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417 August 7th, 2013

Unstoppable Magic Zelda by Otaku32 with credit to chaoswolf (for telling me about Super Armor), and Super Smash Bros. Wiki (for Image)
[Character - Moveset (PSA) - Zelda]



Like to play as Princess Zelda, but tired of all of her spells being easily interrupted by other fighters? That's just what this .pac file is here to fix! All it simply does is make Zelda's special moves uninterruptible, in one way or another. And don't worry, it's perfectly balanced! Though, you may find that Zelda wins more often because of it...


What's different?

Zelda's Neutral Special (Nayru's Love) now makes her completely invincible for the duration of the actual spell (when the diamond appears), and during the "after sparkle" (the little diamonds that appear at the end of the move) Zelda can be damaged, but the move still can't be interrupted. Additionally, Spell-Canceling has been removed (the move can't be canceled by being hit with another attack).

Spell-Canceling has also been removed from Zelda's Up Special (Farore's Wind), which can no longer be interrupted if Zelda is hit while disappearing (though, she'll still take damage).

Zelda's Side Special (Din's Fire) is also uninterruptible while Zelda is aiming the fireball (again, she'll still take damage when hit).

Lastly: All of Zelda's Appeals (Up, Down, and Side) have be edited so that the player can interrupt them, so as not to be stuck indefinitely while taunting.

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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

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