5478 December 29th, 2012
Metal Mario Stage by FroznHobo with credit to Gamewatching[Stage - Texture, Vertex - Port Town Aero Dive]
Would like to congratulate Gamewatching on his original version of this stage (i actually used it as a starting point). The original release by GW was... well it was not of the quality i was expecting (really don't want to make you feel bad, but it wasn't that great...). Because of that i took it upon myself to fix up his stage and give it the quality that a stage like this deserves.
On top of new textures, i have remodeled the entire stage to reflect the original more accurately. New collisions, new layout, pretty much new everything. This stage plays as close to the 64 version as i can manage with brawl's physics.
I'm not done with this stage yet, however, gameplay-wise it won't change in future updates so i decided to release it now.
Note that this WILL de-sync over wifi with Gamewatching's version. Stage goes over FD/Onett, but the included files put it over PTAD (music is perfect).
On top of new textures, i have remodeled the entire stage to reflect the original more accurately. New collisions, new layout, pretty much new everything. This stage plays as close to the 64 version as i can manage with brawl's physics.
I'm not done with this stage yet, however, gameplay-wise it won't change in future updates so i decided to release it now.
Note that this WILL de-sync over wifi with Gamewatching's version. Stage goes over FD/Onett, but the included files put it over PTAD (music is perfect).
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
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