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80 April 4th, 2021

Terra Bradford by Calypso, Keromonkey, Kyouma
[Character - Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.)]



This is not only a re-upload of Keromonkey's Terra Bradford PSA.

The Terra Bradford model has also been given a much better rig.

311 February 22nd, 2020

Dark Magician Girl PSA Version 0.9 by Azuranem, Keromonkey with credit to Calypso for rigging and importing the models over Peach, KeroMonkey for guidance with the PSA and permission to use some of his animations and moves, KingJigglypuff for his tutorials
[Character - Import, Moveset (PSA) - Peach]



Has working metal, but no final smash eyes. For more info: http://forums.kc-mm.com/index.php?topic=81062.0

89 December 20th, 2019

AI recovery improvement: Princess Amaterasu by Ebola16, Keromonkey with credit to RedFlash and SOTCrulz
[Character - Moveset (PSA) - Peach]



This is just the Fit*MotionEtc.pac file. You'll need the other files from http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33578

Since this moveset was based off a character that originally didn't teleport, the AI would usually fail to recover. The AI is able to actually use the recovery move now!

More information: http://forums.kc-mm.com/index.php?topic=81003.0

1112 November 17th, 2016

Ahri v31 (Updated 11/17/16 @240pm) by Keromonkey with credit to DSX8/Demonslayerx8 (for his amazing work on the skin/texture).
[Character - Moveset (PSA) - Zelda]



IMPORTANT NOTICE: If the primary link doesn't work then use this link to download the older version -->
Ahri v30 w/ Ground Smash:
http://www.mediafire.com/download/1v2cd03q50g941d/Ahri_v30_(Ground_Smash_finished).rar

Final Smash Update: Ground Final Smash Added

Major update: All moves finished aside from final smashes, grabs and misc. tweaks.
-Currently updating main post: http://forums.kc-mm.com/index.php?topic=67875.0

-Up Tilt: Fox Orbitals Added

-Bunch of tweaks made, air B moves rearranged
-All B moves ground & air finished (or as close as they can be until the Ahri skin is completed)
-Up Smash added

-Neutral B (air hold)
Deceptive Hearts
She casts a stream of hearts diagonally down which explode upon touching the ground (or releasing B), stunning the opponent.

-Neutral B (ground- tap/hold) complete!
Deception Orb
Tap B to have it explode in front of her
Hold B to have it explode at a distance
Your opponents will never know what hit them (or which to expect)!
Now, off to soccer! :P :P :P

-Working on her Neutral B ground (tap/hold)
I'm not sure I like how it came out though so I'll re-do it later. probly.

Other Changes
(-Condensed the sparkles on her attack Dash so they appeared neater
-Tweaked Fox Festival’s damage, hit box locations frequency. (Hits more often but less damage)
-Also, Fox Festival now has twister (instead of ethereal orb) and flies…
-Though it can only be flown once while in the air (touching the ground resets flight)
-Heart textures fixed. Now they look as they were intended to.
-Demon/devil hunter gfx fixed also
-Added ethereal sphere to orb in some moves
-Fixed error w/ attack dash freezing in midair if you used it to run off of the pokemon windmill (unlikely situation).
-Added gfx eraser to damage events (just in case any of her maelstrom attacks get interrupted)
-Ahri’s upB can now hover for 4 seconds before she auto-releases her up B special
-Meteorum L2 (aiming attack) has more range along the diagonals now.
--Orbule Maelstrom can be sent either direction by pressing in that direction before the tornando is unleashed. (5/29/14@427am)
--Forward smash is unblockable on the ‘return’
)

-Added Forward Smash: Orb of Returning
For those Ahri players out there, this signature attack speaks for itself. Read the 'read me' for more details.

Big Update! ?:P

-Added up B air: 3 tailed Journey
(Think of it like Pikachu's Zap jump, except with 3 jumps)

-Added up B ground: Orbule Maelstrom
Hold up B to summon a whirlwind of orbs and crazy winds and launch it at your target!

-Added Forward Tilt: Charm
Holding her orb to her lips, she blows through it unleashing a spinning heart that travels straight forward either poisoning or stunning the target.

Note: Also added diagonal up tilt and diagonal down tilt for those who use such things. Both are trajectory-altered variations of Charm.

