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Kept you waiting huh?
Big Shell has been tristripped meaning there will be significantly less lag in 4 player action.
While it seems to be flat, the short walls elevate the ledges and totally change how edgeguarding works. Bear in mind the close blast zones due to the architectire.
Goes over FD or an expansion stage with the help of the .rel included.
This shall be updated when the tristripper is done.
Update: PT now stands and moves on the actual stage instead of floating in the air.
DON'T REUPLOAD WITHOUT MY PERMISSION. THANKS
Big Shell has been tristripped meaning there will be significantly less lag in 4 player action.
While it seems to be flat, the short walls elevate the ledges and totally change how edgeguarding works. Bear in mind the close blast zones due to the architectire.
Goes over FD or an expansion stage with the help of the .rel included.
This shall be updated when the tristripper is done.
Update: PT now stands and moves on the actual stage instead of floating in the air.
DON'T REUPLOAD WITHOUT MY PERMISSION. THANKS
Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010