834 July 10th, 2014
PM Summit by Syvkal, Gamma Ridley with credit to Sandfall for testing and Mewtwo2000 for fixing a graphical bug[Stage - Texture, Vertex - Summit]
My attempt at balancing Summit while still keeping some of its unique features.
On one side of the stage is a platform that drops if you remain standing on it for too long and on the other is a block of ice that you can break. Together these make for some interesting edge-guarding tactics!
All other Summit related hazards removed.
And finally, a big thanks to Gravity for reshaping the Summit mountain model =]
:Updates:
[11/7/14] Hopefully final minor update. Fixed the off-screen visibility of the clouds
[29/6/14] Another minor update to fix a bug where the mountain was shaking after winning a match
[28/6/14] Just a minor update to reduce file size and also to fix item spawning
On one side of the stage is a platform that drops if you remain standing on it for too long and on the other is a block of ice that you can break. Together these make for some interesting edge-guarding tactics!
All other Summit related hazards removed.
And finally, a big thanks to Gravity for reshaping the Summit mountain model =]
:Updates:
[11/7/14] Hopefully final minor update. Fixed the off-screen visibility of the clouds
[29/6/14] Another minor update to fix a bug where the mountain was shaking after winning a match
[28/6/14] Just a minor update to reduce file size and also to fix item spawning
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
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