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767 August 14th, 2011

Tabuu's Shrine by D.L. Yomegami
[Stage - Texture, Vertex - Final Destination]



I would have called this hack "Tabuu's Shrine FD," but this stage isn't exactly FD any more, is it?

Anyway, this stage is easily the most extensive "background swap" I've ever made. Instead of simply changing the background, I decided to change the platform too. The original plan was to put a bunch of subspace enemies in the background, but placing fully animated models in a stage is a bit beyond my capabilities at the moment. Instead, I came up with the idea of putting Tabuu's trophy model (his normal one, rather than his winged one) in the background of the stage as a sort of statue. The story of sorts for the stage came quickly after that. If one were to somehow get into subspace after Tabuu's defeat, perhaps they'd stumble across this monument of sorts erected by surviving members of the Subspace Army in honor of their fallen leader. Come to think of it, a shrine to Tabuu would have been an interesting addition to SSE....

Bah, I'm rambling again. Anyway, I included three versions of the stage: one with a typical subspace background (listed as "normal" in the .zip), one with the Shadow Bug background, and one with the background from the actual battle with Tabuu. The Tabuu model looks better in-game, btw.

I sized the platform to FD's collisions, so despite the fact that it's changed the stage is still Wi-Fi friendly.

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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

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