-Added ground neutral A (tap/hold): Fox Kiss
She blows a kiss and a heart travels in a low-rising arch before exploding in either flame or electricity. The tail end of this attack can stun if aimed right.

-Added an attack dash
called either Assassin Dance or Dance of the Nightmoon:

-Added her side B (air, hold) - Meteorum Elemental Aiming Orbs
This attack is designed to auto-aim at a target within range of the move. There are tips to make this attack easy to work with, but I'd rather hear feedback about your experience figuring this out for yourselves. Was it easy? Was it intuitive aiming? Or was it fidgety and hard to figure out? Forum post is below. Best of luck.

-Added her side B (air, tap) - Meteorum Starburst.
I'm working on adding 2nd and 3rd charges to it but the first level is ready now.

-Added her side B (ground) Spirit Rush...she's starting to look more and more like Ahri. Just wait until the rig is complete. She'll be a beast! lol (Also, new pix)


-neutral air split into 2 - neutral air hold and tap. N. tap is unfinished until the Ahri rig is complete but neutral air hold is finished, i believe.
-2 air dashes and holds her orbs in most of her animations now (5/13 - 957p)
-Neutral air, fw air tap, fw air hold.
-Up A air, down A air, wait anim, 3 jumps.

-Ahri is currently a work in progress but
go here for more info:
http://forums.kc-mm.com/index.php?topic=67875.msg1254833#msg1254833

2538 November 17th, 2016

Princess Amaterasu (over Peach) v17D (Final) by Keromonkey with credit to RedFlash, SOTCrulz
[Character - Moveset (PSA) - Peach]



Note: If the primary link doesn't work, then use this one
http://www.mediafire.com/download/ih0yp8nvclcm9tt/Ammy_Peach_(Final)_17D.rar

(Updated 8-26-13 @ 505pm - Final)
Aside from occasional edits that I may make, Princess Amaterasu- the sun goddess in human form- is finished.

The forum is here for those who would like to post or comment or check out the move list: http://forums.kc-mm.com/index.php?topic=61927.msg1166142#msg1166142

The texture is here: http://forums.kc-mm.com/index.php?topic=62290.msg1170729#msg1170729

Check out her Side B ground. I call it 'Mystery Spell'...

1275 November 17th, 2016

Terra (over Sheik - V21. FINAL/Edit01) by Keromonkey
[Character - Moveset (PSA) - Sheik]



Version 21, the final version
She now has an air smash
Please enjoy =)

The forum on Terra over Sheik is here: http://forums.kc-mm.com/index.php?topic=60832.msg1153719#msg1153719

The forum on Terra over Zelda is here: http://forums.kc-mm.com/index.php?topic=25362.0

Please feel free to leave thoughts, and comments.


Version 20.4
-Her ground Final Smash is complete (and uses time stop less to prevent sliding). I think its done well enough. Feel free to leave comments. Also, down tilt is now Flare and side smash is sped up, er, also Blizzara chains to Flare with A press rather than Blizzard Spear now. I'm still thinking about an air final smash but we'll see how that goes.

Version 20
-Her ground Final smash is MOSTLY complete, feel free to check it out and leave thoughts. (There are a few bugs to fix but otherwise, I think it came out pretty well. In case you are wondering what it is, its a 5 element Smash in reference to the elements Terra's father, Maduin, could use throughout he final fantasy series).
-Also, other miscellaneous edits

Version 19
She is now around 90-95% complete...
The only thing she is lacking...
Is a final smash...

Note: It's still a work in progress but should not cause any freezes. transforming to another Zelda PSA may cause freezes however.

1684 November 17th, 2016

Phoenix PSA (updated v45) by Keromonkey
[Character - Moveset (PSA) - Zelda]



Updated 9-1-13 @ 719pm

Note: feel free to leave comments on the changes that I make. A friend said the beam should be changed a little bit so you couldn't spam it the entire battle and win. I did this. If you feel differently, please let me know on my post
http://forums.kc-mm.com/index.php?topic=57997.msg1117741#msg1117741


Updated 5/9 @122am
Made Raze Kiss (Neutral A) faster but weaker, so it combos with air dash

