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10 July 20th, 2023

Delfino's Secret (P+ Luigi's Mansion 1:1) by mawwwk with credit to DukeItOut, Ryztiq, PMDT for the Delfino's Secret stage
[Stage - Texture - Luigi's Mansion]



A new take on a PM classic! A 1:1 reskin of P+ 2.4.2 Luigi's Mansion
A certain background element moves in-sync with the platform movement cycle... Can you find what it is?

Uses st_final.rel

Credit to DukeItOut, Ryztiq, PMDT for the original Delfino's Secret stage

26 November 18th, 2022

Twilight House (P+ SSZ 1:1) by Electropolitan with credit to MarioDox, PMDT
[Stage - Import - Luigi's Mansion]



As featured in T+ 1.0. A simple stage, but the colors are so damn nice, so aesthetically pleasing. This stage does a full rotation cycle every 2 mins.

This stage is up to date with P+ 2.3.1. Uses a Skyworld rel.

23 November 18th, 2022

Luigi's Mansion DS (P+ DS 1:1) by Electropolitan with credit to PMDT, P+ Team
[Stage - Import - Luigi's Mansion]



As featured in T+ 1.0.

This stage is up to date with P+ 2.3.1. Uses a FD rel.

127 November 1st, 2020

Boo's Haunted House by MarioDox
[Stage - Import - Luigi's Mansion]



Happy Halloween!

Boo decided to give you a smashing party, they will join the fight every once in a while, fly around and send flying anybody standing by! Boo has an aura, this aura deals a lot of damage, be sure to avoid it!

This hazard is really really wonky. It's got a lot of bugs and I'm sorry that I had to release it like this. But it's halloween and I don't really feel like releasing halloween stuff in november.

Uses a custom edited Green Greens rel. Change it with brawlcrate or use the ones included.

For sfx and possible gfx, you need to use Luigi's Mansion's banks (0x35 GFX, 0x4E SFX)

Known Bugs:
Boo can teleport randomly at times.
Boo can sometimes decide to despawn for no reason.
Boo can stop knockback if launcher player is hit by aura (brawl bug, don't blame me)
With a lot of items spawned, boo will spawn sideways.
Boo can sometimes despawn on hit sometimes. Not intended.
Despawn may not play animation.
Wario, Kirby and King Dedede's neutral specials will teleport Boo but not eat it (not eating intended, teleportation not, limitation)

Enjoy.

70 April 22nd, 2020

King Boo's Castle Siege [P+ 2.11] by Electropolitan with credit to P+ Team, Nezha the Scout, soopercool101, Cahalan, senjen
[Stage - Vertex, Import - Luigi's Mansion]



Uses a Palutena / Skyworld rel. Intended for P+. Should work in other builds.

122 October 19th, 2019

Moonlight Hill by Electropolitan with credit to geksz, DSX8, Edwguard Flows, MarioDox, soopercool101, PMBR, LlamaJuice, Mewtwo2000, Ryztiq, Wario358
[Stage - Import, 2D - Luigi's Mansion]



I was going through some old Smash 4 mods and stumbled upon this beauty by geksz. I was wondering how he did, it and after going through the files, I realized I could do the same. Sadly I couldn't get fog working, but the lighting is pretty rad! Comes with 3 versions, 3 songs and UI. Even a 1:1 for P+'s PMBR's Metal Cavern. Uses Skyworld base.

118 May 20th, 2019

MKDD Luigi's Mansion Revamp by MarioDox with credit to Leon Exodio, Mewtwo2000
[Stage - Texture, Vertex, Import - Luigi's Mansion]



MKDD's Luigi's Mansion gets rebuilt!

Get spooked around when playing on this updated version of MKDD's Luigi's Mansion, it has less stuff popping out of nowhere, larger walls for better gameplay, fake-out holes with grates to replace the missing entrances, better camera, collisions and everything else!

Original stage by Leon Exodio & Mewtwo2000
(http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29039)

Uses a FD module.

Enjoy.

192 March 30th, 2018

Spookyland v.2 by MarioDox
[Stage - Vertex, Import - Luigi's Mansion]



Spookyland got spookier!
This time now got smaller platforms, better collisions and two pillars!
The pillars can't be broken though.

Goes over FD but has a rel for Luigi's Mansion.

Has PM Camera and Cosmetics.
Enjoy.

115 October 29th, 2017

Osohe Castle (Mother 3) by SirFiremanBob
[Stage - Vertex - Luigi's Mansion]



Osohe Castle from Mother 3. This stage took months to make. It has a 5 minute animation loop of characters from Mother 3 appearing in different parts of the castle.
More preview images here: https://imgur.com/a/ytNZ6

594 January 14th, 2017

Dracula's Castle - Castlevania Judgment by Edwguard Flows
[Stage - Import - Luigi's Mansion]



Another stage import from Castlevania Judgment, Dimensional Rift.

