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126
January 3rd, 2022
[Character - Texture, Vertex, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]Alt .zip link~
https://www.mediafire.com/file/9qe91c983ya4orz/PM-esqueRobinPSAv3.0.zip/file
No female version this time. Definitely lazy. Maybe I'll do so later since I've made it a bit easier to separate. Also need to remember to do Japanese voice version, there are a few extra sounds from the original thing.
While I'm too lazy to re-separate female robin SFX are indeed included under the name 'reflet'
Intended for use with BrawlEx, based off of Mario so if you do use BrawlEx, use his configs and module.
Robin Soundbank ID is 0x000001AF
Has a number of the previous PM-ified Robin changes, but also has a number of Smash Ultimate changes, sort of to offset the durability.
Ultimate's sword trails! This is mostly for the Bronze trail so it can double for Elwind.
+Mobility
less landing lags for B-Air (1 frame) and D-Air (2 frames)
5 Frame jumpsquat from 7
A little more air speed
Faster fast fall
Arcfire's projectile sticks around for 15 more frames, and its pillar does 2 more repeating hits, along with a decrease in SDI, Slightly bigger Arcfire hitboxes, interruptible a bit earilier.
Arcthunder does 2 more repeating hits, all up it deals the same damage though.
Thoron sticks around for 140 frames instead of 70 frames and will trap hit enemies better.
Elwind 2 has a 'body' hitbox, not strong or anything, just there to interrupt enemies.
Bigger Nosferatu range
Rolls and spot dodge sped up by x1.15
Jab 1/2 and forward/up tilt have modified animations.
Dash Attack has less endlag
Tilt hitbox range increased. Up tilt has a new hitbox that hits in front of Robin
Up tilt can be interrupted faster and lasts 2 more frames.
Non-Levin Aerials are x1.15 speed
Smash Levin Attacks do 3% more damage, Aerial Levin Attacks do 2% more damage-- although only the main hits, the lingering ground hitboxes do 10%.
Levin smashes are now more effective, the lingering hits do 10% damage and has more knockback. (70 > 80)
Levin up smash levitates the sword out of hand as in Smash Ultimate for extra range.
Levin forward smash also levitates sword out of hand for extra range.
Neutral air now has a Levin version if you press B along with A.
+Grab range
Less lag on missed grabs
Back Throw has a bit more knockback
Forward Throw can be interrupted a bit faster, and has a slightly lower angle
Down Throw can be interrupted earlier.
...Not totally important, but a slightly more visual indicator when trying to grab.
Grab pummel sped up by x1.1
Bigger Aerial Nosferatu range
Faster dash speed (Using the floating dash thing from FE Warriors) (Old dash is new walk fast, and so one, so on.)
Wind and Nosferatu tomes replenish faster. (in frames) Wind 420 > 360, Nosferatu 2400 > 1800
Differing effects for different stages of Thunder chargeup to tell apart easier, can also be cancelled by jumping.
El and Arcthunder can be interrupted a bit earlier.
Bronze smash attacks speed up the Levin recharge a bit. (24 less frames, if at 30 or more frames)
The sawnd file is indeed different, it adds a new 'catch' sound when catching the levin sword from up/forward smashes.
