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81 June 17th, 2018

Project M Gen V Spear Pillar by E-scope12, Hope4NeWDaY with credit to Hope4NeWDaY, RandomTBush for the Pokémon Sun & Moon Models.
[Stage - Texture, Vertex, Import - Spear Pillar]



Project M Spear Pillar by Hope4NeWDaY with the Gen V cover pokemon. Each stage has alternate sky backgrounds to match the Pokemon. I imported the Unova Legendaries from Pokémon Sun & Moon.

Updated 5/3/2018: Added the Lake Trio and Changed the character lighting for each version to be gray.

47 June 17th, 2018

Project M Gen II Spear Pillar V2 by E-scope12, Hope4NeWDaY with credit to Hope4NeWDaY, RandomTBush for the Pokémon Sun & Moon Models & Syvkal for the PM Gen II Spear Pillar stage.
[Stage - Texture, Vertex, Import - Spear Pillar]



Project M Spear Pillar by Hope4NeWDaY with the Gen II cover pokemon. Each stage has been appropriately colored to match the Pokemon. I imported the Johto Legendaries from Pokémon Sun & Moon.

Updated 5/24/2018: Changed the tints for Ho-Oh & Lugia so that they have Gold & Silver tilts.

Updated 5/5/2018: Added the Lake Trio and Shadow Lugia to go over STGTENGAN_3.

85 June 17th, 2018

Project M Delfino Plaza V3 by E-scope12, Hope4NeWDaY
[Stage - Texture, Vertex, Import - Delfino Plaza]



*Project M v3.6 Ready*
This stage is made to fit every version of Project M.
There may be Aesthetic updates in the future.
*COMPLETE CHANGELIST* from the Brawl version:
- The Flying Platforms don't drop you off to diferent places anymore.
- A .rel for Delfino Plaza is included.
- It can go over Jungle Japes without a .rel.
- The Buildings do not vanish.
- Uses the Grand Pianta Statue & the Red Canon to Pinna Park.
- Added Piantas & Toads in the background.
- Added Jungle Japes slots.
- Platforms still change in Delfino Plaza slot.
- Models imported from Fortune Street Wii & Super Smash Bros. for Wii U.
- Uses Omega Platform.

116 June 17th, 2018

Project M Spear Pillar V3 by E-scope12, Hope4NeWDaY with credit to Hope4NeWDaY, RandomTBush for the Pokémon Sun & Moon Models
[Stage - Texture, Vertex, Import - Spear Pillar]



*Project M v3.6 Ready*
This stage is made to fit every version of Project M.
There may be Aesthetic updates in the future.
*Video coming soon*
*COMPLETE CHANGELIST* from the Brawl version:
- The main stage has received a size increase.
- The rock cave no longer has a collision and is now pushed to the back.
- All of the lasers and momentum changing, stage shifting, mind binding, rage inducing affects are now gone.
- Each stage now has their respective legendary on them animated through the entire match(Each lake will appear after a few minutes I think)
- The Blast Zones/Death Boundaries has been increased to fit Project M 3.6's Boundaries increase.
- Bottom Blast Zone is near flawless
- Camera has been adjusted
- Primal Dialga is now added to the Dialga Spear Pillar pack.
- Darkrai is now added to the Cresselia Spear Pillar pack.
- Darkrai is now added to go over Spear Pillar.
- Cresselia is now added to the Darkrai Spear Pillar pack.
- Giratina is now added to the 3rd Spear Pillar pack with both forms.
- Arceus is now added to go over Spear Pillar.
- The platforms are now in a static placement and are the original size of Brawl's Spear Pillar
- Legendaries no longer attack you nor do they step onto the main stage.
- All Pokemon models are imported from X/Y/OR/AS/Sun/Moon/Ultra Sun/Ultra Moon.
- Shiny Versions Included in the set.
- Updated Palkia's Lighting to match the color to purple.
- Update Arceus's Lighting to tone down the Yellow for the character lighting.

