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15 November 2nd, 2023

Tommy Pickles (The Rugrats) (ReUpload) by XanderRex2014YT with credit to Swagster43, Lemurboy12
[Character - Import - Olimar]

Has Been ReUploaded, Size Mode Only Works For Project M But Can Work Without For vBrawl
Redownload Has Been Update

20 July 22nd, 2023

Pikmin 4's Pikmar by SoN1c2001, NickirixXT/GoldenXP
[Character - Texture, Import - Olimar]

A first for me, I've got something finished and released on the same day! It's simple, but I'm a huge Pikmin fan and I worked hard to figure out how to rip models from the Pikmin 4 Demo with help from GoldenNickXT, since I've never done this before with Unreal Engine games, we got Pikmin 4's Pikmar ripped!

This release includes:
Base costume itself
Render set using the CSProject pose (Blender 2.79 specifically)
Scene ready to use and make more costume renders with.

I'll see what I can do in the future with Pikmin-related stuff in PM/Brawl now that I know how this works!

29 February 27th, 2022

Iridiscent Suit Olimar by MarioDox with credit to PMDT, CSPBR
[Character - Texture - Olimar]

Hocotate's fashion gets more interesting these days.
Introducing: The Iridiscent Suit!
A suit inspired by the Iridiscent Flint Beetles, creatures discovered by Captain Olimar itself!

If green isn't your taste, try out our other choices:
-Iridiscent Glint Beetle (Gold)
-Doodlebug (Brown)
-Male Shearbug (Neon Blue)
-Female Shearbug (Hot Pink)
-Anode Beetle (Black & Yellow)
-Cloaking Burrow-nit (Blue)

Now approaching in all your Super Smashing Stores for 5,000 Pokos!


163 September 19th, 2020

Jerry by NootNoot64 with credit to lemurboy12 for the Model and Warner Bros for creating Jerry
[Character - Texture, Vertex, Import - Olimar]

Replaces Olimar

Comes with CSP and BP

382 August 19th, 2020

Rosalina & Luma an edit by CARLCGL with credit to FQuintanilla14
[Character - Vertex, Import, Moveset (PSA) - Olimar]

now Luma can stay in one place jabbing (you need to use the cotume .pacs and .pcs for it to work).
Gravity pull is more like gravity repel (a windbox and superarmor).
AI rosa is more aggresive.
Theres still issues with the grab and animations so I made sure is a little bit OP.

118 November 27th, 2023

Smash 3C Revised Olimar by Layell with credit to Taiko, Tailsmiles249, Large Leader, Shun_One, Moblin, iwantgames, Nezha the Scout, Satoshi, ledgerewskie, Aghanim, Kurukato87, Program, Sylv, tryptech, Nanobuds, Theytah, Nefnoj, LnktheWolf, CSProject
[Character - Texture, Import - Olimar]

Olimar crash lands into the Smash 3C Revised Project. This entry has imroved texture resolution, and recreated textures on his alts.

This entry includes

- 15 Default Costumes
- 6 Bad Ending Costumes (2 Pikmar)
- 5 Astromar Costumes

Check out more about Smash 3C revised on our website: https://smash3c.wixsite.com/smash3c/revised

65 February 3rd, 2021

Chez Ollie by windhunter7 with credit to The Models Resource: (Random Talking Bush, SciresM, Ozci, lemurboy12, SuprRooster, Hallow, Kovkov, & Sandmanfan)
[Character - Texture, Vertex, Import - Olimar]

This was a request by guttey.

Also, check out my website: http://dragongames7.wixsite.com/mainpage

Table of Contents

I. Summary
II. What's New
III. About Requests
IV. Credits

I. Summary

A request by guttey, this is chef version of Olimar, complete with Pikmin that are a chef's needs! Comes with HD textures (Optional, but only works for when filesize that large is allowed) :)

II. What's New
A. New Models
Olimar Chef Costume
Chili Pepper Pikmin Costume
Banana Pikmin Costume
Spatula Pikmin Costume
Turnip Pikmin Costume
Eggplant Pikmin Costume
B. New Textures
Olimar Chef Costume Texture/UV Edits
Spatula Texture Was Recolored to Blue
Turnip Texture Was Recolored to White
III. About Requests
I do requests of all kinds, but only commissions now
For more information, you can visit my website at https://dragongames7.wixsite.com/store
IV. Credits
A. Ideas by guttey
B. Toque Base Model and Parts of Base Chef Model by Random Talking Bush and SciresM (The Models Resource):
C. Other Parts of Base Chef Model by Ozci (The Models Resource):
D. Chili Pepper Model by lemurboy12 (The Models Resource):
D. Eggplant Base Model by SuprRooster (The Models Resource):
D. Bananas Model by Hallow (The Models Resource):
D. Carrot (AKA Turnip) Base Model by Kovkov (The Models Resource):
D. Spatula Model by Sandmanfan (The Models Resource):

