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UPDATE [July 1st 2021]: Added module for no camera zoom-out when transitioning.
Morphing Orpheon is a special Frigate Orpheon stuck on the second phase, as time passes by, the floor will raise and lower, with lights allerting the change.
Use the module included, it's necessary. Also make it use the Frigate Orpheon soundbank, in the Param or codes.
Enjoy.
Morphing Orpheon is a special Frigate Orpheon stuck on the second phase, as time passes by, the floor will raise and lower, with lights allerting the change.
Use the module included, it's necessary. Also make it use the Frigate Orpheon soundbank, in the Param or codes.
Enjoy.



This is Hazardless Frigate Orpheon made by DukeItOut and soopercool101 with some alterations:
- The right platform no longer moves up and down.
- The left ledge has been edited to remove the tiny ceiling.
- Spawn points of players 2-4 are more spread out.
This version of the stage does not flip and only uses the base stage similar to that in Ultimate when hazards are off. Other stage events like power outages and Parasite Queen movement are still present. Also comes with the module that must be used for the stage to work.
- The right platform no longer moves up and down.
- The left ledge has been edited to remove the tiny ceiling.
- Spawn points of players 2-4 are more spread out.
This version of the stage does not flip and only uses the base stage similar to that in Ultimate when hazards are off. Other stage events like power outages and Parasite Queen movement are still present. Also comes with the module that must be used for the stage to work.






A version of Frigate Orpheon that does not flip, similar to when Frigate Orpheon is played in Ultimate when hazards are off.
Includes both Brawl and PM versions of the base stage and the second platform arrangement when normally upside-down, as well as a necessary, modified module that must be used with the stage to prevent problems that the normal Frigate Orpheon module will cause for this setup! Despite not flipping, warning lights, power outages and Parasite Queen movement still occur, keeping the stages aesthetically varied over the span of a match.
Includes both Brawl and PM versions of the base stage and the second platform arrangement when normally upside-down, as well as a necessary, modified module that must be used with the stage to prevent problems that the normal Frigate Orpheon module will cause for this setup! Despite not flipping, warning lights, power outages and Parasite Queen movement still occur, keeping the stages aesthetically varied over the span of a match.






Omega Pyrosphere and Ultimate Pyrosphere ver2
Update 1.- The stage is wifi Safe now(Final Destination), Nightmare model is optimized and there are new SSS images.
Include 3 versions. The omega stage, another with Ridley, and the last with Nightmare
The light system, textures and shadows has been improved. I added metal reflection to the platforms and background.
Is completly compatible with the Wii. No more problems with textures, materials and lights. The lag has reduced in all versions.
Ultimate Pyrosphere ver2 (with platforms):
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208425
My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011
Enjoy
Credit to ALM5252, Gravity, Ridley, Victory Badguy, Albafika; DSX8 and Bagan for the textures and models.
Update 1.- The stage is wifi Safe now(Final Destination), Nightmare model is optimized and there are new SSS images.
Include 3 versions. The omega stage, another with Ridley, and the last with Nightmare
The light system, textures and shadows has been improved. I added metal reflection to the platforms and background.
Is completly compatible with the Wii. No more problems with textures, materials and lights. The lag has reduced in all versions.
Ultimate Pyrosphere ver2 (with platforms):
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208425
My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011
Enjoy
Credit to ALM5252, Gravity, Ridley, Victory Badguy, Albafika; DSX8 and Bagan for the textures and models.



Ultimate Pyrosphere (ver2)
I have changed the lighting system to make it more realistic and dramatic, I also have restored the shadows of the characters. I have created animations for the stream of lava and for the sparks and heat, that are more intense.
Moreover, the points of light in platforms, in main platform and in background have been animated. Finally
I have modified the Ridley and the Nightmare animation. Now they move around the stage threatening... You can't hide from them!! Hahaha.
Omega Pyrosphere (without platforms)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209310
My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011
Credit to ALM5252, Gravity, Ridley, Victory Badguy, Albafika and Bagan for the original Pyrosphere.
Enjoy
I have changed the lighting system to make it more realistic and dramatic, I also have restored the shadows of the characters. I have created animations for the stream of lava and for the sparks and heat, that are more intense.
Moreover, the points of light in platforms, in main platform and in background have been animated. Finally
I have modified the Ridley and the Nightmare animation. Now they move around the stage threatening... You can't hide from them!! Hahaha.
Omega Pyrosphere (without platforms)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209310
My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011
Credit to ALM5252, Gravity, Ridley, Victory Badguy, Albafika and Bagan for the original Pyrosphere.
Enjoy



