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This Marth texture is based on a character called Fontina (or Ricotta in the Japanese version), from a relatively-unknown Square Enix game called Musashi Samurai Legend.
Fontina and everyone else in her city are called Mystics, hence one part of this texture's name.
Here's what Fontina looks like, and where I drew my inspiration for this texture from:
http://i47.tinypic.com/33x8sn6.png
You can also refer to one of the signatures on my profile page, which also shows a bit of her and some of the other girls from the same game.
I was pending on making this for a while, because I thought that the colors of Fontina's clothes would translate well into Marth's clothes. I also thought this was the easiest to do out of all of the main characters of Musashi Samurai Legend towards the playable characters of Super Smash Bros. Brawl.
The water theme I gave Marth is because Fontina is the Maiden of Water in MSL, which I also felt was perfect for Marth since his Up+B is called Dolphin Slash! Why not take that and run with it?
Hence, the other part of this texture's name, which also references a held Pokemon item in the process: MysticWater.
Marth's sword in particular is recolored to look more like a thinner version of the Sword of Water: A much-wider elemental sword that Fontina had to hide away and what Musashi gets to use after finding it for her.
Certain jewels on Marth & his sword feature the Water Sword's symbol to drive the point home further. It appears in MSL whenever Musashi has the Sword of Water equipped. There are 4 others he can use plus a Great Oar, but I thought Water would work the best for Marth. It contrast with both Roy & Ike's Fire.
Besides all of that, however, I haven't changed any of Marth's attacks or created any Water PSA movesets for him. I just used the ground water effects of one version of Battlefield Falls to highlight this texture's main theme even more. You can try this out if you want, and I might even give it a try myself.
If a CSP (Character Select Portrait) is to be made of this texture, and you are one of the very small few who already knew of Fontina before seeing this texture, please use a render of this Marth for it, not Fontina, herself. lol. I may even make this CSP myself.
You can see this Marth texture as a representation of an unrelated character, but even without that inspiration, you can also see this as a texture that can still stand on its own merits. It does looks nice after all, right?
ENJOY!
Fontina and everyone else in her city are called Mystics, hence one part of this texture's name.
Here's what Fontina looks like, and where I drew my inspiration for this texture from:
http://i47.tinypic.com/33x8sn6.png
You can also refer to one of the signatures on my profile page, which also shows a bit of her and some of the other girls from the same game.
I was pending on making this for a while, because I thought that the colors of Fontina's clothes would translate well into Marth's clothes. I also thought this was the easiest to do out of all of the main characters of Musashi Samurai Legend towards the playable characters of Super Smash Bros. Brawl.
The water theme I gave Marth is because Fontina is the Maiden of Water in MSL, which I also felt was perfect for Marth since his Up+B is called Dolphin Slash! Why not take that and run with it?
Hence, the other part of this texture's name, which also references a held Pokemon item in the process: MysticWater.
Marth's sword in particular is recolored to look more like a thinner version of the Sword of Water: A much-wider elemental sword that Fontina had to hide away and what Musashi gets to use after finding it for her.
Certain jewels on Marth & his sword feature the Water Sword's symbol to drive the point home further. It appears in MSL whenever Musashi has the Sword of Water equipped. There are 4 others he can use plus a Great Oar, but I thought Water would work the best for Marth. It contrast with both Roy & Ike's Fire.
Besides all of that, however, I haven't changed any of Marth's attacks or created any Water PSA movesets for him. I just used the ground water effects of one version of Battlefield Falls to highlight this texture's main theme even more. You can try this out if you want, and I might even give it a try myself.
If a CSP (Character Select Portrait) is to be made of this texture, and you are one of the very small few who already knew of Fontina before seeing this texture, please use a render of this Marth for it, not Fontina, herself. lol. I may even make this CSP myself.
You can see this Marth texture as a representation of an unrelated character, but even without that inspiration, you can also see this as a texture that can still stand on its own merits. It does looks nice after all, right?
ENJOY!
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010