Updated 5/6 @213am
Added Flaming Double Air Dash

Updated v44 on 5/5 @ 1046am
Added an air dash to dodge button
fixed atk dash gfx

Updated 5/4 @ 129pm
Nerfed Beam a little bit so its more fair, less spam = win
Beam can be shielded now. Also, she may fall slightly faster after using the beam.
Nerfed Attack Dash (so it doesn't loop and kb is less intense)
Her wait flame hitboxes no longer clash (though her downed and squating ones still do)

Updated 4/28 @1253pm
Added Healing Sphere prototype and Blaze Cannon
-Healing Sphere is Air A+B
-Blaze Cannon is Air B (if you press the A button during, it will cancel to Heaing Sphere, but you will still fall helpless)

Added Down Smash (Phoenix Eye)
Attack Dash (TK overdrive, unfinshed)
New Squat Animation, other mdl0s so Phoenix will randomly appears...er...sometimes. I'm working on figuring out how to utilize its great forces so bear with me until I get there. ^_^ If you enjoy it, please leave comments.

Updated 4/20/13 @ 337am
Turned Phoenix Crest into Cosmic Avatar
Smoothed out the wrinkles in Up Smash, Turned Phoenix Flight into Phoenix Star (passive damage, hold B for damage +kb), added passive damage to wait, squat, and down. Flight of Phoenix Star is now 2 seconds. Also, re-added Side B grab in air (except it doesn't grab yet)

Updated 4/14/13 @1244pm
Added TK Shot Basic (Side B ground) & TK illusion Storm (Side B Hold).

Notes for TK Illusion Storm: Woah, did't entirely expect this when I was making it.

When Pressing B- she will unleash a TK shot that will explode when it reaches the end of its trajectory.
-If you press A before the animation ends, she will detonate it.
-If you hold B, she will keep firing TK shots but most of them will not explode (hence TK Illusion).
-They WILL explode, however, if you press up, down, A (while holding B), or release the B button.
-It's a bit of a tricky move...
-After you release B, she can move almost immediately.
Extra: Also, her hand reflects projectiles & deals slicing damage if you come into contact with it...

Updated 4/14/13 @ 636am
-Made some additional changes (Side B on ground is still a WIP but Neutral A in air is her Torch Kiss)

Last Time
-Added her Phoenix Stomp (Down A Air)
-Din's Phoenix (Side B)


A PSA moveset for Phoenix. It's still a work in progress but it should be playable & a heck of a lotta fun.

Lemme know what you guys think at: http://forums.kc-mm.com/index.php?topic=57997.msg1117741#msg1117741

The move list is also there as well (although only down a, side a, air up a, and Up B have been done so far)

3264 November 17th, 2016

Terra Branford v6 (Via Zelda) by Keromonkey, DivineOverlord with credit to Dhragen, TempestTime,
[Character - Texture, Vertex, Moveset (PSA) - Zelda]



This is the link to the Terra board: http://forums.kc-mm.com/index.php?topic=25362.0
-feel free to leave comments, ideas, opinions (so long as they are respectful, please and thankyou ^_^).
-also TokoyamitheDark was kind enough to provide us with a 2nd Sheik/Esper texture, the link is here for those interested (http://forums.kc-mm.com/Gallery/BrawlView.php#ByUserID=13082&Moderated=All_

9/25: Updated to v6, can transform Zelda > Sheik > Zelda without T-pose (but some skins will cause the game to freeze during this transformation, at the moment the Terra/Esper Terra skins both do this)


Note 8/3: HAS final smash beta (no freezes should be experienced), but the final smash doesn't have an additional file, its part of the main pac, just use her final smash on ground and then see if it works in the air

Note 7/16: more changes have been made, Side B chaining now works again & has been updated, and new attack dash move has been added


NOte: if Terra froze on multiplayer for you all, then I believe I have fixed that.

Edit3: I think I may have fixed alot of the freezes but I need someone else to test this in a player v player match and let me know if its any better, I've Updated Side Up & Side Down Smash, Up A tilt, neutral A spawns a beam saber (unless you use my common3.pac file, then it spawns a poorly colored sword that vaguely resembles her rapier lmao), some chains have been changed, more moves are now absorbable/deflectable (watch out for ness/lucas users, and if you find someone has a franklin badge, switch to sword use & tornado/gravity, etc magics, which can't be reflected).


Preamble: This PSA is due to the combined efforts of myself (psa), Dhragen (skin), & DivineOverlord (I used his Freya PSA as a base to make this one), and without Senior Kittens this PSA would not be possible. I also wish to credit & thank Eternal Yoshi =), and TempestTime who may assist with future animations.