62 April 7th, 2020

Gir (Dog Suit) with Pigs by @pinko_machine, Snoopy, Bass with credit to Bass, Snoopy
[Character - Texture, Vertex, Import - Olimar]

Bass's Gir vertex with Snoopy's pig pikmin

deleted that weird polygon that was clipping through Gir's eyes

24 November 2nd, 2019

Skelimar by YoItsSteve with credit to Nanobuds, Ryztiq, Nefnoj, and LnktheWolf
[Character - Texture - Olimar]

This is my first upload to Brawl Vault but not my first costume made. I only gained the courage to post this one for the CBM Halloween competition last minute. I rushed it in the last 2 hours because originally I wasn't going to contribute. If this gets a good response I might upload my other costumes. :)
(Only compatible with Project M)

180 September 11th, 2019

Spartan S3707 V2 ( Update Recapped and new stuff!) by ♦Mecha Krizalid♦ with credit to Notshane, Nanobuds, rel port and codes and others apart of the coding aspect. Also Spartan 2 body base
[Character - Texture, Vertex, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Olimar]

{This is a female fan-made Spartan III PSA representing halo reach for newcomers}

NOTE: Its is technically version 3 semi final, I just recapped the versions number that whats up with that, as I want 3 to be absolute. Loads of stuff changed too vvv

NEW Added:
Cinematic FS
NEW AAA combo
All animations refreshed and fluid
shotgun up smash
shotgun air counter
New B neutrals and B neutral lw
Gravity hammer air B neutral
Nerfed some of her power in some attacks
forerunner teleport can now teleport at all direction in air
AAA in hold able and can be combo cancelled on third hit
and More.

!!!! Also, this is for project m, so I don't know if it will freeze or not for other versions. Any other issues msg me first thanks :)

12 September 11th, 2019

Spartan Vanessa-702 by ♦Mecha Krizalid♦ with credit to nanobuds for Spartan ll body bases
[Character - Texture, Vertex, Import - Olimar]

One bad b#tch lol, Vanessa is one of the UNSC's best assassins with very talented combat skills. She loves war in general and definitely likes to show off and flex on Spartan 4's and 5's to show that Spartan 3's are still superior in every way. Literally bae in a battle suit xp

14 September 11th, 2019

Spartan V Nebula 490 (The Hunted) by ♦Mecha Krizalid♦ with credit to nanobuds for Spartan lV body base
[Character - Texture, Vertex, Import - Olimar]

Ported more halo 5 armor mixed with halo reach assets an added a dope kitana for her aswell lol

Nebula was one of the best Spartans in training amongst all squads of the UNSC, in which after she had found out about the UNSC kidnapping of children and the dark truth behind the Spartan programs, she had decided to turn against the UNSC as a lone wolf who searches for other strays to make an uprising!

23 September 11th, 2019

Spartan V Yassenia-492 by ♦Mecha Krizalid♦ with credit to nanobuds for Spartan lV body base
[Character - Texture, Vertex, Import - Olimar]

Ported some halo 5 armor mixed with halo reach assets with a dope kitana lol

Yassenia has been there since the very beginning, and upgraded over the years...She's seen some stuff, so don't mess with her. She'll put even chief down with ease lol

5 September 11th, 2019

Spartan Susan-242 by ♦Mecha Krizalid♦ with credit to nanobuds for Spartan ll body base
[Character - Texture, Vertex, Import - Olimar]

(For Spartan PSA)

Simply the badass rookie of the grenadier Spartan program. She loves to explosive things ;P

69 September 11th, 2019

Spartan Nicole-458 (Halo Reach Style) by ♦Mecha Krizalid♦ with credit to nanobuds for Spartan ll body base
[Character - Texture, Vertex, Import - Olimar]

(For Spartan PSA)

Basically, a cannon female master chief, but not as legendary. Some may know her from Dead or alive 4 as a guest character :D

9 September 11th, 2019

Spartan Kia-146 by ♦Mecha Krizalid♦ with credit to credit to nanobuds for Spartan ll body base
[Character - Texture, Vertex, Import - Olimar]

(For Spartan PSA)

Kia is one of the last surviving Spartans of reach after the glassing of the planet. She helped escort remaining survivors to safety, in a secret underground ONI base.

