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8 December 4th, 2021

Suzaku Night 3DS (REMIX based layout) by MyDudeman222 with credit to DSX8 and jaystring for og port, ProjectXBros for the nighttime version, REMIX Dev Team for layout I copied
[Stage - Vertex, Import - Final Destination]



Wii U Version lags my wii, and 3ds version didn't have a Night version with the layout from REMIX, so I made my own. KOF version based on REMIX layout coming soon.

4 December 3rd, 2021

Small Subcon (Mushroom Kingdom 2 Edit) by MyDudeman222 with credit to MarioDox and Smash 2 for the base stage
[Stage - Vertex, Import - Final Destination]



Mushroom Kingdom 2 got a lot smaller! All that's left is the middle platform. Pidget's staying in the background for this one.

9 December 3rd, 2021

Suzaku BattleField 3DS (1:1) by MyDudeman222 with credit to DSX8 and jaystring for og port, MarioDox for platform design I based my model off of
[Stage - Vertex, Import - Final Destination]



Wii U Version lags my wii, and 3ds version didn't have a 1:1 Battlefield version like MarioDox made, so I made my own. Night version and KOF version based on REMIX layout coming soon.

8 December 3rd, 2021

Fell Dragon Grima by Tatsuya with credit to Mewtwo2000 for the stage layout that I used
[Stage - Import - Yoshi's Island (Brawl)]



From the Fire Emblem Awakening game comes the Fell Dragon Grima as a stage! This stage should work with every other stage as you replace it with this one but just in case, replace yoshi's island with this. Make sure you read the READ ME txt. Any question about the stage, Dm me Tatsuya#8383

7 November 28th, 2021

Infiltration (Snake's Break The Targets!) by Wario358
[Stage - Import - Target Smash]



A Custom Break the targets stage for snake based on the opening level of Metal Gear Solid. Defeat all the soldiers to clear the stage! only intended for use with Project +. just drag all the folders into "pf".
Second image is a video preview of the stage.

16 November 27th, 2021

Windmill Isle Day Act 2 by GRAND AZEL
[Stage - Import - Green Hill Zone]



i know this is technically my first windmill isle stage... but it is based on windmill isle act 2 so i decided to name it as so

the stage goes over PM/P+ Green Hill Zone

13 November 24th, 2021

Tokyo Tower (Sailor Moon) by Nezha the Scout with credit to TawaHoda
[Stage - Import - 75m]



This stage works over 75M. Made this for the CBM Retro Contest in under 1 month!

Contains a Music Pack (click the second image) and Menu assets.

20 November 23rd, 2021

Dragon Road Night Act 1 by GRAND AZEL, Wario358
[Stage - Import - Jungle Japes]



water you waiting for?
Dragon Road Night now as a brawl stage, together with swimable water

the stage goes over P+ Jungle Japes

6 November 22nd, 2021

Castle Siege Last Form QOL by Wario358
[Stage - Import - Castle Siege]



This Mod Makes the Bg of the Last form of castle siege have a heatwave effect to better match the location of the stage, and add more detail to it. The image has a animated gif when you click on it.

8 November 22nd, 2021

Rayquaza Boss Area WIth True Water Distortion by Wario358
[Stage - Import - Final Destination]



This demonstrates new tech i found out a few days ago that allows you affect the level/chars in real time and allows for effects thought impossible before like water distortion found in sunshine/galaxy. Intended for P+. But can work for vanilla brawl. Just rename the file to STGFINAL.

15 November 17th, 2021

Rooftop Run Act 1 by GRAND AZEL
[Stage - Import - Green Hill Zone]



I have been doing so many sonic colours stages that i actually forgot that we got no PA announcements for this one so... welcome to Spagonia's country side?

Rooftop run now as a brawl stage, it goes over PM Green hill zone, enjoy...

17 November 16th, 2021

Ultimate Inspired Results Screen by Wario358
[Stage - Import - Results Screen]



This result screen is inspired by Ultimate's intro with the smash logo burning in the background, covered in flames. Made for use with P+ though it should work with Vanilla Brawl (Not tested though.)

12 November 11th, 2021

Sweet Mountain Act 2 by GRAND AZEL
[Stage - Import - Green Hill Zone]



Welcome to the Sweet Mountain. Insulin will be provided, at a marginal extra cost. And by marginal, we mean enormous. - Eggman

New Sweet Mountain stage, this one has a lot of platform, and quite a bit of space, I hope you all enjoy it... it's a sweet one

Stage goes over PM Green Hill Zone

13 November 24th, 2021

Jevil's Gem Improved by TOG with credit to Shy, Nezha the Scout and soopercool101 for being the creators of this scenario
[Stage - Import - Skyworld]



[UPDATED]

Hello! this is my first project as you could say

This is an enhancement to Jevil's Gem, which was created by Shy, Nezha the Scout and soopercool101, which its improvements and changes are:

- The Background of the Stage has another texture and it also rotates Just like in Deltarune!

