699 February 13th, 2017
Ganon's Tower by Nezha B. Rose, DSX8, LegacyWolf with credit to NotZac, RARWRzilla22, Cynapse and Kurukato, Modding Workshop, Smash3c, Smash3, Brawl Vault Vigilantes and KCMM's Discord, brstms: fireluigi12, genandnic, GalaxyManX9, Muggshotter[Stage - Import - Battlefield]
Edited 9/13/2016 Fixed texture issue
The triforce appears and rearranges. All water is animated.
Biggest credits to DSX8 for doing most of the stage, I will try to make a walkoff of it later like the original version intended it to be.
I picked this cancelled stage out since it was requested to me. Here's what Ive added:
Specs, light edits, platforms and platform shadowing, texture edits, port it to battlefield, removed unseen assets, added glow to the triforce, scene edits, collision
and death boundary tweak are some of those I can mention.
Thanks to the testers: NotZac, RARWRzilla22, Cynapse and Kurukato, for testing these on different situations on dolphin/wii with different scenarios.
Thanks to: Cynapse for the cool PM stage names .png and dolphin resolution
Thanks to LegacyWolf for teaching me a bit about light editing.
Thanks to the following Discord servers for feedback: Modding Workshop, Smash3c, Smash3, Brawl Vault Vigilantes and KCMM's Discord.
Have fun!
~Scout
BRSTM Sources:
The Legend of Zelda: The Wind Waker: Molgera Battle (Theophany) by fireluigi12
http://smashcustommusic.com/60923
The Legend of Zelda: The Wind Waker: Ganondorf Battle (25th Anniversary CD) by genandnic
http://smashcustommusic.com/32231
The Legend of Zelda: Skyward Sword: Boss - Lord Ghirahim (Final) by GalaxyManX9
http://smashcustommusic.com/16209
Tekken 6: Bloodline Rebellion: Artificial Ruins by Muggshotter
http://smashcustommusic.com/65067
The triforce appears and rearranges. All water is animated.
Biggest credits to DSX8 for doing most of the stage, I will try to make a walkoff of it later like the original version intended it to be.
I picked this cancelled stage out since it was requested to me. Here's what Ive added:
Specs, light edits, platforms and platform shadowing, texture edits, port it to battlefield, removed unseen assets, added glow to the triforce, scene edits, collision
and death boundary tweak are some of those I can mention.
Thanks to the testers: NotZac, RARWRzilla22, Cynapse and Kurukato, for testing these on different situations on dolphin/wii with different scenarios.
Thanks to: Cynapse for the cool PM stage names .png and dolphin resolution
Thanks to LegacyWolf for teaching me a bit about light editing.
Thanks to the following Discord servers for feedback: Modding Workshop, Smash3c, Smash3, Brawl Vault Vigilantes and KCMM's Discord.
Have fun!
~Scout
BRSTM Sources:
The Legend of Zelda: The Wind Waker: Molgera Battle (Theophany) by fireluigi12
http://smashcustommusic.com/60923
The Legend of Zelda: The Wind Waker: Ganondorf Battle (25th Anniversary CD) by genandnic
http://smashcustommusic.com/32231
The Legend of Zelda: Skyward Sword: Boss - Lord Ghirahim (Final) by GalaxyManX9
http://smashcustommusic.com/16209
Tekken 6: Bloodline Rebellion: Artificial Ruins by Muggshotter
http://smashcustommusic.com/65067
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