9 September 11th, 2019

Spartan Tokugawa-33 by ♦Mecha Krizalid♦ with credit to nanobuds for Spartan ll body base
[Character - Texture, Vertex, Import - Olimar]

(For Spartan PSA)

A custom Spartan, with reach ported armor, Emile's Helmet, and newly added reach knee guards!

Tokugawa was one of the earliest Spartan lll's, who went rouge when she found out about the horrible secrets of ONI. She is now a cold lone wolf.

118 September 6th, 2019

Duck Olimar by MarioDox with credit to PMDT, CSPBR
[Character - Texture, Import - Olimar]

Edit: Updated to CSProject 2.5 stock system.
CSProject files: https://gamebanana.com/dl/431145

Whoops, something bad happened.

Olimar got mistaken as a treasure and merged with some other treasures!
Comes with a few recolors based on ducks that I found (yes, apparently blue ducks exists, surprisingly).

Comes with PM Metals (transparent helmet) and is completely wi-fi safe.


108 May 5th, 2019

Larry Koopa (Smash 3DS Model) by LarryKoopaIsAwesome
[Character - Import - Olimar]

Larry Koopa has finally been hacked (and a good hack rather than my older cruddier one) over Olimar in Super Smash Bros Brawl. Oh dear finally, did it really need to take THIS many years for someone to put him in the dang game?

41 August 30th, 2018

Female Spartan lll V2 Recolors *Updated* by ♦Mecha Krizalid♦ with credit to nanobuds for spartan model
[Character - Texture, Import - Olimar]

To the halo fans ^_^
Now added: Full dual color schemes with helmet attatchment and adjusted body plate version in separate folder :P

I adjusted the knife and put it on the upper left of her chest plate to look more of a Spartan lll also retextured shoulder armor and 4 unique colors in total, also added I connected the waste armor plate so the that it fully wraps around :P

444 November 1st, 2018

LS-Style Shadow by Lucent Shadow with credit to SiLeNtDoOm, Mastalko, Leon Exodio, SonicBrawler, MelonXD, Nanobuds, Flygon, StupidMarioFan1, ShadowLuigi~NG~, Smash 3 Team, Sylv, galactastar, ALM5252, CaliburTek, MrTacos4321__T, DaInferno, szion, OmegaS3, CaliKingz01, Mattimation, Kienamaru, Mastaklo, Kaye Cruiser, Metanigh, H?x!, Mephisto, ishmael205, SmashCustomMusic, jaysonjean - you know what, EVERY SINGLE PERSON THAT EVER SO MUCH AS LOADED A SHADOW FILE IN BRAWLBOX.
[Character - Texture, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Olimar]

*Ultimately deconfirmed :P

So hey, if you can't get him on Switch, why not get him here?


It came to my attention recently that there is a surprisingly low number of Shadow mods on this site. I mean, seriously - what's wrong with you people? Don't you realize what's wrong here? How can you not have hundreds of Shadow mods? He's only the second most popular character in the entire canon!



This edition of Shadow the Hedgehog has taken on a moveset similar to my Sonic, running as a semi-clone much like Fox and Falco work. Shadow has all the agility and maneuverability that Sonic has, which makes them the two fastest characters in the game - or at least, that I've got, uploaded or not. He also can deal out a noticeably more significant amount of damage than Sonic fairly quickly, but many of his attacks often have a great deal of startup. Oh, and he's also pretty loose-controlling and slippery. I am not sorry for that. That was intentional. Shadow can be Black Luigi to show how slippery he was in Heroes and his own game. Surprisingly, he's not that much more slippery on ice.

This is an old-school .rel port, that essentially shares sounds and gfx with Sonic. Yeah, it's an old way of doing things, but I come from a time where we didn't have whatever BrawlEx is or all these newfangled contraptions y'all's got! Back in my day, we ain't have no sound mods! We ain't have no character imports! We'd ain't got no extra character slots! We had to either replace characters, or we had to make those alloys playable and replace them! Y'all got it good now!

Okay but in all seriousness, this means that if you play Sonic and Shadow in the same match, one of them will use the other's GFX, so you'll either have a gold-red Sonic spin or cool-blue Shadow spin, all dependent on who's selected first - not necessarily who's P1 or P2 or whatever, but who gets any player icon put on them first (but adding CPUs could change that because CPUs start off on the random slot, and the random selection gets chosen before you even get past the CSS). This .rel port was the only way I personally had of getting Shadow on someone while also both retaining gfx and still being able to perform a proper Homing Attack and Spin Dash.

