859 November 27th, 2016
Little Mac for. Project M by angelsoftheabyss, Ambipom with credit to KingJigglypuff, and the original creator Calikingz01[Character - Texture, Vertex, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Jigglypuff]
Edit: 3rd image is video showing off his KO Punch, and some combos/strings.
Hey, it's CaliburTek back again with another character overhaul!
This time it's Little Mac for PM. It's also the one going to be in ALM5252's next PMEX Build. His fall speeds have been adjusted to better suit PM, Although they are just his Smash 4 fall speeds of 1.8, and 2.88 they suit Melee and fit in. Little Mac's overall moveset has been edited to better resemble Smash 4, giving him
significantly higher combo options, amazing crouch canceling options, and great kill options. His jab now has an option select
after the second hit rather than the rapid jab oddly happening after hit 3, this allows you to start a combo with his gentlemen or rack up damage with rapid jab. His side b's momentum has been fixed, which overall nerfs his recovery. His UP B does travel slightly farther but it cannot snap ledge facing the direction away from it. However you can b reverse it now! He has dash dancing, edge canceling and all the other goods. His dthrow is his Smash 4 dthrow, but with a much higher frame advantage giving you amazing combo options out of it.
And lastly if you stay in crouch for 430 frames you'll get the KO Punch! (or get rewarded for being beaten up lol)
Check out Kurogane hammer to see the angle, frame data base knockback and knockback growth of his tilts, jabs, dash attack
and smashes aside
from very, very minor differences they should be the same.
Hey, it's CaliburTek back again with another character overhaul!
This time it's Little Mac for PM. It's also the one going to be in ALM5252's next PMEX Build. His fall speeds have been adjusted to better suit PM, Although they are just his Smash 4 fall speeds of 1.8, and 2.88 they suit Melee and fit in. Little Mac's overall moveset has been edited to better resemble Smash 4, giving him
significantly higher combo options, amazing crouch canceling options, and great kill options. His jab now has an option select
after the second hit rather than the rapid jab oddly happening after hit 3, this allows you to start a combo with his gentlemen or rack up damage with rapid jab. His side b's momentum has been fixed, which overall nerfs his recovery. His UP B does travel slightly farther but it cannot snap ledge facing the direction away from it. However you can b reverse it now! He has dash dancing, edge canceling and all the other goods. His dthrow is his Smash 4 dthrow, but with a much higher frame advantage giving you amazing combo options out of it.
And lastly if you stay in crouch for 430 frames you'll get the KO Punch! (or get rewarded for being beaten up lol)
Check out Kurogane hammer to see the angle, frame data base knockback and knockback growth of his tilts, jabs, dash attack
and smashes aside
from very, very minor differences they should be the same.
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
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