EDIT: Homuhomu78 corrected some things I forgot
is over Final Destination but added a port over Frigate orpheon because reasons
special thanks to Calypso who resized the textures
how to download from devianart
http://i.imgur.com/VzCfHAb.png
is over Final Destination but added a port over Frigate orpheon because reasons
special thanks to Calypso who resized the textures
how to download from devianart
http://i.imgur.com/VzCfHAb.png




Back and less annoying than ever! Brinstar Depths returns from melee with a lot of changes:
Kraid no longer spins the stage around.
Main stage and side platforms now have grabbable ledges.
All vertical walls are jumpable.
Blue thingys on top of the stage were moved, one out of the way and the other to make the stage more flat at the end.
Camera refocused on center stage.
Death and camera boundaries are now fixed so you don't practically die on screen like in melee.
Collisions completely redone from scratch with over 180% accuracy of the original stage.
Hope you guys enjoy! Credit to the guys who got the beta stage from melee, without them, I couldn't have made this!
Kraid no longer spins the stage around.
Main stage and side platforms now have grabbable ledges.
All vertical walls are jumpable.
Blue thingys on top of the stage were moved, one out of the way and the other to make the stage more flat at the end.
Camera refocused on center stage.
Death and camera boundaries are now fixed so you don't practically die on screen like in melee.
Collisions completely redone from scratch with over 180% accuracy of the original stage.
Hope you guys enjoy! Credit to the guys who got the beta stage from melee, without them, I couldn't have made this!



When blackout, the background looks so beautiful. My GOD, this stage was so complicated to make T_T'
-Wifi-Safe
-Works with Pokemon Trainer (even tested with 4 of them).
Turns out if you have the parasite queen removed from the background, it causes pokemon trainer to glitch. That is why I didn't remove it and just kept it as it is. Enjoy =D!
-Wifi-Safe
-Works with Pokemon Trainer (even tested with 4 of them).
Turns out if you have the parasite queen removed from the background, it causes pokemon trainer to glitch. That is why I didn't remove it and just kept it as it is. Enjoy =D!



Here is another HD retexture for an old 64 stage. This one came out really nice and I created two custom bstrm's to fit it perfect. Goes over Frigate Orpheon or any other stage by using this website
http://www.lakora.us/rel/
http://www.lakora.us/rel/



This is for those who like the unique qualities of Orpheon but want fairer gameplay. Gone are the platforms that pop out from the sides during the second phase. One can grab the platform that moves up and down during the first phase, and this platform is also solid, therefore making it a natural extension of the stage itself. The corner on the lower right has a tiny wall collision so as to prevent minor contact with the platform completely halting one's recovery.
The stage will still flip. Simply stand on the centre of the stage and jump to minimize the centrifugal force.
Pic 1: the grabbable ledge courtesy of Evilagram
Pic 2: Lucas rebounds off of the right platform's ceiling collision
Pic 3: No pop out platforms will appear
The stage will still flip. Simply stand on the centre of the stage and jump to minimize the centrifugal force.
Pic 1: the grabbable ledge courtesy of Evilagram
Pic 2: Lucas rebounds off of the right platform's ceiling collision
Pic 3: No pop out platforms will appear



Stage Requested by "AxcelTheBrawler" and "Generically Epic"
video here:http://www.youtube.com/watch?v=fl2qGLhzFFc&list=UUN5W0xvulo_rYwkiPkzffEw&index=1&feature=plcp
-stage has been re-sized
-No moving platforms
-Both sides have grab-able ledges
-The stage doesn't flip over
-Fixed death boundarys
-Fixed lighting
& be sure to check out my thread! :)
http://forums.kc-mm.com/index.php?topic=77623.msg1365543#msg1365543
video here:http://www.youtube.com/watch?v=fl2qGLhzFFc&list=UUN5W0xvulo_rYwkiPkzffEw&index=1&feature=plcp
-stage has been re-sized
-No moving platforms
-Both sides have grab-able ledges
-The stage doesn't flip over
-Fixed death boundarys
-Fixed lighting
& be sure to check out my thread! :)
http://forums.kc-mm.com/index.php?topic=77623.msg1365543#msg1365543