282 March 14th, 2020

Project M 3.6 Spear Pillar Remastered (X/Y/OR/AS/Sun/Moon) by E-scope12, Hope4NeWDaY with credit to Hope4NeWDaY, davidvkimball for the custom Giratina emblem on the platform.
[Stage - Texture, Vertex, Import - Spear Pillar]



Edit: reuploaded due to rule breaking deletion


*Project M v3.6 Ready*
This stage is made to fit every version of Project M.
There may be Aesthetic updates in the future.
*Video coming soon*
*COMPLETE CHANGELIST* from the Brawl version:
- The main stage has received a size decrease.
- The rock cave no longer has a collision and is now pushed to the back.
- All of the lasers and momentum changing, stage shifting, mind binding, rage inducing affects are now gone.
- Each stage now has their respective legendary on them animated through the entire match(Each lake will appear after a few minutes I think)
- The Blast Zones/Death Boundaries has been increased to fit Project M 3.0's Boundaries increase.(F*ck you too fox)
- Bottom Blast Zone is near flawless
- Camera has been adjusted
- Arceus is now added to the 3rd Spear Pillar pack.
- Giratina (Both Formes) is now added to go over the 3rd Spear Pillar pack.
- The platforms are now in a static placement and are the original size of Brawl's Spear Pillar
- Legendaries no longer attack you nor do they step onto the main stage.
- All Pokemon models are imported from X/Y/OR/AS/Sun/Moon.
- A third platform with Giratina Emblem added.

257 September 30th, 2014

Project M Delfino Plaza V2 by E-scope12, Ricky (Br3), Hope4NeWDaY with credit to Senketsu (Br3) & Hope4NeWDaY
[Stage - Texture, Vertex, Import - Delfino Plaza]



*Project M v3.0 Ready*
This stage is made to fit every version of Project M.
There may be Aesthetic updates in the future.
*COMPLETE CHANGELIST* from the Brawl version:
- The Flying Platforms don't drop you off to diferent places anymore.
- A .rel for Delfino Plaza is included.
- It can go over Jungle Japes without a .rel.
- The Buildings do not vanish.
- Uses the Grand Pianta Statue & the Red Canon to Pinna Park.
- Added Piantas & Toads in the background.
- Added Spear Pillar & Jungle Japes slots.
- Platforms still change in Delfino Plaza slot.

1635 September 30th, 2014

Project M Spear Pillar V2 by E-scope12, Hope4NeWDaY with credit to Hope4NeWDaY
[Stage - Texture, Vertex, Import - Spear Pillar]



*Project M v3.0 Ready*
This stage is made to fit every version of Project M.
There may be Aesthetic updates in the future.
*Video coming soon*
*COMPLETE CHANGELIST* from the Brawl version:
- The main stage has received a size decrease.
- The rock cave no longer has a collision and is now pushed to the back.
- All of the lasers and momentum changing, stage shifting, mind binding, rage inducing affects are now gone.
- Each stage now has their respective legendary on them animated through the entire match(Each lake will appear after a few minutes I think)
- The Blast Zones/Death Boundaries has been increased to fit Project M 3.0's Boundaries increase.(F*ck you too fox)
- Bottom Blast Zone is near flawless
- Camera has been adjusted
- Darkrai is now added to the 3rd Spear Pillar pack.
- Giratina version is now added to go over the 3rd Spear Pillar pack.
- The platforms are now in a static placement and are the original size of Brawl's Spear Pillar
- Legendaries no longer attack you nor do they step onto the main stage.
- All Pokemon texture sizes are 512x512.

366 August 17th, 2014

Project M Spear Pillar with hazards by E-scope12, Hope4NeWDaY with credit to Hope4NeWDaY for the Project M 3.0 Camera
[Stage - Texture, Vertex, Import - Spear Pillar]



I made this look like Hope4NeWDaY's Project M Spear Pilar but this one produces hazards. It comes with Dialga, Palkia, & your choice of Giratina or Cresselia to go over TENGAN_3 flavors.

