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5011 September 7th, 2016

True Tails V5 by Tails1 with credit to Snoopy, donaldthescottishtwin
[Character - Texture, Vertex, Import, Moveset (PSA) - Jigglypuff]



True Tails V5. I have changed some moves, improved animations, and changed some animations all together. All moves are now damaging(no more Chaos Control, it is now a bomb throw) I have also remade all the Textures, and put the correct color with the correct color jigglypuff. I took some more time into basing off Tails moves from the moves he uses in games so in the Moves list below you can see where they came from. You can also read how I made the new Textures, and if there is any problem, comment, or suggestion you can message me and I'll try to get back to you.
Special Moves
Neutral B- Thunder Shoot- Tails kicks his opponent with an electric kick (Animation has now been changed to reflect Tails Thundershoot kick in Sonic Heroes)
Side B- Flying Punch- Tails flies into the opponent then punches them.
Up B- Cyclone- (New) Tails spins rapidly to create a tornado that takes him upward (Newly revamped, This move reflects Tails cyclone move that he performed in Sonic Advance 3 but with aerial properties)
Down B- Electric Storm- Tails shocks opponents with electrical energy.
Final Smash- Super Tails-Tails flies shocking opponents he touches causing incredible damage. At the end Tails lets out one final engulfing electrical blast that can knock opponents off screen. Tip- When Super Tails push your opponent near the top to ko with the final blast.
Smash Attacks
Side Smash- Bomb Throw- (New) Tails throws a bomb at his opponent. (Based off his Bomb move from the game Tails' Adventure. The Throw can be slightly controlled, when initiated Tails will have a small window to choose how to throw it. If the control stick is not held at all Tails will throw a short distance, if held in the direction it was initiated Tails will throw it farther, if held in the opposite direction Tails will throw it upwards.) Tip- Mastering the move is key to get Ko's instead of getting Ko'ed because this move can hurt you if you're not careful.
Up Smash- Tail Flip Kick- Tails kicks and whips his opponents with his tails.
Down Smash- Rapid Tails Attack- Tails spins rapidly attacking opponents with his tails. (Based off of the Rapid Tails Attack in Sonic Adventure)
Air Attacks
Up Air- Propellar Attack- Tails spins his tails to attack.(Animation has been slightly improved) (Acts similar to the way that Tails does when he flies into enemies in the Sonic Series)
Forward Air- Tails Doll- Tails attacks with a seizure like manner and his head spins. (Move made in homage to the Tails Doll from Sonic R)
Backward Air- Double Kick- (New) Tails kicks twice backwards to attack.
Down Air- FreeFall- Tails attacks by free falling.(does not fall quickly, and attacks multiple times) (Animation is Based off of Tails' Descent move in Sonic Adventure)
Throws
Up Throw- Tails Attack- Tails throws his opponent into his fast moving tails.
Forward Throw- Flying Slam- (New) Tails flies upward then slams down on his opponent to inflict damage. (Based off Tails throw in Sonic The Fighters)
Back Throw-Spinning Throw- Tails throws his opponent backwards.(like mario's back throw)
Down Throw- Spin Attack- Tails spin attacks his opponent on the ground. (Based off a move Tails used in Sonic the Fighters)
AA Combo
Punch and Tails- Tails punches his opponent then quickly whips them with his Tails. (Based off Tails combo move in Sonic Battle)
Items
Hammer-Warrior Feather- Tails uses Amy's Warrior Feather so when he gets a hammer or golden hammer he spins but doesn't get dizzy like Amy would.
Textures
I used the original Tails texture, then changed the contrast, color and sharpness levels. For the recolors I used Hue and other effects to get a unique color for each of the 4 other Tails. I quadrupled the resolution of all the textures to get more detail. I removed Tails smile because the contrast change made it look too dark.
Opponent Glitches
Up B- Opponent Tails will not use their Up B's because Jigglypuff never uses her Up B.(This is actually not to bad because the player wont want them to recover in the first place, but they have enough jumps that they can probably recover anyway)
Final Smash- Opponent Tails will not move down they will only move up and to the side.(This can be an advantage since you can avoid them, but if you get hit you may get trapped and Ko'ed.

User Kyubey made sounds effects for Tails if you guys want to check it out it makes Tails sound better than with jigglypuffs sound effects.

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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

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