Stage Requested by "AxcelTheBrawler" and "Generically Epic"
video here:http://www.youtube.com/watch?v=JbSal3zdhEQ&feature=youtu.be
& be sure to check out my thread! :)
http://forums.kc-mm.com/index.php?topic=77623.msg1365543#msg1365543
-stage has been re-sized
-No moving platforms
-Both sides have grab-able ledges
-The stage doesn't flip over
-Fixed death boundarys
-Fixed lighting
video here:http://www.youtube.com/watch?v=JbSal3zdhEQ&feature=youtu.be
& be sure to check out my thread! :)
http://forums.kc-mm.com/index.php?topic=77623.msg1365543#msg1365543
-stage has been re-sized
-No moving platforms
-Both sides have grab-able ledges
-The stage doesn't flip over
-Fixed death boundarys
-Fixed lighting




A balanced sonic based stage for competitive brawls.
video here:http://www.youtube.com/watch?v=xVgPDbmj4X4&feature=youtu.be
& be sure to check out my thread! :)
http://forums.kc-mm.com/index.php?topic=77623.msg1365543#msg1365543
video here:http://www.youtube.com/watch?v=xVgPDbmj4X4&feature=youtu.be
& be sure to check out my thread! :)
http://forums.kc-mm.com/index.php?topic=77623.msg1365543#msg1365543









A really cool background swap in my opinion.
Once again, created for Brawl World : http://forums.kc-mm.com/index.php?topic=40257.0
Original Frigate Orpheon texture by Chicken Chaser : http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5580
Once again, created for Brawl World : http://forums.kc-mm.com/index.php?topic=40257.0
Original Frigate Orpheon texture by Chicken Chaser : http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5580



*WIFI SAFE*
UNDER DEVELOPMENT STAGES
A joke made by H4ze now made into a stage hack. Bug, Zan and 1-Up presents Frozen Orphans!
Graphical glitches are present, but we'll fix them if we can. At least it's playable.
- Imported and Animated Snow (By Bug and Zan)
- Working and Non-desyncing BG Swap (By Zan)
- Imported and Animated...Floating Orphans (By Bug)
- Textured Orphans (By 1UP)
Enjoy this unfinished pretty awesome joke, but wifi safe bg swapish stage.
UNDER DEVELOPMENT STAGES
A joke made by H4ze now made into a stage hack. Bug, Zan and 1-Up presents Frozen Orphans!
Graphical glitches are present, but we'll fix them if we can. At least it's playable.
- Imported and Animated Snow (By Bug and Zan)
- Working and Non-desyncing BG Swap (By Zan)
- Imported and Animated...Floating Orphans (By Bug)
- Textured Orphans (By 1UP)
Enjoy this unfinished pretty awesome joke, but wifi safe bg swapish stage.



This is a .obj import!
i bring you Version 1 of Orphan's Cradle, which is a stage in Final Fantasy 13, but also in Dissidia 012!! this is the 2nd released Dissidia 012 stage, and i do plan on making more in the future! =p
Comes with SSS Icons, 3 brstm files, 3 stage files, and 2 .rel files. Since i looooved FF13, i made this part of the game into a playable stage with a bit of a twist by me!! Also, at the begining of the stage, you can see that the spawn point needs to be fixed. i already went ahead and fixed it for the release!
i bring you Version 1 of Orphan's Cradle, which is a stage in Final Fantasy 13, but also in Dissidia 012!! this is the 2nd released Dissidia 012 stage, and i do plan on making more in the future! =p
Comes with SSS Icons, 3 brstm files, 3 stage files, and 2 .rel files. Since i looooved FF13, i made this part of the game into a playable stage with a bit of a twist by me!! Also, at the begining of the stage, you can see that the spawn point needs to be fixed. i already went ahead and fixed it for the release!



Download finally fixed!
http://infinitesmashteam.com/
Rapture the corrupted underwater city from Bioshock, the stage is designed to look like the pod Jack entered the city in with Rapture as the background.
Goes over Final Destination, comes with a rel to go over Frigate Orpheon.
Credit to tjmsrubegoldberg for his Subspace Safety Capsule Stage which i used as a base.
http://infinitesmashteam.com/
Rapture the corrupted underwater city from Bioshock, the stage is designed to look like the pod Jack entered the city in with Rapture as the background.
Goes over Final Destination, comes with a rel to go over Frigate Orpheon.
Credit to tjmsrubegoldberg for his Subspace Safety Capsule Stage which i used as a base.



Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010