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717 October 2nd, 2022

PSA Coding Guide V3 by Mortimer
[Misc - Other (stuff we forgot)]



***WARNING OCTOBER 1ST, 2022
Wake up at the sound of falling rain.
I made a new entry with the next update, this link here won't be updated any further.



***UPDATED DEC 19, 2020
Reupdating to include discoveries from over the last two years, since people enjoy scattering everything over discord channels.
Gecko codes for custom things are included or linked to.

Changes made:
-File 08: added "Touching a floor, wall or ceiling" and "hitbox connects" values
-File 10: added how the axis move a detached graphic
-File 11: link on how to add a defensive collision
-File 17: info about model changer 2
-File 21: added "damage multiplier" and "rotate model" commands

Files added:
-File 25: solely about the aesthetic wind command
----In Part 2
Everything here is new, except Joji's soundbank file, which was copied from the sound text file.
Includes explanation and links about all wizardries, the trigonometric commands and more.



***UPDATED APRIL 29, 2018***
You can safely replace the older version with this one.

This is a series of text files which I tried to explain what the most important psa commands do.

IMPORTANT: This is a GUIDE, NOT A TUTORIAL.

I'm explaining what you can do, not how. And I tried to explain the tricks and infos brawl engine has not many people know about.

Still, I doubt I wrote everything 100% fine. You can post to me in my thread, if you need info or complain:
http://forums.kc-mm.com/index.php?topic=61703.0

from:

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