- The main Platform no longer has those texture errors that were seen (At least in PMEX)

- The Spinner or Platform that rotates (I do not know exactly what it is called) rotates at the same speed as in Deltarune



As extra stage data, the background rotates faster as time passes up to a certain point and the loop repeats, and also the background texture is actually Giygas from Earthbound


Finally, I will leave some BRSTM files if you want to change the music (The name of the BRSTM files only has the name of the theme) which are:

- THE WORLD REVOLVING
- Rude Buster
- Chaos King
- Vs Susie
- Field of Hopes and Dreams (But with the sound source of Megalovania)
- BIG SHOT
- Attack of the Killer Queen
- Checker Dance
- Megalovania (Deltarune)


Well that would be all, I hope you enjoy it

15 November 8th, 2021

Asteroid Coaster Act 2 by GRAND AZEL
[Stage - Import - Green Hill Zone]



Welcome to the Asteroid Coaster. Now with 32% more asteroids! - Eggman

Asteroid Coaster gets a new stage with a new layout, I guess Eggman really mean it when he said that it has 32% more asteroids because the rails are all gone, so i guess it is only asteroid and no coaster, i suppose some of the asteroids hit the rails, as if this place wasn't dangerous enough

Stage goes over PM Green Hill Zone

16 November 8th, 2021

Cycling Dive to the Heart Omega (Ultimate) by Ebola16, nnebf
[Stage - Import - Skyworld]



See video. 7 stained glass models rotate around the stage.

13 November 6th, 2021

PM Starlight Carnival (PM Green Hill Zone Reskin) by GRAND AZEL
[Stage - Import - Green Hill Zone]



Attention guests! If there is anyone here who has experience with aerial space technology, specifically upper orbit theme park gravitational control system, please report to the main office immediately! Thank you. - Eggman

starlight carnival now with PM green hill zone stage layout
the stage goes over PM green hill zone (you don't say)

13 November 2nd, 2021

Terminal Velocity Act 2 by GRAND AZEL
[Stage - Import - Green Hill Zone]



There are no other in-game Eggman PA Announcements for Terminal Velocity :/

Terminal Velocity but.... huh, why does it look so purple, well if you would take a quick look right above, anyway this stage is not entirely recommended for Wii user, it should work decently well for 1v1s tho

Stage is over PM green Hill Zone

15 November 13th, 2021

SMB 1-1 Target Smash by Kapedani with credit to SMFan, RAWRzilla, Mewtwo2000, riazorMC
[Stage - Texture, Vertex, Import - Target Smash]



Something I whipped up for fun. First attempt at doing anything stage wise. Was motivated by exploring the possibilities of target smash (the mode) since it's been relatively overlooked.

Comes with SMB SFX for breaking targets (goombas). The layout is designed with many routes in mind, think you can find the optimal one and claim WR?

To install this as a character-specific Target Smash stage in Project+ for Mario:
- Replace FilePatchCode.asm, MyMusic.asm and StageFiles.asm in the Project+ source folder with the versions provided, then drag RSBE01.txt and BOOST.txt to GCTRM-Log.bat.
- Drag stageinfotarget to the pf/stage folder (the .params for Mario are Break_The_Targets_00_{level id}, the rest are for the other characters)
- Drag 074_Target_Mario_Lv3.sawnd to the pf/sfx folder
- Drag Break_The_Targets_Mario.tlst into the pf/sound/tracklist folder
- Drag STGTARGET_MARIO_Lv3_.PAC to the pf/stage/melee folder
- Drag st_tbreak_lv3.rel to the pf/module folder

To install this as a regular Target Smash stage:
Rename STGTARGET_MARIO_Lv3_.pac to STGTARGETLV3.pac and place it in the pf/stage/melee folder.

22 October 29th, 2021

Dive to the Heart Omega (Ultimate) Disney Restoration by MG64 with credit to NNBEF for Ultimate backport and 80constant for the textures
[Stage - Texture, Vertex, Import - Skyworld]



NNBEF made a backport of the Ultimate Dive to the Heart stage and 80constant made a stage mod that added the Disney stuff so i decided to backport those textures to the Brawl Stage. hope you like it
goes over skyworld by default
link will take you to GameBanana

10 October 25th, 2021

Stadium Stage (Joy Mech Fight) by nnebf
[Stage - Import - Skyworld]



Stadium Stage from Joy Mech Fight.
For P+.

16 October 25th, 2021

Mewtwo Siege by RexyPM with credit to Mewtwo2000
[Stage - Import - Pokemon Stadium 2]



Done out of boredom, plus we needed a legal alt for this stage.

Uses a PS2 module

21 October 25th, 2021

Old School Building (FIX) by Nezha the Scout with credit to Layell
[Stage - Import - Smashville]



A 1:1 Smashville Skin of UNDER NIGHT IN-BIRTH ExeLate[cl-r]'s Old School Building.

Uses st_village.rel (aka smashville)

v2 changelog:
Texture adjustments, bone count reduced, junk files removed, transparency fix.

> Tricount went from 32,260 to 19,192
> stage went from 3.10mb to 1.85mb

47 November 15th, 2021

Dive to the Heart (Ultimate) by nnebf with credit to 80constant
[Stage - Import - Skyworld]



Ported from ultimate.
For P+.
All forms are included.

9 October 18th, 2021

Icicle Mountain (Collision Material Fix) by RexyPM with credit to DSX8
[Stage - Import - Skyworld]



Been inactive due to my previous Discord getting hijacked, but I'm back with this. This is basically a thing that's been bothering me for quite a while, so I thought I might as well toss in some fixes: All the ice collisions were changed from Subspace Ice to Icy Snow, hence to why you've been hearing that goopy noise when walking on the ice in this stage, plus there was another collision that was set incorrectly, so I changed it to its proper material.

Hope you guys enjoy this!
Send a note to me if you wanna add my new Discord.

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