Requires no .rel & for Project M, remove the st_tengan.rel & put these in the melee folder with the desired files.

446 July 18th, 2014

Project M Spear Pillar Creation Trio by E-scope12, Hope4NeWDaY with credit to Hope4NeWDaY
[Stage - Texture, Vertex, Import - Spear Pillar]



I didn't make this hack. I fixed the Palkia version & Palkia's eyes. I also did Giratina version to go over STGTENGAN_3.
Credit to Hope4NeWDaY for the stage.

1295 April 18th, 2014

Project M Celebi's Stadium by Hope4NeWDaY with credit to Xenozoa425
[Stage - Texture - Pokemon Stadium 2]



Project M Celebi's Stadium for Project M 3.0+
*Wifi Safe*
I've included:
Menu replacements(Stage Selection Portrait, Icon)
Darker lighting version of the stage.
Versions with darker lighting will be included in the future.
Click the image to go to the video.

796 February 8th, 2014

Project M Big Blue by Hope4NeWDaY
[Stage - Texture, Vertex, Import - Big Blue]



*Project M v3.0+ Ready* And Brawl (MAYBE)
This stage is made to fit every version of Project M (Even future versions that will be released).
There will be stage updates in the future.
*Video coming soon*
*COMPLETE CHANGE LIST* from the Brawl/Melee version:
-The original stage got falcon punc- you already know.
-The stage no longer scrolls from left to right.
-The Falcon Flyer is now slightly bigger.
-Characters can no longer land on the road or cars under the flyer instead they are pushed to the background.
-There is now a bottom Blast Zone instead of landing on a road and getting left behind.
-The background was changed to adjust how the stage looks. (Aesthetic Change)
-The camera has been adjusted to match Project M.
-Stage collisions have been fixed according to the size change.
-Big Blue now has an optical illusion where the stage itself looks like its moving but it is static. (Aesthetic Change)
-The cars and falcon flyer no longer follows a set road path.
-Blast Zones have been increased to match Project M boundary increase.
-The right side of the Falcon Flyer's ledge is NOT PERFECT but it works just like any other ledge.
-There is now a platform on the stage that has a set movement path.
-The other platforms no longer show up on the stage (May include as a randall effect in the future)
-Captain Falcon finally has a home stage.

I started this stage almost a year and some months ago but Project M is now properly completed for me to release this.
I hope you all enjoy it.

1599 December 24th, 2013

Project M Spear Pillar by Hope4NeWDaY
[Stage - Texture, Vertex, Import - Spear Pillar]



*Project M v3.0 Ready*
This stage is made to fit every version of Project M.
There may be Aesthetic updates in the future.
*Video coming soon*
*COMPLETE CHANGELIST* from the Brawl version:
- The main stage has received a size increase.
- The rock cave no longer has a collision and is now pushed to the back.
- All of the lasers and momentum changing, stage shifting, mind binding, rage inducing affects are now gone.
- Each stage now has their respective legendary on them animated through the entire match(Each lake will appear after a few minutes I think)
- The Blast Zones/Death Boundaries has been increased to fit Project M 3.0's Boundaries increase.(F*ck you too fox)
- Bottom Blast Zone is near flawless
- Camera has been adjusted
- Darkrai is now added to the 3rd Spear Pillar pack.
- The platforms are now in a static placement and are the original size of Brawl's Spear Pillar
- Legendaries no longer attack you nor do they step onto the main stage.

427 September 18th, 2014

Neon Yoshi's Story Melee by Hope4NeWDaY, Mewtwo2000 with credit to Oshtoby for the model
[Stage - Texture, Vertex, Import - Yoshi's Island (Melee)]



Video - www.youtube.com/watch?v=h4jniGtnW5k
Neon Yoshi's Story texture from melee is now here. Most credit goes to Mewtwo and Oshtoby.

