493 March 20th, 2013
Bamsey's Kongo Jungle 64 by Szasz with credit to Mewtwo2000, Bamesy[Stage - Vertex - Jungle Japes]
*feed back is most appreciated, especially concerning the bottom corners and how they effect recoveries.*
Low side platforms really make a difference. The stage is also solid... so you can wall jump, and also get stuck under the stage if you fail to recover. The stage wasn't solid because of the barrel in 64/melee, but until it can be put back in, it should be treated as a conventional stage. I believe Project M players will want to rename this stage as STGDONKEY.
Low side platforms really make a difference. The stage is also solid... so you can wall jump, and also get stuck under the stage if you fail to recover. The stage wasn't solid because of the barrel in 64/melee, but until it can be put back in, it should be treated as a conventional stage. I believe Project M players will want to rename this stage as STGDONKEY.
Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
Past Reports:
Filter by:
If you're sure you want to delete this entry, click "Yes" below. Otherwise, click "No" or close this dialog.
Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010