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887 February 18th, 2012

[2/17/12 : UPDATED] Latias's & Latios's Shrine by Ch33bDragonite
[Stage - Texture, Vertex - Final Destination]



[Version 5.0: 2/18/12]
• Does not desynch in Wi-Fi, again
• Shortened the grass and flower textures on front of the stage so you can see the items on the ground better
• Renewed and added additional textures
• Added a diamond shaped grid that expands and minimizes behind the windmill
• More colourful to represent the Eon Pokémon
_______________________

[Version 4.0: 10/01/10]
• Does not desynch in Wi-Fi
• Textures are now renewed and made naturally better 2D models such as the vines in the water; however textures in general are at bad quality due to indexation for lower file size, and they are less sharper
• The stage takes place in the afternoon since Skyworld's Scene Data makes it orange; and the scene is now generally cloudy
• The skies on the bottom of the stage features trees that are covered by the abundance of clouds
• Removed the temple grounds on the left part of the stage; it replaces it with a cruise that animates in an up and down motion
• Added a floating cloudy mansion on the right of the stage
• The light that surrounds the Soul Dew animates in a circular motion
• Added pillars to represent the stage as a shrine; and also a dead tree on the left part with two reefs on it
• The crystal under stage animation is fixed

[Minor Problems]
• One original model is stuck above the stage itself from the temple grounds removal and will be blocked by a certain model next version
______________________

[Version 3.0: 9/11/10]
• Tested it in Wi-Fi again and it does not desynch
• Slightly darker stage; improved lighting & shading
• Unsharpened and renewed textures; less jagged textures
• Animations ARE ALL FIXED; the swing does not make a blink anymore
• Replaced the heart with a Soul Dew; not animated anymore
• Added a broken Eldin bridge on parts of the sky grounds
• Added nature throughout the texture, while some of them are animated in a shaky mood
________________________

[Version 2.0: 8/26/10]
• Tested it and does not desynch
• The animated windmill on the back of the stage is added so it could act like it's holding the stage; however it does not move the stage
• There's also a heart container that also animates which represents Latias & Latios. It will most likely be a Soul Dew next update if I could find some model that is round and is by itself
• There's a random lantern hanging in front of the shrine for light
• The swing from New Pork is next to the shrine and it is animated
• Textures are updated and sharpened, and the stage's generally a bit darker

[Known Problems]
There's some animation problems with part of the last frame on the windmill and the last frame on the swing.
_________________________

[Version 1.0: 8/14/10]
My first stage model hack and I like it for my very first try! I will edit this some other time to add more models into it, and edit the textures because they're seemingly dull and we've already seen Skyworld's textures.

This was originally a request and it was pretty easy for my first try, except renaming the texture names, which is tedious. I also tested this in Wi-Fi and it does not desynch. There are two versions of this texture, one with the Lati@s statue and one without it.

This was originally going to be Altomare, but seeing it looked like a shrine of some sort, I named it Latias's and Latios's shrine. I could make Altomare some day if I try to import one of Delfino's moving background, but it might be difficult for me, but I'll try.

Basically I edited the Skyworld background textures a little bit and sharpened it to make it clearer, and a bit darker. Nonetheless, it's plainly done, but it'll be edited again soon.

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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

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