Effect.pac Roster Expansion System (RSBE.Ver) [JOJI]
SoundBank Expansion System (RSBE.Ver) [JOJI]
Hitbox Sound Effect Change System v1.1 (RSBE.Ver) [JOJI]
Codes found on JOJI's site-- navigate to the bottom of the sidebar 'SSBB CODES'
http://ssbbhack.web.fc2.com/index.html
Unstoppable Articles
* C27463F4 00000012
* 90820000 2C040008
* 41820078 3FE08074
* 63FF644C 7C1F6000
* 41A20068 3FE01ABE
* 63FF11ED 809C0358
* 7C04F800 4182004C
* 809C0380 7C04F800
* 41820040 809C03A8
* 7C04F800 41820034
* 809C03BC 7C04F800
* 41820028 809C03CC
* 7C04F800 4182001C
* 809C06B8 7C04F800
* 41820010 809C0720
* 7C04F800 40A2000C
* 3D8080AA 618CFD58
* 80820000 7D8903A6
* 60000000 00000000
Shield/Reflector Fix for Unstoppable Articles
* C2AAFD64 0000000F
* 92620000 2C040008
* 41820064 3FE01ABE
* 63FF11ED 827C0358
* 7C13F800 4182004C
* 827C0380 7C13F800
* 41820040 827C03A8
* 7C13F800 41820034
* 827C03BC 7C13F800
* 41820028 827C03CC
* 7C13F800 4182001C
* 827C06B8 7C13F800
* 41820010 827C0720
* 7C13F800 40A20008
* 38800002 82620000
* 70800013 00000000
Independent Subroutines [Mawootad]
* C277cfb4 00000021
* 2C000005 41A00014
* 2C000007 41820014
* 41810008 3803FFFB
* 2C000003 480000E8
* 3B600000 7FC3F378
* 38000000 7FC3F378
* 90010080 38810080
* 98010084 7F65DB78
* 819E0000 818C0020
* 7D8903A6 4E800421
* 2C030000 41820020
* 88810084 28040001
* 41820014 80610080
* 80030000 2C000000
* 41A2000C 38600001
* 4800007C 2C1B0001
* 41820010 3B7B0001
* 83830004 4BFFFF98
* 83630004 807D0020
* 7C7D1B78 81830000
* 818C0018 7D8903A6
* 4E800421 7C7F1B78
* 3BC00000 48000034
* 819D0010 387D0010
* 7FC4F378 818C0010
* 7D8903A6 4E800421
* 80030008 7C1C0000
* 40A2000C B363000C
* 48000010 3BDE0001
* 7C1EF800 4180FFCC
* 38600001 3D808078
* 398CD56C 7D8903A6
* 4E800420 00000000
* C277d098 00000006
* 7C1F0378 819E0000
* 7FC3F378 818C0010
* 7D8903A6 4E800421
* 2C030005 41A0000C
* 57E006F7 48000008
* 57E0077B 00000000
* C277d0cc 00000003
* 7C600774 2C000005
* 41A00008 3803FFFB
* 2C000000 00000000
* 0477cf8c 2C000008
* C278250c 00000019
* 28040060 40A200B8
* 7F63DB78 38800000
* 3D808078 398C22E0
* 7D8903A6 4E800421
* 80030000 2C000000
* 41A2000C 38600001
* 4800007C 83A30004
* 807C00D8 8063006C
* 80630020 7C7B1B78
* 81830000 818C0018
* 7D8903A6 4E800421
* 7C7F1B78 3BC00000
* 48000040 819B0010
* 387B0010 7FC4F378
* 818C0010 7D8903A6
* 4E800421 80030008
* 7C1D0000 40A20018
* 80630000 8063000C
* 7C600034 5403D97E
* 48000014 3BDE0001
* 7C1EF800 4180FFC0
* 38600001 3D808078
* 398C54B4 7D8903A6
* 4E800420 2804004C
* 60000000 00000000
Trophy Throws are Normal Item Throws [Standardtoaster]
* 04FB8980 00000105
* 04FB8990 0000010E
* 04FB89C0 00000106
* 04FB89D0 0000010F
* 04FB8A50 00000103
* 04FB8A60 0000010C
* 04FB8A70 00000104
* 04FB8A80 0000010D
* 04FB8B88 0000010C
* 04FB8B98 00000103
* 04FB8BD0 0000010C
* 04FB8BE0 00000103
* 04FB8BF0 0000010D
* 04FB8C00 00000104
* 04FB8C40 0000010E
* 04FB8C50 00000105
* 04FB8C60 0000010F
* 04FB8C70 00000106
* 04FB9830 00000107
Not necessary, but nice to have~
[Legacy TE] Always use PACs instead of PCS files [DukeItOut]
* 0484CB40 60000000
https://www.mediafire.com/file/9qe91c983ya4orz/PM-esqueRobinPSAv3.0.zip/file
No female version this time. Definitely lazy. Maybe I'll do so later since I've made it a bit easier to separate. Also need to remember to do Japanese voice version, there are a few extra sounds from the original thing.
