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from:

78 May 12th, 2017

Larry Koopa by LarryKoopaIsAwesome
[Character - Vertex, Import, Texture - Olimar]



Larry Koopa over Olimar, the few gigantic problems with this hack is that A. I couldn't import the body for some reason when I was separating the model into chunks (so changes of plan were made) and B. there is this absolutely distracting massive vertex error coming from Larry's head next to his hair. (I suspect that is because I shriveled up Olimar's head and hid it inside of Larry's head) I mentioned that stuff to make things clear that I am fully aware of this the vertex line glitch that literally has an orbit of it's own, and because I just wanted to say why the body is a vertex edit of Olimars instead of a literal import of Larry's from NSMBW like his head is and his shell is.

I thank windhunter7 for helping me with getting the model to import instead of giving me that bull message \"model isn't weighed properly\", there was weighting issues with the body because I have no idea how to properly weight 3d models (I mean, I do know how, but it just usually turns out really really badly)

This is version 1 of Larry Koopa over Olimar, for version 2, I'm going to wait a little bit until maybe a visual tutorial comes out so I can properly weight the body (and therefore, not have to have Olimar's shriveled up head create a glitch-ed 3d plank)

from:

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