If you can read this, rejoice. Big things are on the way. |
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Back with a New custom stage and I have improved a lot at importing since the last stage that I uploaded here. The platform is ripped from Closers and it specifically is from a boss stage within the game. I thought the background that originally went with it though was kinda boring so I instead used the animated background from the subspace stage and swapped/edited most of the textures to give it a vibrant and dark feel to the stage. I will for sure be doing more Imports of Closers stages later. Perhaps Ill even post a pack of multiple stages too once I am at the point when I have completed a lot.






---This stage is over Battlefield---
A visual rework of Lunar Horizon's Battlefield Alt:
Lunar Battlefield.
Includes optimizations, now console compatible and alot of visual overhauls.
This does not include the Casual Alt., that will also be reworked, but it will take some time. Added 6 new songs to the stage as well, hope you enjoy!
These series of reworks are made for the future FD Earth counterpart Im making, and these changes came around to tie both thematically.
Down below you will also find an HD texture pack and resources if you wish to mod this stage further.
A visual rework of Lunar Horizon's Battlefield Alt:
Lunar Battlefield.
Includes optimizations, now console compatible and alot of visual overhauls.
This does not include the Casual Alt., that will also be reworked, but it will take some time. Added 6 new songs to the stage as well, hope you enjoy!
These series of reworks are made for the future FD Earth counterpart Im making, and these changes came around to tie both thematically.
Down below you will also find an HD texture pack and resources if you wish to mod this stage further.



Come inside its fun inside!
Heavily requested!
This stage is a reskin of SSE/ Doubles Distant Planet, a collaboration with @Sad_Potato!
It includes 19 Mickey Mouse Tracks (few Kindom Hearts, since alot of builds has a bunch already, variety is the spice of life and all that) and 3 custom SFX for you to choose from that changes the \"BOING!\" sound!
Heavily requested!
This stage is a reskin of SSE/ Doubles Distant Planet, a collaboration with @Sad_Potato!
It includes 19 Mickey Mouse Tracks (few Kindom Hearts, since alot of builds has a bunch already, variety is the spice of life and all that) and 3 custom SFX for you to choose from that changes the \"BOING!\" sound!



Drag and drop the following files on your project + build for easy replacement for STGTraining.
File placement goes on:
Sawnd: Project+\\pf\\sfx
Param: Project+\\pf\\stage\\stageinfo
Pac: Project+\\pf\\stage\\melee
Rel: Project+\\pf\\module
tlst: Project+\\pf\\sound\\tracklist
Lethal League Folder: Project+\\pf\\sound\\strm (move the whole folder here, not the individual files)
Credits:
Eon: Main Codes
fudgepop01: Alt Codes (AI will target and attack all items)
KingJigglypuff: SFX Setup
Steff: Music Conversions and Logo Textures
Potato: Noise Posing
SirGimmick: Glass Textures
Son1c2001: Footage
Team Reptile: Team Reptile
Joe-Bill: Noise Model https://www.models-resource.com/custom_edited/pizzatowercustoms/model/35260/
File placement goes on:
Sawnd: Project+\\pf\\sfx
Param: Project+\\pf\\stage\\stageinfo
Pac: Project+\\pf\\stage\\melee
Rel: Project+\\pf\\module
tlst: Project+\\pf\\sound\\tracklist
Lethal League Folder: Project+\\pf\\sound\\strm (move the whole folder here, not the individual files)
Credits:
Eon: Main Codes
fudgepop01: Alt Codes (AI will target and attack all items)
KingJigglypuff: SFX Setup
Steff: Music Conversions and Logo Textures
Potato: Noise Posing
SirGimmick: Glass Textures
Son1c2001: Footage
Team Reptile: Team Reptile
Joe-Bill: Noise Model https://www.models-resource.com/custom_edited/pizzatowercustoms/model/35260/


















In the far reaches of interdimensional space, Crazy Hand vibes in a decrepit old temple. Watch out for his deadly lasers!
Smash Terminus is an original stage using MarioDox's Laser FD as a base. The hazards have been reeled back a bit here, reduced to the lasers and the occasional stage tilting. The stage visuals are inspired by the ancient-looking but somewhat high-tech architecture of Battlefield and Final Destination from Smash 64.
More info is included in the README.
Smash Terminus is an original stage using MarioDox's Laser FD as a base. The hazards have been reeled back a bit here, reduced to the lasers and the occasional stage tilting. The stage visuals are inspired by the ancient-looking but somewhat high-tech architecture of Battlefield and Final Destination from Smash 64.
More info is included in the README.



EDIT: 29 JULY 23 - Version 1.05 - Code Optimization
[STAGE TYPE: GIMMICK CASUAL STAGE]
Torn Sky Arena is your beautiful Subspace Location with special walls.
These walls act like Fighting Game walls. Can't wall bounce. Can't tech. Can't wall jump. Can't stop projectiles or attacks neither. They just stop you from moving through.
As a fix for the very easy infinites you can do to with this gimmick (aka jab spam), a mechanic is put in place to allow teching after being cornered for a while.
You will glow blue and you'd be able to press your shield button to tech and get away from your nightmares.
Included is a template with 6 empty brres to port backgrounds into. Follow instructions in the file on how to edit the stage correctly.
Enjoy.
[STAGE TYPE: GIMMICK CASUAL STAGE]
Torn Sky Arena is your beautiful Subspace Location with special walls.
These walls act like Fighting Game walls. Can't wall bounce. Can't tech. Can't wall jump. Can't stop projectiles or attacks neither. They just stop you from moving through.
As a fix for the very easy infinites you can do to with this gimmick (aka jab spam), a mechanic is put in place to allow teching after being cornered for a while.
You will glow blue and you'd be able to press your shield button to tech and get away from your nightmares.
Included is a template with 6 empty brres to port backgrounds into. Follow instructions in the file on how to edit the stage correctly.
Enjoy.









Yippie my second stage is in! This is a texture mod of Grumble Volcano, and I made this because this I love this texture hack and it's even in my MKWii modpack Hyper Rosalina Kart Wii & Rosalina 2 Turbo.
Some songs were included and some of them are from Street Fighter, King of Fighters and one from Geometry Dash (ah yes, my favorite fighting game lol)
Goes over Brawl Yoshi's Island, using Final Destination module, but you can replace with another stage using a Final Destination module.
Some songs were included and some of them are from Street Fighter, King of Fighters and one from Geometry Dash (ah yes, my favorite fighting game lol)
Goes over Brawl Yoshi's Island, using Final Destination module, but you can replace with another stage using a Final Destination module.



I updated NNEBF's Spear Pillar Omega Form and included a Battlefield Form and added Legendary Pokémon Dialga, Palkia, Giratina, Cresselia, Darkrai and Arceus with their own color tints. Dialga, Palkia and Giratina come with their Altered Formes and Origin Formes. Dialga appears with a blue tint, Palkia appears with a pink tint, Giratina appears with a red tint, Cresselia appears with a default green tint, Darkrai appears with a pitch black tint and Arceus appears with a yellow tint.
Gamebanana: https://gamebanana.com/mods/452350
Gamebanana: https://gamebanana.com/mods/452350



there I go with another Kirby Returns to Dream Land stage, this one has pretty good performance, you probably wouldn't think so by looking at the visuals alone, either way, the sunset stages from Nutty Noon are finally here... this stage makes use of a custom module tho, so i hope you know how to set things up
no real gimmicks for this one, the module is just so the background looks right.
no real gimmicks for this one, the module is just so the background looks right.
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010