While I'm too lazy to re-separate female robin SFX are indeed included under the name 'reflet'
Intended for use with BrawlEx, based off of Mario so if you do use BrawlEx, use his configs and module.
Robin Soundbank ID is 0x000001AF
Has a number of the previous PM-ified Robin changes, but also has a number of Smash Ultimate changes, sort of to offset the durability.
Ultimate's sword trails! This is mostly for the Bronze trail so it can double for Elwind.
+Mobility
less landing lags for B-Air (1 frame) and D-Air (2 frames)
5 Frame jumpsquat from 7
A little more air speed
Faster fast fall
Arcfire's projectile sticks around for 15 more frames, and its pillar does 2 more repeating hits, along with a decrease in SDI, Slightly bigger Arcfire hitboxes, interruptible a bit earilier.
Arcthunder does 2 more repeating hits, all up it deals the same damage though.
Thoron sticks around for 140 frames instead of 70 frames and will trap hit enemies better.
Elwind 2 has a 'body' hitbox, not strong or anything, just there to interrupt enemies.
Bigger Nosferatu range
Rolls and spot dodge sped up by x1.15
Jab 1/2 and forward/up tilt have modified animations.
Dash Attack has less endlag
Tilt hitbox range increased. Up tilt has a new hitbox that hits in front of Robin
Up tilt can be interrupted faster and lasts 2 more frames.
Non-Levin Aerials are x1.15 speed
Smash Levin Attacks do 3% more damage, Aerial Levin Attacks do 2% more damage-- although only the main hits, the lingering ground hitboxes do 10%.
Levin smashes are now more effective, the lingering hits do 10% damage and has more knockback. (70 > 80)
Levin up smash levitates the sword out of hand as in Smash Ultimate for extra range.
Levin forward smash also levitates sword out of hand for extra range.
Neutral air now has a Levin version if you press B along with A.
+Grab range
Less lag on missed grabs
Back Throw has a bit more knockback
Forward Throw can be interrupted a bit faster, and has a slightly lower angle
Down Throw can be interrupted earlier.
...Not totally important, but a slightly more visual indicator when trying to grab.
Grab pummel sped up by x1.1
Bigger Aerial Nosferatu range
Faster dash speed (Using the floating dash thing from FE Warriors) (Old dash is new walk fast, and so one, so on.)
Wind and Nosferatu tomes replenish faster. (in frames) Wind 420 > 360, Nosferatu 2400 > 1800
Differing effects for different stages of Thunder chargeup to tell apart easier, can also be cancelled by jumping.
El and Arcthunder can be interrupted a bit earlier.
Bronze smash attacks speed up the Levin recharge a bit. (24 less frames, if at 30 or more frames)
The sawnd file is indeed different, it adds a new 'catch' sound when catching the levin sword from up/forward smashes.