Use M22k's description to place this stage over other stages.

1451 January 21st, 2014

Project M Great Bay by Hope4NeWDaY with credit to Mewtwo2000, DemonSlayerx8, Ryan
[Stage - Texture, Vertex, Import - Pirate Ship]



I probably wont be updating this stage until a better base is created.
Anyway took me a good while to get this stage where I wanted it to be.
There were many glitches that I fixed that had to do with the turtle(Shader problem still there).
There are still platfroms under the stage that i will remove when I learn 3ds max somemore(The collision on them is removed though).
I removed tingle's collision because of camping attemps and some characters not being able to jump that high
I will add the moon's animation and birds soon.
This stage works with PM Demo 2.1. Updates to this stage will be made later. DO NOT PUT THIS STAGE OVER JUNGLE JAPES OR SKYWORLD THE CPU WILL ACT UP.

2624 July 23rd, 2014

Project M: The Summit by Hope4NeWDaY with credit to N0ah
[Stage - Texture, Vertex, Import - Summit]



7/9/14 After seeing the downloads this stage has Im going to finally finish it for Project M 3.0 (I will give the main stage design a overhaul)
People are so quick to report things. Image shows the stage working in Project M 3.0+

9/21/13 Who ever said this stage doesnt work with 2.6/B must of not replaced the correct files.
STGICE.PAC = PF-Stage-Melee Folder
STGICE.REL - Modules Folder
Stages like these are designed to work with brawl and every version of Project M to be released. Since they are only replacing the core brawl stage or another banned stage that PMBR has not balanced.

Update:
Fixed Blast Zones
Animated Platforms
Fixed Collision Data
Polar Bear now has animation (Hard to see kind of)
Snow has been removed
.Pac File now made cleaner.
I will add different platfroms in the future.


*Old*
This was a complete re-image of Summit. I had to find a main base paltfrom to be the main stage.
I moved the top of Brawl summit to the bg so it didnt lose it feel.(This was easy for some reason)
The polarBear and Platfroms are now added to the stage.
Blast Zones and spawn points were hard to get correct but it should be good to be played in singles and doubles.

2222 September 18th, 2014

Project M Fourside by Hope4NeWDaY with credit to Mewtwo for the original stage as a base
[Stage - Texture, Vertex, Import - New Pork City]



Updating for Project M 3.02+
Thanks to the person for recording a video of this stage in action.
I can finally update this now that there is a perfect version of Melee fourside.

There is a little slope on the right side of the stage, excuse the preview.

Welcome to PM Fourside, This stage was absolute hell to get correctly...
The buildings have been brought closer together in a orderly fashion.
I moved the main tower back because i didnt want to lose the feel of the main tower.
Also the platfrom kind of acts like smashville's platfrom but with some added effects.
The UFO has been pushed to the back (will add animations to it later)

1096 September 15th, 2016

Project M Yoshi's Island 64 by Hope4NeWDaY with credit to libertyernie, GameWatching KTH, Mewtwo2000
[Stage - Texture, Vertex, Import - Flat Zone 2]



Much cleaner stage update coming soon.
I've gotten lazy on this one.
Credit goes to Mewtwo2000 for creating the original stage and the other helpers.

1995 June 22nd, 2014

Project M Mushroom Kingdom Melee by Hope4NeWDaY with credit to Mewtwo2000
[Stage - Texture, Vertex, Import - Shadow Moses Island]



6/23/14
Updating the stage to it's final form



*Old*
This stage... everything flowed together nicely because of how well it was done (Thanks mewtwo2000)
The platfroms seemlessly went together with the stage.
I scaled and expanded the main stage so it fits better.
The stage now has a Green Hill Zone PM feel.
The blast zones were really challenging to get correct.
I edited the bg to fit the stage more correctly.