Some of the stuff like the running animation, I did do myself. But for a lot of the moveset, I just combined some animations that other people have already done for Shadow over the years because of how many times this one damn character has been modded. But because of how questionable a lot of those animations were, I cleaned up a fair amount of them. Much less of those arms passing through torsos and legs and that stuff, and much less stiffness. That alone took up a whole week.

All his specials are the same function-wise as my Sonic. I really did want to change just his Up special and his Final Smash though to that teleporting Chaos Burst from Sonic Battle and his Chaos Blast respectively - actually, I animated the Chaos Burst to be a hybrid move that was an aerial teleport that would go into the attacking burst *if* you directed Shadow to or along the ground - but those animations would've ate up too much filesize that I didn't have for this. BUT, the animations are included as a donation to the community. Shadow will still turn super, but it's stiff and there's missing gfx, which is mainly why I wanted to change it in the first place. The super model that doesn't have those issues works perfectly and as it should, but the model gets super stretched-out in game for some reason. So, the FS isn't perfect, but it definitely works.

Despite that, many of his attacks that you've grown familiar with are present here; Chaos Upper, Chaos Spear, the Sonic Battle neutral A, mixed in with some stuff I added and meant to mirror my Sonic. And a Sonic-Shadow match can get pretty crazy real quick.

A few other issues I should bring up - one, I couldn't figure out how to get that Win Chaos Emerald to show up on the Up taunt. I could've probably just went and imported one as an extra GFX and used it there, but I didn't know how much filesize I had left; and if Sonic's GFX get loaded, Shadow won't have a Chaos Emerald anyways, so I wasn't pressed on that. Which also brings up the fact that Shadow may be missing a few gfx on a few of his moves if Sonic gets loaded first. So it's probably better if you have Shadow loaded up first if Sonic is involved. And then the Chaos Emerald on the Win2 seems to be scripted and automatic in some kind of way beyond Brawlbox or PSA from what I could tell, so it just kind of floats above Shadow's hand.

Oh, and Olimar's AI will make any CPU Shadow spam the Homing Attack thinking he'll sprout Pikmin - but because the Homing Attack brings him close to opponents, he'll have no choice but to fight, or at least fight more often than other ports over Olimar that spam the N-B and then dodge and roll away.

Something I found out happens with BOTH my Sonic and Shadow for some reason - and I don't know if this is the case with vBrawl - but if they use their spring and get to a platform and transition directly into a walking or running animation without stopping and by skipping the landing animation, the game thinks that their Up-B still is ongoing, which means you could just walk off the edge and not be able to jump or use any special again. This is very rare and requires perfect timing to accomplish, however. Fairly difficult to willfully replicate, but I will see if I can get rid of that for both of them.

I thought about making his back throw that kick he does to Silver in Sonic '06, but I ain't trying to meme it up here. It essentially would've just been one of his standard kicks used as a throw, and that seemed lacking in variety. There's already plenty of kicks he can do.

This uses his Sonic Generations model, featuring different colored shoes and cuffs.

And finally, Magna-Fi's All Hail Shadow is better than Crush 40's. And they did it first.

31 August 19th, 2018

Spartan lV Jade 257 by ♦Mecha Krizalid♦ with credit to Nanobuds, ShadowSnake, Chaos_Knight for model
[Character - Texture, Import - Olimar]

A fan made Spartan skin for the Spartan psa, she apart of the mojnir Spartan program xP

128 August 1st, 2018

Canon Louie by PhysicBerry
[Character - Texture, Vertex, Import - Olimar]

Olimar isn't the only one getting the canon treatment! Louie from Pikmin 3 is looking better than ever, and even comes with 4 unique recolors inspired by various parts of the Pikmin series, as well as visuals in both standard and HD made in CSProject!

70 August 1st, 2018

Canon Olimar by PhysicBerry
[Character - Texture, Vertex, Import - Olimar]

Olimar finally looks accurate to his games! This mod provides Olimar in his canonical Pikmin 3 attire, while providing 3 recolors inspired by other Pikmin characters! This mod is lagless, tournament legal, and comes with both standard and HD visuals made in CSProject!

116 March 14th, 2020

Worse DoughNaut by MarioDox with credit to PMDT, CSPBR
[Character - Texture, Import - Olimar]

Staff Edit: Credit removal upon request.

[OUTDATED CSProject files]
CSProject files: https://gamebanana.com/dl/391647

WorseDoughnut's well known character joins the roster in various flavors:
-Choco Mix
-Bland (no chocolate/toppings)

Big thanks to the Cosmetic Standardization Project Backroom for the assets used for the renders and cosmetics.


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