Effect.pac Roster Expansion System (RSBE.Ver) [JOJI]
SoundBank Expansion System (RSBE.Ver) [JOJI]
Hitbox Sound Effect Change System v1.1 (RSBE.Ver) [JOJI]
Codes found on JOJI's site-- navigate to the bottom of the sidebar 'SSBB CODES'
http://ssbbhack.web.fc2.com/index.html
Unstoppable Articles
* C27463F4 00000012
* 90820000 2C040008
* 41820078 3FE08074
* 63FF644C 7C1F6000
* 41A20068 3FE01ABE
* 63FF11ED 809C0358
* 7C04F800 4182004C
* 809C0380 7C04F800
* 41820040 809C03A8
* 7C04F800 41820034
* 809C03BC 7C04F800
* 41820028 809C03CC
* 7C04F800 4182001C
* 809C06B8 7C04F800
* 41820010 809C0720
* 7C04F800 40A2000C
* 3D8080AA 618CFD58
* 80820000 7D8903A6
* 60000000 00000000
Shield/Reflector Fix for Unstoppable Articles
* C2AAFD64 0000000F
* 92620000 2C040008
* 41820064 3FE01ABE
* 63FF11ED 827C0358
* 7C13F800 4182004C
* 827C0380 7C13F800
* 41820040 827C03A8
* 7C13F800 41820034
* 827C03BC 7C13F800
* 41820028 827C03CC
* 7C13F800 4182001C
* 827C06B8 7C13F800
* 41820010 827C0720
* 7C13F800 40A20008
* 38800002 82620000
* 70800013 00000000
Independent Subroutines [Mawootad]
* C277cfb4 00000021
* 2C000005 41A00014
* 2C000007 41820014
* 41810008 3803FFFB
* 2C000003 480000E8
* 3B600000 7FC3F378
* 38000000 7FC3F378
* 90010080 38810080
* 98010084 7F65DB78
* 819E0000 818C0020
* 7D8903A6 4E800421
* 2C030000 41820020
* 88810084 28040001
* 41820014 80610080
* 80030000 2C000000
* 41A2000C 38600001
* 4800007C 2C1B0001
* 41820010 3B7B0001
* 83830004 4BFFFF98
* 83630004 807D0020
* 7C7D1B78 81830000
* 818C0018 7D8903A6
* 4E800421 7C7F1B78
* 3BC00000 48000034
* 819D0010 387D0010
* 7FC4F378 818C0010
* 7D8903A6 4E800421
* 80030008 7C1C0000
* 40A2000C B363000C
* 48000010 3BDE0001
* 7C1EF800 4180FFCC
* 38600001 3D808078
* 398CD56C 7D8903A6
* 4E800420 00000000
* C277d098 00000006
* 7C1F0378 819E0000
* 7FC3F378 818C0010
* 7D8903A6 4E800421
* 2C030005 41A0000C
* 57E006F7 48000008
* 57E0077B 00000000
* C277d0cc 00000003
* 7C600774 2C000005
* 41A00008 3803FFFB
* 2C000000 00000000
* 0477cf8c 2C000008
* C278250c 00000019
* 28040060 40A200B8
* 7F63DB78 38800000
* 3D808078 398C22E0
* 7D8903A6 4E800421
* 80030000 2C000000
* 41A2000C 38600001
* 4800007C 83A30004
* 807C00D8 8063006C
* 80630020 7C7B1B78
* 81830000 818C0018
* 7D8903A6 4E800421
* 7C7F1B78 3BC00000
* 48000040 819B0010
* 387B0010 7FC4F378
* 818C0010 7D8903A6
* 4E800421 80030008
* 7C1D0000 40A20018
* 80630000 8063000C
* 7C600034 5403D97E
* 48000014 3BDE0001
* 7C1EF800 4180FFC0
* 38600001 3D808078
* 398C54B4 7D8903A6
* 4E800420 2804004C
* 60000000 00000000
Trophy Throws are Normal Item Throws [Standardtoaster]
* 04FB8980 00000105
* 04FB8990 0000010E
* 04FB89C0 00000106
* 04FB89D0 0000010F
* 04FB8A50 00000103
* 04FB8A60 0000010C
* 04FB8A70 00000104
* 04FB8A80 0000010D
* 04FB8B88 0000010C
* 04FB8B98 00000103
* 04FB8BD0 0000010C
* 04FB8BE0 00000103
* 04FB8BF0 0000010D
* 04FB8C00 00000104
* 04FB8C40 0000010E
* 04FB8C50 00000105
* 04FB8C60 0000010F
* 04FB8C70 00000106
* 04FB9830 00000107
Not necessary, but nice to have~
[Legacy TE] Always use PACs instead of PCS files [DukeItOut]
