit to CaliKingz01
[Character - Texture, Vertex, Import - Ganondorf]

Update 4: Welded Omega Shenron
Update 3: Fixed Ogre's alpha function
Update 2: Added Mike Haggar
Update: Added an unknown character
Full Imgur album: http://imgur.com/gallery/Ns6fN
Here are 15 alternate costumes for the Broly PSA (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35385)

107 June 7th, 2016

Fi (Skyward Sword) by GentlemanPotato, DSX8
[Character - Import - Sheik]

Fi from Skyward Sword over Sheik, requested by The Demon

All credit goes to DSX8 who rigged the model over Zelda, I just changed a few bones so it would fit over Sheik

DSX8's original

972 September 10th, 2020

[P:M 3.6] Smash U Battlefield (Wifi-Safe) by soopercool101, DSX8, Edwguard Flows with credit to The PMDT
[Stage - Texture, Vertex, Import - Battlefield]

An edited version of Wii U's Battlefield to match P:M collisions more in appearance. No more clipping!

Leave feedback here: http://smashboards.com/threads/349556/

280 May 10th, 2016

(Smash 4) Jungle Hijinx Omega by CaliburZx, DSX8
[Stage - Import - Skyworld]

Update 1: New lighting thanks to DSX8, redownload if you downloaded before 5/10/2016

Happy Birthday to me!
As a gift, enjoy these stage uploads!

It's the homestage for the King of Swing! In it's omega format!

PM or Report any problems

1498 June 4th, 2016

Battlefield + Omega (Smash U) by Edwguard Flows, DSX8
[Stage - Texture, Import - Battlefield]

Update 04/06/16 Fixed chain material from the main platform.

After months of work .... the revamp of Battlefield U is over!!

The stage has new light system that has been remade it completely (fogs, lights, ambient lights, lighting animation,...).

Also I create a new background transition (morning,midday,afternoon,evening) like Smash U. Now the clouds have all texture animations.

There is new specular efect on the main platform. The materials, shaders and the color nodes have been ajusted. Shadow system has been created for all the platforms. Addicionally there are more background islands with the all the lighting effects.

Include the original omega version. I'll update it soon with a wifi safe version.

All the stages go over STGBATTLEFIELD and there is a Wifi Safe version using the brawl Battlefield colisions.

The stage has been optimized for 3-4 players matches without lag on the Wii. But you may have fps drops if you use heavy characters on this stage so, I created a optimized versions with less elements and lights. Try it!

Comes with SSS Icon and stage files

My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011


198 August 2nd, 2022

Kalos League Alpha by soopercool101, DSX8, Ebola16, Edwguard Flows
[Stage - Texture, Vertex, Import - Target Smash]

A larger, crazier version of Kalos League, in line with the ''Alpha'' design philosophy of Project M XP.

Goes over target test by default.

Includes various fixes by myself and ebola16.

Check out all my other (typically more balanced) stages (and give me feedback) here: http://smashboards.com/threads/349556/

269 August 2nd, 2022

Non-Transforming Kalos League by soopercool101, DSX8, Ebola16, Edwguard Flows
[Stage - Texture, Vertex, Import - Skyworld]

Includes 5 different non-transforming versions of Kalos League:

> Main Hall
> Steel (Swords)
> Steel (Platforms; from Kalos League M)
> Fire
> Fire (No fire pillars)

All of them except for Steel (Swords) go over Skyworld by default.

Steel (Swords) goes over Target Test by default.

All variations include various fixes by myself and ebola16.

Check out all my other balanced stages (and give me feedback) here: http://smashboards.com/threads/349556/

376 August 2nd, 2022

Kalos League M by soopercool101, DSX8, Edwguard Flows
[Stage - Texture, Vertex, Import - Skyworld]

A still-transforming rebalance of Kalos League. Goes over Skyworld by default. Includes Project M camera, and borderless stamina fixes.

Check out all my other balanced stages (and give me feedback) here: http://smashboards.com/threads/349556/

455 April 5th, 2016

Kalos League (Item Spawning Added + Non-P:M Fix) by Ebola16, DSX8, soopercool101, Edwguard Flows
[Stage - Texture, Vertex, Import - Mario Circuit]

The original version of this stage could not spawn items. I corrected this.
There was another glitch where parts of the stage would become invisible after hitting the center of the stage on non-Project M setups. The main platform was being treated as a broken target for target smash and became invisible. I resolved this issue too.
I added an original Brawl targets .rel for stgcustom usage in Non-Project M builds. This should make the stage compatible with both Project M and non-Project M setups.
soopercool101's platform and fire exit animation fixes were also included in this.
The actual base stage used is P:M target smash.

171 April 4th, 2016

Kalos League (Fixed Platform Glitches) (Smash U) by soopercool101, DSX8, Edwguard Flows
[Stage - Texture, Vertex, Import - Mario Circuit]

UPDATE: Fixed glitch in exit animation for the Fire platforms.

Fixed a glitch in this stage relating to platform animations, where the platform collisions would remain in-bounds and allow the players to stand on them (most noticeable during Kirby's Up Throw).

Also added collisions for Project M's Borderless stamina.

All credit to DSX8 and Edwguard Flows for the original version of this stage. Uses a Target Test rel base.

574 April 1st, 2016

Magicant Omega (Smash3ds) by DSX8
[Stage - Texture, Import - Big Blue]

Has exact sky frame animation from original bch file, and original stage lighting from the game.

Comes with SSS icons and brstm's. Goes over skyworld but has .rel files for Big Blue and stage expansion.


371 April 1st, 2016

Online Training Stage (SmashU & 3ds) by DSX8
[Stage - Import - Wi-fi Room]

Comes with SmashU and Smash3ds versions of the Online Training Stage. Comes with brstm!


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