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First attempt at making franchise icon models. This method is a compromise between making optimized vectors and the simplicity of images. See http://forums.kc-mm.com/index.php?topic=82091 for the process of making these.






Didn't take too long for this: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=216791 to get cosmetics






Hello, everyone.
Someone has requested me to update the results screen from PM 3.5 to be compatible with the 3.6 version, so I just went and updated it.
Changes include:
-Gave a white border around the name of the winner (i.e. RED TEAM, NO CONTEST, etc.)
-Fixed the color of the borders for CPU Players in Team Battle so now, they properly display the color depending on which team they're on
-Changed the folder color for CPU Players to display the color of which team they're on instead of always showing green.
-The text 'Ready for the Next Battle' for CPU players was given a small tint depending on team color in Team Battle (gray-red for Red Team, gray-blue for Blue Team, and gray-green for Green Team.)
This files goes to projectm/pf/stage/melee in your SD card
If there's anything that seem out of place, please let me know and I will fix them when I have the chance.
Someone has requested me to update the results screen from PM 3.5 to be compatible with the 3.6 version, so I just went and updated it.
Changes include:
-Gave a white border around the name of the winner (i.e. RED TEAM, NO CONTEST, etc.)
-Fixed the color of the borders for CPU Players in Team Battle so now, they properly display the color depending on which team they're on
-Changed the folder color for CPU Players to display the color of which team they're on instead of always showing green.
-The text 'Ready for the Next Battle' for CPU players was given a small tint depending on team color in Team Battle (gray-red for Red Team, gray-blue for Blue Team, and gray-green for Green Team.)
This files goes to projectm/pf/stage/melee in your SD card
If there's anything that seem out of place, please let me know and I will fix them when I have the chance.



Update: A slightly more complicated and accurate method can be found here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=220285
In order to reproduce the full texture effects of the Result Screen Franchise Icon, vertex editing is required for added icons. To avoid that, a texture can be used instead. By adjusting the shader, I was able to make these icons look better.
This download contains an edited model for displaying the icons more clearly on the results screen. It also includes instructions and a sample texture.
In order to reproduce the full texture effects of the Result Screen Franchise Icon, vertex editing is required for added icons. To avoid that, a texture can be used instead. By adjusting the shader, I was able to make these icons look better.
This download contains an edited model for displaying the icons more clearly on the results screen. It also includes instructions and a sample texture.









Hello, everyone,.
I bring you an update of the Results Screen from Project M 3.5.
Changes include:
-Gave a white border around the name of the winner (i.e. RED TEAM, NO CONTEST, etc.)
-Fixed the color of the borders for CPU Players in Team Battle so now, they properly display the color depending on which team they're on
-Changed the folder color for CPU Players to display the color of which team they're on instead of always showing green.
-Gave Meta Knight, Ganondorf, Roy, and Mewtwo proper stock icons depending on which color they use.
-The text 'Ready for the Next Battle' for CPU players was given a small tint depending on team color in Team Battle (gray-red for Red Team, gray-blue for Blue Team, and gray-green for Green Team.)
The first image displays a comparison of the No Contest Screen
The second image displays a comparison of the Results Screen (when someone wins)
This files goes to projectm/pf/stage/melee in your SD card
If there's anything that seem out of place, please let me know.
I bring you an update of the Results Screen from Project M 3.5.
Changes include:
-Gave a white border around the name of the winner (i.e. RED TEAM, NO CONTEST, etc.)
-Fixed the color of the borders for CPU Players in Team Battle so now, they properly display the color depending on which team they're on
-Changed the folder color for CPU Players to display the color of which team they're on instead of always showing green.
-Gave Meta Knight, Ganondorf, Roy, and Mewtwo proper stock icons depending on which color they use.
-The text 'Ready for the Next Battle' for CPU players was given a small tint depending on team color in Team Battle (gray-red for Red Team, gray-blue for Blue Team, and gray-green for Green Team.)
The first image displays a comparison of the No Contest Screen
The second image displays a comparison of the Results Screen (when someone wins)
This files goes to projectm/pf/stage/melee in your SD card
If there's anything that seem out of place, please let me know.






Place in pf, this will fix freezing in the victory results screen. Any other freezing in the results screen is caused by corrupted characters.
Just be careful not to override any custom victory portraits you may have already installed if you want to keep them.
Enjoy
(source image: http://boourns.dynu.net/pics/Smash_Bros__Logo_wallpaper_by_Kinan.jpg)
Just be careful not to override any custom victory portraits you may have already installed if you want to keep them.
Enjoy
(source image: http://boourns.dynu.net/pics/Smash_Bros__Logo_wallpaper_by_Kinan.jpg)



I thought that the "room to smash" result screen was a bit dull, so I modified it a bit! There's a lot of easter eggs within the stage.
The bed was also removed because nobody's going to be sleeping while playing smash, and I also moved the left chair and the table so that they no longer overlap the characters.
The "Ready for the next fight" was also changed to "press start already, jerk." For those with slow friends.
The bed was also removed because nobody's going to be sleeping while playing smash, and I also moved the left chair and the table so that they no longer overlap the characters.
The "Ready for the next fight" was also changed to "press start already, jerk." For those with slow friends.






Now 100% compatible with cBliss!!!
Who doesn't want a break after a tough combat?
This Results Screen was made using my The Place for a Break stage. It's one of the most detailed Results Screen as of yet!
If you like the stage you should check this one out. If you like this one, but still haven't played the stage, give it a try!
Who doesn't want a break after a tough combat?
This Results Screen was made using my The Place for a Break stage. It's one of the most detailed Results Screen as of yet!
If you like the stage you should check this one out. If you like this one, but still haven't played the stage, give it a try!





















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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010