1603 November 17th, 2016

Terra Branford (Via Peach) by Keromonkey with credit to drsusredfish\andsports
[Character - Moveset (PSA) - Peach]



Note: Moveset is down below
Blog is here (http://forums.kc-mm.com/index.php?topic=25362.0)
please feel free to leave comments and well-worded criticisms

Hey all, this was a little experiment signifying my forray into PSA meddling. This is only a beta (or alpha) as it isn't finished yet but I added some detail to it. The pictures are from a combination of my PSA and AndSports texture, which I am very thankful for because without it I would not have had the idea. The links to Andsports textures are down below since I only have the PSA

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10251

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13497

Now that that's out of the way, ladies and gentlemen, I present the soft but sincere, powerful half-esper, half-nurturer, half-sorceress warrior (yes I know that's 3 halves), Terra Branford, Star of Final Fantasy VI in Peach form.

Note: Since this is my first PSA I'd appreciate any feedback anyone cares to offer, I worked very hard on it doing my best to walk a fine line bewteen power and balance. Buuut i decided that it might be better (and more accurate) over Zelda.

Note: I am currently working on porting (or trying to figure out how to port) the model of Terra from Final Fantasy Dissidia into a working model that can be placed over any character in brawl, preferably over Zelda, but until that time (or unless somebody else does it first), I ask that AndSports, if he reads this, who has made & posted many gorgeous costumes of various final fantasy characters, also make one for Terra over Zelda and her Esper form over Shiek if Possible. I would be very appreciative and it would help my project considerably =), if not that is also fine. I've said my piece, and with out further ado, please enjoy.

Moveset: I made her to be similar to how she plays in Dissidia (although I've never actually played the game sadly). She has amazing combo potential though

A, A: Blizzard Combo (hold A to chain with fire magic, continue to hold A to go to Fira, than Firaga Fist, release A before the punch to perform an Aero Fist)

(Hold B during the 2nd attack of blizz combo to chain to blizzara, hold b during blizzara to chain to Holy, hold A during blizzara after hitting an opponent to chain to blizzaga).

Down B press - Snow Storm
Down B hold - Senbon Sakura (this move is continuous, to exit it you must press A or B- A chains to Gravity Magic, B chains to Snow Storm)

Side B- Warp (like Athena's; hold A to go farther, B to go medium and Shield to go short, good for mind games and combos well with Down A, which impales opponent)

Aerial Down A- Tornado Drop
Down A Smash- Gravity Magic

Note2: Side B in air is also Warp but holding B will put you in Esper Flight mode.

down taunt makes you vanish (as the spell ;-), up taunt makes you visible again, side taunt is her torrent spell, I couldn't get it to work properly initially so instead it makes her intangible for the first few seconds, (i find its a good way to dodge things when your low on shield or a special/final smash if you time it right)

.

1085 November 17th, 2016

Neo-Uchiha Siblings by Keromonkey with credit to aafyre, DrPanda
[Character - Texture, Vertex, Import - Sheik]



The Clan you all know as Uchiha wasn't always as well known for its name, its competence or its Blood-hued eyes of madness. No, there was once a time, long ago when such a name wasn't known at all...and that was just how they liked it. Ladies & Gentlemen, my first hack (if I can call it that), the Neouchiha Shadow Siblings, descended from the first of Uchiha's before they were known for their bloody sharingan, but back then it had another name. The Eye of Twilight...look closely and you can still see how it got its so-called name.

(Tech Stuff: I'm new to this, I borrowed vertex/models from Ibuki & Vega and combined them with textures ripped directly from the TvC Karas model. My ultimate goal is to become adept enough to make Terra from Dissidia and/or Kurama from Yuyu Hakusho, both Skins & PSAs, but until then I hope that this little entry will help someone take notice, and point a flailing noob in the right direction ^_^)

Also, I am currently working on a Terra from Dissidia PSA, but I don't know much about creating/importing/referencing or "calling" custom external graphics, if anyone knows anything (or anyone) that could help, please PM me. (If you don't know what this means check out the KH Sephiroth PSA animations, the dark materia used to cast the meteor spell and the black wings he uses when he flies are both custom & I'd like to do something like that)

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Redesign by Vyse, new graphics by SJS.

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