I like the PM Dracula's Castle very much so I decided to import the original stage with all background elements intact (clouds, moon, blackholes, balustrade...).

The main platform has the original material with some modification, now is more dirty and old. For the platforms I created an new material that match with the rest of the stage.

It has the original colisions, camera and parametres.

Subscribe to my Channel: https://www.youtube.com/channel/UCIwtb1sopQlVfoUaH2gFPaA

Enjoy

63 January 14th, 2017

Sarasaland Oasis by Tyshy
[Stage - Texture, Vertex - Luigi's Mansion]



A Daisy Stage I Created for SSSFC

438 November 20th, 2016

Luigi's Mansion Omega (Brawl version) by Unit
[Stage - Import - Luigi's Mansion]



A simple balanced version of Luigi's Mansion in Omega form with the Mansion appearing as a background object. In this one, the mansion has it's actual appearance and not in its stage form as it appears in Brawl. The mansion has also been resized to appear like how it's meant to be.
It uses Final Destination's .rel as a base and goes over Luigi's Mansion.

Whats Included:
Stage
.rel file
BRSTMS
SSS, Icons and such for Regular Brawl, Project M, and Mods with Stage Roster Expansion applied on to them,

284 November 16th, 2016

Abbey Ruins - Castlevania Judgment by Edwguard Flows
[Stage - Vertex, Import - Luigi's Mansion]



Creepy import from Castlevania Judgment.

I did some modifications over "Abbey Ruins". The floating main platform it's a custom object, I increased the resolution of textures (stones, moon, water,...) and comes with specular efects.

I'm working on a Omega and platformer version too so... be patient :P

The background song is remix using Bloody Tears from "Symphony of the Night" and "Judgment"

Marth Belmont is a custom skin I made, using the Jaystring model.

Belmont Marth: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213293

Subscribe to my Channel: https://www.youtube.com/channel/UCIwtb1sopQlVfoUaH2gFPaA

Enjoy

71 June 28th, 2016

Dive to the Peach V1 by Dakū Reinbõ with credit to LazyRed Sandfall PMDT, Mewtwo2000, Robz
[Stage - Texture - Luigi's Mansion]



Image for the menu are comming in V1.1

290 November 24th, 2015

Shieldstun Training Room by soopercool101 with credit to PMDT
[Stage - Texture, Vertex, Import - Luigi's Mansion]



A variation of Training Room with an unbreakable Luigi's Mansion pillar, to practice L-cancelling with shieldstun, as requested by /u/Krumpberry.

Goes over Luigi's Mansion by default, but includes an rel to use over Online Training Room. Everything excluding the pillar (collisions, camera, lighting, etc.) are the same as they are in the original P:M 3.6 Training Room.

815 November 25th, 2015

-Special Halloween- Luigi's Mansion Omega by Edwguard Flows
[Stage - Texture, Import - Luigi's Mansion]



Update 2.- A revamp of the stage with originals colors nodes, lights and shadows.

Update 1.- It include the SSS and the .rel for play in the Mansion stage (STGMANSION.pac)

Creepy import from smash for Wii U. Do you want be frightened?

He he he

It goes in STGFINAL by default (Wifi Safe)

My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011

Enjoy

191 August 24th, 2015

Sarasalands by Tyshy with credit to HeartlessSeph
[Stage - Texture, Vertex, Import - Luigi's Mansion]



originally over final destination
Daisy's kingdom is final here

460 August 29th, 2015

Pyrosphere by Edwguard Flows with credit to ALM5252, Gravity, Ridley, Victory Badguy and Albafika
[Stage - Texture, Import - Luigi's Mansion]



At last. The original stage import & created by ALM5252, Gravity, Ridley, Victory Badguy and Albafika with a better treatement of the ligths. Especial mention to Bagan for the Ridley's model and his animation

In the Zip, there are 3 pacs with 2 modules for Zebes and Norfair

My Thread: http://forums.kc-mm.com/index.php?topic=73596.0

Enjoy

99 March 25th, 2015

BowserVania 3.5 (HD Lagless Version) by LunaMaria, Mewtwo2000, LegacyWolf, Nezha B. Rose with credit to Robz, PMBR
[Stage - Texture - Luigi's Mansion]



Just edit

SSS icons incluided

1271 March 25th, 2015

Toy Time Galaxy v1.5 by Nezha B. Rose, Taiko, iwantgames with credit to LegacyWolf, Peardian, SpaceCats, ThatStruggleThough, PMBR for camera and KTH for the prevous version's vid.
[Stage - Import - Luigi's Mansion]



Updated: 1-31-15 Added shadows. Skip to 10:20 for vid.


Choo-choo! v1.5!

Previous version also included.

Inludes:
-BRSTM Pack Folder
-TWO fully animated Trains
-Potraits for both PM and Brawl

Talk to me: http://smashboards.com/threads/scouts-vault-fixing-glitches.349961/

Yeah, I um... "borrowed" the thumbnail...