2921 January 19th, 2014

Project M Mewtwo's Stadium(3.02+) Ready) by Hope4NeWDaY with credit to Mewtwo2000 Major credit if not all
[Stage - Texture, Vertex, Import - Onett]



This stage is now compatible with Project M 3.02+ [Any version of Project M].
There is no longer sliding effects on the left and right sides of the stages(.rel caused the problem)
*Video coming soon*

*Note* this stage can go over other stages with .rel editing. It's simple people learn the tool.
Stages it can go over without a .rel
Final Destination
Poke Stadium 1 -Probably
Pokes Stadium 2 -Probably
And others with proper rel testing


--------------------------------------------------------------


Changes from first version
Stage is now longer (Vertical, goes past the death boundary)
-You no longer can go under Mewtwo Stadium when recovery (kills you early)

The stage is now horizontally scaled down.
-Players can reach the other side of the stage faster as well as move more fluently

Platforms lowered and better spaced now
-Characters can easily combo on platforms now.

Mewtwo in BG remains unchanged...sorta

Collision on the no longer makes people slide to the end of the stage to their death.
-Stepping on to the middle of the stage slide the player off the stage.

Death boundaries and blast zones are now fixed
-Players dont live to crazy precents anymore.
-No longer benefits characters with long horizontal recoveries when knocked off the stage. Example: Bowser/Snake living at 180 when hit by a smash attack

The stage has been decreased in length and increased in height to fit singles and double competitive play.
-The stage was mostly doubles only because of how long the stage Death boundaries and blast zone were.

Credit goes out to Mewtwo2000 for creating the original stage.

229 September 18th, 2014

Ancient Battlefield (Melee collision data) by Hope4NeWDaY with credit to Oshtoby, Mewtwo2000 for making the original stage
[Stage - Texture, Import, Vertex - Battlefield]



Video - www.youtube.com/watch?v=N5xVuOdzLpI

PM camera and other shiz. Uses original Melee collision. PM me for Project M 3.02+ collision data.

865 July 23rd, 2014

Frozen Slumber: Peaceful Dreams (PM 3.02+) by Hope4NeWDaY with credit to Mewtwo2000 for *MAKING* the original Stage.
[Stage - Texture, Import - Mario Bros.]



*Video Coming soon* Works for all Versions of Project M (1.0-3.02+) Online and Offline
"When dreams get tainted with reality and the earth freezes take a trip to my stage".

A stage my friend wanted me to upload. Looks better in game with the hazey effect making it brighter then darker.

1197 July 23rd, 2014

Kami's Lookout: Planet Earth(PM 3.02+) by Hope4NeWDaY with credit to Mewtwo2000 for making the original stage
[Stage - Texture, Import - Mario Bros.]



*Video coming soon*
Works for all Versions of Project M (1.0-3.02+) Online and Offline
Here it is a texture I seen from melee. One of my favorite because of how simple it is. One of my personals, hope you enjoy it. May or May not desync wifi.

371 July 31st, 2012

Talon IV: Magmoor Caverns by Hope4NeWDaY
[Stage - Texture - Brinstar]



Havent seen one like this yet, not much to say magma Brinstar, will be updated.

320 September 20th, 2013

Ancient Battlefield by Hope4NeWDaY with credit to Oshtoby, Mewtwo2000 for making the original stage
[Stage - Texture, Import - Battlefield]



I will upload the complete stage with the custom Bg soon. Click on the picture to see more detail (looks better in game).
May not desync wifi.

464 October 7th, 2016

Bowser's Castle: Inner Chambers by Hope4NeWDaY
[Stage - Texture - Hyrule Temple]



Something I seen on a video so i decided to dump the textures from mario kart wii bowser's castle stage and go from there. this can be put on Temple:M by extracting and importing some texture files with BrawlBox

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    • Broken downloads
    • Broken previews
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    • Usability issues (e.g. doesn't work).
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

KittyCorp: MeowMix © 2010