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1230 April 21st, 2014

Gray Fox Bronze Version by Eternal Yoshi
[Character - Texture, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]



BE SURE TO READ THE README BEFORE ASKING/REPORTING THINGS PLEASE.

This is the newest version of Gray Fox, which is the Bronze version. What I mean is that this is the third to last revision I will make for him, with Gold being the Final. This update has a bunch of new animations and new moves inspired by Raiden's Playstation All Stars Moveset. I also upgraded his Brawl model and textures to be of better quality while staying in draw count and memory limits to ensure smooth gameplay.

Changelist:
New Model
Upgraded textures
New Jab Combo(Only available when using BrawlEx)
New Ftilt1, Ftilt2, Dash Attack, DSmash, Nair, Fair, Bair, Dair, Dthrow, Bthrow, UThrow,
Neutral B, Up B & Final Smash
Has a proper Final Smash now: Blade Mode
Reanimated Utaunt, Grab, Dash Grab, Turn Grab, Grab Pummel, Grab Break, Dair Landing,
SpecialFall actions, & LandingFallSpecial
Gravity slightly higher
Ground Friction is higher; Gray Fox doesn't slide as much
Holding B when ending Side B will no longer cause him to rise
Sword trail perfected and follows sword properly
Overall hitboxes are more polished and better placed
Shield is a little smaller
Has a true Wall Jump(Only when using BrawlEx)

Gray Fox's New Neutral B is a Dive Kick.
It has lots of startup, but it's strong and sends victims at a very horizontal angle. Keep in mind that the hitboxes
are at his leg and not the blade itself.

Gray Fox's new Up B will have him do a rising slash and then an Aerial Upward Sweep.
While it doesn't go as high or as far as the old Up B, the move is more powerful and reliable and has superior
hitbox coverage with better reach and better linking hitboxes.

Gray Fox will only unleash blade mode to those who get caught in his force field, so make sure you connect with
the force field or Blade Mode will end prematurely and you'll waste the Smash Ball.

FAQ
Q:Why didn't you use the Metal Gear Rising: Revengance model?
A:Because it is far too high poly for Brawl to handle.
Also the textures are huge and combined together will likely exceed memory limits.
Even with the new Brawlbox importer, the Rising model has way too many facepoints and will lag super hard,
so instead I chose to upgrade the Assist trophy model while keeping it within memory limits and ensuring
that matches that have Gray Fox will remain smooth.

Cosmetics haven't been updated because the model is subject to change.

The included module is programmed to make Gray Fox work over slot 46 for BrawlEx. You need a hex editor to change this,
which you should know how to use if you are using BrawlEx.

Please don't put reupload this moveset or use it's assets (including animations) on Brawlvault without my permission.

I'm surprised this fit in the description.

from:

Some things to remember before reporting:
  • Please read the rules regarding Brawl Vault and reporting.
  • The following are examples of things that should be reported:
    • Broken downloads
    • Broken previews
    • Credit issues (e.g. using someone else's work without credit)
    • Usability issues (e.g. doesn't work).
  • Censored nudity does not need to be reported.
  • Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
  • Please do not report an already reported issue. The list of current reports on this hack is below.
Please enter your report here.

Past Reports:





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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

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