* 0484CB40 60000000
270
December 20th, 2022
[Pack - Character, Stage, Audio, SFX, Portrait]Revision 2.1.1 (2022-12-19)
Brawl Negative is a joke/meme modpack based off of Brawl Minus, which you should totally check out instead. https://brawlminus.net/
The now publicly released redux version features a whopping 23 characters (9 of which are clones) made by YellowWollywogOverload and ADPXmk2
Download the HQ ResourcePack for Dolphin here https://www.mediafire.com/file/2sn4qp4z30fstag/Brawl_Negative_HQ.zip/file
Check out the original unreleased and unpolished version here https://www.mediafire.com/file/psmteekce2q0m3w/brawl_negative_legacy.7z/file
Brawl Negative is a joke/meme modpack based off of Brawl Minus, which you should totally check out instead. https://brawlminus.net/
The now publicly released redux version features a whopping 23 characters (9 of which are clones) made by YellowWollywogOverload and ADPXmk2
Download the HQ ResourcePack for Dolphin here https://www.mediafire.com/file/2sn4qp4z30fstag/Brawl_Negative_HQ.zip/file
Check out the original unreleased and unpolished version here https://www.mediafire.com/file/psmteekce2q0m3w/brawl_negative_legacy.7z/file
107
January 3rd, 2022
[Character - Texture, Vertex, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]Alt .zip link~
https://www.mediafire.com/file/7v357sv54ezhgta/Sm4sh-ishRobinPSAv3.0a.zip/file
v3.0a
- For whatever reason one of the Passive (tech) subactions used Beam Sword stuff, that's resolved.
- Attack13 was a bit too quick and has been slowed, a nerf maybe, but a mistake nonetheless.
Let's see... uh... Robin is Male version, Reflet is Female version, PSAs and SFX are interchangeable, that is, for example, if you want Reflet to use the PM-ish moveset I did, all that really needs to be done is rename her 439.sawnd to 438.sawnd.
Robin's MotionEtc file is also identical to how Reflet's would be, so it being omitted is just to keep the download's size a bit.
Intended for use with BrawlEx, based off of Mario so if you do use BrawlEx, use his configs and module.
Robin Soundbank ID is 0x000001AF
Reflet Soundbank ID is 0x000001B0
Ah, right, unfortunately that new Ultimate import by Devils will not work due to the model changes, sorry. ;_;
On Arcfire stuff, now it directly correlates to the ThrowN bone in the SpecialS animation, rotation and all so it's much easier to change about.
New bone for Robin's model, for the inside of the book so it can disappear when it runs out properly. Another 'new' one after that, but that's just a failsafe.
No idea on how to make you start with durability in a match without entries, so any point you do anything that can break a weapon you'll just toss all five at once.
So to summarise for changes I remember compared to v2...
- Less PAC and Motion filesize (slightly)
- Proper Arcfire arc.
- Durability (Can't pick them up again as of yet)
- Proper Thoron charged indicator.
- Sword trails tossed into subroutines for easier use.
- Held Thoron variant!
