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1114 November 17th, 2016

Ahri v31 (Updated 11/17/16 @240pm) by Keromonkey with credit to DSX8/Demonslayerx8 (for his amazing work on the skin/texture).
[Character - Moveset (PSA) - Zelda]



IMPORTANT NOTICE: If the primary link doesn't work then use this link to download the older version -->
Ahri v30 w/ Ground Smash:
http://www.mediafire.com/download/1v2cd03q50g941d/Ahri_v30_(Ground_Smash_finished).rar

Final Smash Update: Ground Final Smash Added

Major update: All moves finished aside from final smashes, grabs and misc. tweaks.
-Currently updating main post: http://forums.kc-mm.com/index.php?topic=67875.0

-Up Tilt: Fox Orbitals Added

-Bunch of tweaks made, air B moves rearranged
-All B moves ground & air finished (or as close as they can be until the Ahri skin is completed)
-Up Smash added

-Neutral B (air hold)
Deceptive Hearts
She casts a stream of hearts diagonally down which explode upon touching the ground (or releasing B), stunning the opponent.

-Neutral B (ground- tap/hold) complete!
Deception Orb
Tap B to have it explode in front of her
Hold B to have it explode at a distance
Your opponents will never know what hit them (or which to expect)!
Now, off to soccer! :P :P :P

-Working on her Neutral B ground (tap/hold)
I'm not sure I like how it came out though so I'll re-do it later. probly.

Other Changes
(-Condensed the sparkles on her attack Dash so they appeared neater
-Tweaked Fox Festival’s damage, hit box locations frequency. (Hits more often but less damage)
-Also, Fox Festival now has twister (instead of ethereal orb) and flies…
-Though it can only be flown once while in the air (touching the ground resets flight)
-Heart textures fixed. Now they look as they were intended to.
-Demon/devil hunter gfx fixed also
-Added ethereal sphere to orb in some moves
-Fixed error w/ attack dash freezing in midair if you used it to run off of the pokemon windmill (unlikely situation).
-Added gfx eraser to damage events (just in case any of her maelstrom attacks get interrupted)
-Ahri’s upB can now hover for 4 seconds before she auto-releases her up B special
-Meteorum L2 (aiming attack) has more range along the diagonals now.
--Orbule Maelstrom can be sent either direction by pressing in that direction before the tornando is unleashed. (5/29/14@427am)
--Forward smash is unblockable on the ‘return’
)

-Added Forward Smash: Orb of Returning
For those Ahri players out there, this signature attack speaks for itself. Read the 'read me' for more details.

Big Update! ?:P

-Added up B air: 3 tailed Journey
(Think of it like Pikachu's Zap jump, except with 3 jumps)

-Added up B ground: Orbule Maelstrom
Hold up B to summon a whirlwind of orbs and crazy winds and launch it at your target!

-Added Forward Tilt: Charm
Holding her orb to her lips, she blows through it unleashing a spinning heart that travels straight forward either poisoning or stunning the target.

Note: Also added diagonal up tilt and diagonal down tilt for those who use such things. Both are trajectory-altered variations of Charm.

-Added ground neutral A (tap/hold): Fox Kiss
She blows a kiss and a heart travels in a low-rising arch before exploding in either flame or electricity. The tail end of this attack can stun if aimed right.

-Added an attack dash
called either Assassin Dance or Dance of the Nightmoon:

-Added her side B (air, hold) - Meteorum Elemental Aiming Orbs
This attack is designed to auto-aim at a target within range of the move. There are tips to make this attack easy to work with, but I'd rather hear feedback about your experience figuring this out for yourselves. Was it easy? Was it intuitive aiming? Or was it fidgety and hard to figure out? Forum post is below. Best of luck.

-Added her side B (air, tap) - Meteorum Starburst.
I'm working on adding 2nd and 3rd charges to it but the first level is ready now.

-Added her side B (ground) Spirit Rush...she's starting to look more and more like Ahri. Just wait until the rig is complete. She'll be a beast! lol (Also, new pix)


-neutral air split into 2 - neutral air hold and tap. N. tap is unfinished until the Ahri rig is complete but neutral air hold is finished, i believe.
-2 air dashes and holds her orbs in most of her animations now (5/13 - 957p)
-Neutral air, fw air tap, fw air hold.
-Up A air, down A air, wait anim, 3 jumps.

-Ahri is currently a work in progress but
go here for more info:
http://forums.kc-mm.com/index.php?topic=67875.msg1254833#msg1254833

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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

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