427 November 6th, 2014

Pyrosphere/Geothermal Power Plant updated [Project M 3.0+ Compatible] by R̢i҉̴̛͜d̷̕҉̴l̨̧͠͡e͘͜͠y̴̶͡͠͞, Ambipom, Gamma Ridley with credit to Victory Badguy and Albafika
[Stage - Texture, Vertex, Import - Luigi's Mansion]



Thanks to Arko for preview video.
Updated version of the Pyrosphere by ALM5252 and Gravity. It includes Other M Ridley instead of Brawl Ridley used in original stage and this pack Nightmare alt version of the stage shown on one of the screenshots (it is a purely aesthetic/visual change since neither Ridley nor Nightmare are stage hazards). No video preview for now, but it will be uploaded soon, so, have screenshots only for now.

The Pack comes with 10 different versions to use:
- Moving Platforms
- Moving Platforms Alt (Bigger Platforms, Different Animation)
- Static Platforms
- Static Platforms Alt (Bigger Platforms, Different Layout)
- No Platforms
- All of those listed above with Nightmare instead of Ridley

Doesn't comes with the SSS Stuff. Should work with regular Brawl, etc.

504 October 21st, 2014

RWBY - Dive To The Heart by LazyRed with credit to Sandfall
[Stage - Texture, Vertex, Import - Luigi's Mansion]



Hello! I'm Back! But I'm still College now.. YAY!!? But I saw the report of stage.. I don't think I'm gonna fixed it. Why? again I'm still at College and I'm been busy of studying and Homework. So I won't have any time. Until Next year. In the Mean time. I posing a Stage of RWBY!!! >///< I Love the Show! also I was looking up a picture of RWBY and I saw a Dive To The Heart of Version RWBY!? I Love IT!

So I decided to make a import the picture into Dive To The Heart made by Sandfall. Also Credit to the Art Work on Deviantart. Xaldrix. http://xaldrix.deviantart.com/art/RWBY-Dive-To-The-Heart-Ruby-428717725

That's all for today! I have to Go now and Leave. Sorry guys. College Life!...

448 June 7th, 2014

Starry Hill by bleachmagic with credit to Mewtwo2000
[Stage - Import - Luigi's Mansion]



Well here is my second stage Starry Hill from 100 Acre Woods this stage has an animated sky, correct sounds for when the characters run across the grass and bridge, animated stream with a accurate reflection of the stage, and appropriate lighting and fog effects.

Credit goes to Mewtwo2000 for helping get the lighting, shadows, and river animation working properly.

P.s sorry about the low quality images my Wii isn't hooked up right now the stage looks a lot better in game, take a look and enjoy.

P.s.s the stage also includes a rel so it can work over New Pork city

2455 January 29th, 2015

Dive to the Heart [Project M 3.02 WiFi Safe] by Sandfall with credit to The PMDT, Mewtwo2000, Robz
[Stage - Texture, Vertex, Import - Luigi's Mansion]



Album:
http://imgur.com/a/yV4h3#0

Since there weren’t any competitively viable Kingdom Hearts Stages on the Vault, I decided to make my own! I now present to you every single Dive to the Heart from the Kingdom Hearts games (yes, ALL of them), plus two fan-made ones!

This stage is a skin for Dracula’s Caste and is WiFi safe for Project M 3.02!

There are 15 different versions of this stage (one for each “Dive”. Each one has a “Standard” and a “Wifi Safe” Version (30 .pac files total).

The only difference between the two versions is that the standard version has some minor collision adjustments (since, you know, Dracula’s Castle isn’t perfectly flat). It isn’t really noticeable during gameplay, but it was bugging me, so I fixed them for the standard version.


Recommended BRSTMs:
http://www.brawlcustommusic.com/11898
http://www.brawlcustommusic.com/21378


Additional Credits:

The platform textures were made by me. This stage used Mewtwo2000's Version of Dracula's Castle as a base. All further edits were done by me (Model import, lighting adjustments, etc.)

All other textures (save for the fan made ones) are from Super Smash Bros Brawl and the Kingdom Hearts Series (Nintendo and Square-Enix, respectively). I did, however, make minor edits to the majority of them.

Some textures were ripped from Kingdom Hearts II by me, others were found on the KH wiki and such

The models for the stations are from the Models Resource, the other models used in this stage are from Project M

All of the Stages except for the Vanitas one use the same model This is due to the textures of the Vanitas one being applied differently.

The Roxas texture is by FeraNelia of Deviantart:
http://feranelia.deviantart.com/art/Roxas-Awakening-187070829

The Elsa texture is by animefancy-mmd of Deviantart:
http://animefancy-mmd.deviantart.com/art/MMD-Stage-DL-Frozen-Elsa-s-Station-of-Awakening-440060771

445 January 30th, 2015

Castlevania- Bell Tower by Nezha B. Rose with credit to LenSho, Robz and the PMBR
[Stage - Import - Luigi's Mansion]



Updated!

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