Necessary codes~
Effect.pac Roster Expansion System (RSBE.Ver) [JOJI]
SoundBank Expansion System (RSBE.Ver) [JOJI]
Hitbox Sound Effect Change System v1.1 (RSBE.Ver) [JOJI]
Codes found on JOJI's site-- navigate to the bottom of the sidebar 'SSBB CODES'
http://ssbbhack.web.fc2.com/index.html
Unstoppable Articles
* C27463F4 00000012
* 90820000 2C040008
* 41820078 3FE08074
* 63FF644C 7C1F6000
* 41A20068 3FE01ABE
* 63FF11ED 809C0358
* 7C04F800 4182004C
* 809C0380 7C04F800
* 41820040 809C03A8
* 7C04F800 41820034
* 809C03BC 7C04F800
* 41820028 809C03CC
* 7C04F800 4182001C
* 809C06B8 7C04F800
* 41820010 809C0720
* 7C04F800 40A2000C
* 3D8080AA 618CFD58
* 80820000 7D8903A6
* 60000000 00000000
Shield/Reflector Fix for Unstoppable Articles
* C2AAFD64 0000000F
* 92620000 2C040008
* 41820064 3FE01ABE
* 63FF11ED 827C0358
* 7C13F800 4182004C
* 827C0380 7C13F800
* 41820040 827C03A8
* 7C13F800 41820034
* 827C03BC 7C13F800
* 41820028 827C03CC
* 7C13F800 4182001C
* 827C06B8 7C13F800
* 41820010 827C0720
* 7C13F800 40A20008
* 38800002 82620000
* 70800013 00000000
Independent Subroutines [Mawootad]
* C277cfb4 00000021
* 2C000005 41A00014
* 2C000007 41820014
* 41810008 3803FFFB
* 2C000003 480000E8
* 3B600000 7FC3F378
* 38000000 7FC3F378
* 90010080 38810080
* 98010084 7F65DB78
* 819E0000 818C0020
* 7D8903A6 4E800421
* 2C030000 41820020
* 88810084 28040001
* 41820014 80610080
* 80030000 2C000000
* 41A2000C 38600001
* 4800007C 2C1B0001
* 41820010 3B7B0001
* 83830004 4BFFFF98
* 83630004 807D0020
* 7C7D1B78 81830000
* 818C0018 7D8903A6
* 4E800421 7C7F1B78
* 3BC00000 48000034
* 819D0010 387D0010
* 7FC4F378 818C0010
* 7D8903A6 4E800421
* 80030008 7C1C0000
* 40A2000C B363000C
* 48000010 3BDE0001
* 7C1EF800 4180FFCC
* 38600001 3D808078
* 398CD56C 7D8903A6
* 4E800420 00000000
* C277d098 00000006
* 7C1F0378 819E0000
* 7FC3F378 818C0010
* 7D8903A6 4E800421
* 2C030005 41A0000C
* 57E006F7 48000008
* 57E0077B 00000000
* C277d0cc 00000003
* 7C600774 2C000005
* 41A00008 3803FFFB
* 2C000000 00000000
* 0477cf8c 2C000008
* C278250c 00000019
* 28040060 40A200B8
* 7F63DB78 38800000
* 3D808078 398C22E0
* 7D8903A6 4E800421
* 80030000 2C000000
* 41A2000C 38600001
* 4800007C 83A30004
* 807C00D8 8063006C
* 80630020 7C7B1B78
* 81830000 818C0018
* 7D8903A6 4E800421
* 7C7F1B78 3BC00000
* 48000040 819B0010
* 387B0010 7FC4F378
* 818C0010 7D8903A6
* 4E800421 80030008
* 7C1D0000 40A20018
* 80630000 8063000C
* 7C600034 5403D97E
* 48000014 3BDE0001
* 7C1EF800 4180FFC0
* 38600001 3D808078
* 398C54B4 7D8903A6
* 4E800420 2804004C
* 60000000 00000000
Trophy Throws are Normal Item Throws [Standardtoaster]
* 04FB8980 00000105
* 04FB8990 0000010E
* 04FB89C0 00000106
* 04FB89D0 0000010F
* 04FB8A50 00000103
* 04FB8A60 0000010C
* 04FB8A70 00000104
* 04FB8A80 0000010D
* 04FB8B88 0000010C
* 04FB8B98 00000103
* 04FB8BD0 0000010C
* 04FB8BE0 00000103
* 04FB8BF0 0000010D
* 04FB8C00 00000104
* 04FB8C40 0000010E
* 04FB8C50 00000105
* 04FB8C60 0000010F
* 04FB8C70 00000106
* 04FB9830 00000107
Not necessary, but nice to have~
[Legacy TE] Always use PACs instead of PCS files [DukeItOut]
* 0484CB40 60000000
https://www.mediafire.com/file/7v357sv54ezhgta/Sm4sh-ishRobinPSAv3.0a.zip/file
v3.0a
- For whatever reason one of the Passive (tech) subactions used Beam Sword stuff, that's resolved.
- Attack13 was a bit too quick and has been slowed, a nerf maybe, but a mistake nonetheless.
Let's see... uh... Robin is Male version, Reflet is Female version, PSAs and SFX are interchangeable, that is, for example, if you want Reflet to use the PM-ish moveset I did, all that really needs to be done is rename her 439.sawnd to 438.sawnd.
Robin's MotionEtc file is also identical to how Reflet's would be, so it being omitted is just to keep the download's size a bit.
Intended for use with BrawlEx, based off of Mario so if you do use BrawlEx, use his configs and module.
Robin Soundbank ID is 0x000001AF
Reflet Soundbank ID is 0x000001B0
Ah, right, unfortunately that new Ultimate import by Devils will not work due to the model changes, sorry. ;_;
On Arcfire stuff, now it directly correlates to the ThrowN bone in the SpecialS animation, rotation and all so it's much easier to change about.
New bone for Robin's model, for the inside of the book so it can disappear when it runs out properly. Another 'new' one after that, but that's just a failsafe.
No idea on how to make you start with durability in a match without entries, so any point you do anything that can break a weapon you'll just toss all five at once.
So to summarise for changes I remember compared to v2...
- Less PAC and Motion filesize (slightly)
- Proper Arcfire arc.
- Durability (Can't pick them up again as of yet)
- Proper Thoron charged indicator.
- Sword trails tossed into subroutines for easier use.
- Held Thoron variant!
Necessary codes~
Effect.pac Roster Expansion System (RSBE.Ver) [JOJI]
SoundBank Expansion System (RSBE.Ver) [JOJI]
Hitbox Sound Effect Change System v1.1 (RSBE.Ver) [JOJI]
Codes found on JOJI's site-- navigate to the bottom of the sidebar 'SSBB CODES'
http://ssbbhack.web.fc2.com/index.html
Unstoppable Articles
* C27463F4 00000012
* 90820000 2C040008
* 41820078 3FE08074
* 63FF644C 7C1F6000
* 41A20068 3FE01ABE
* 63FF11ED 809C0358
* 7C04F800 4182004C
* 809C0380 7C04F800
* 41820040 809C03A8
* 7C04F800 41820034
* 809C03BC 7C04F800
* 41820028 809C03CC
* 7C04F800 4182001C
* 809C06B8 7C04F800
* 41820010 809C0720
* 7C04F800 40A2000C
* 3D8080AA 618CFD58
* 80820000 7D8903A6
* 60000000 00000000
Shield/Reflector Fix for Unstoppable Articles
* C2AAFD64 0000000F
* 92620000 2C040008
* 41820064 3FE01ABE
* 63FF11ED 827C0358
* 7C13F800 4182004C
* 827C0380 7C13F800
* 41820040 827C03A8
* 7C13F800 41820034
* 827C03BC 7C13F800
* 41820028 827C03CC
* 7C13F800 4182001C
* 827C06B8 7C13F800
* 41820010 827C0720
* 7C13F800 40A20008
* 38800002 82620000
* 70800013 00000000
Independent Subroutines [Mawootad]
* C277cfb4 00000021
* 2C000005 41A00014
* 2C000007 41820014
* 41810008 3803FFFB
* 2C000003 480000E8
* 3B600000 7FC3F378
* 38000000 7FC3F378
* 90010080 38810080
* 98010084 7F65DB78
* 819E0000 818C0020
* 7D8903A6 4E800421
* 2C030000 41820020
* 88810084 28040001
* 41820014 80610080
* 80030000 2C000000
* 41A2000C 38600001
* 4800007C 2C1B0001
* 41820010 3B7B0001
* 83830004 4BFFFF98
* 83630004 807D0020
* 7C7D1B78 81830000
* 818C0018 7D8903A6
* 4E800421 7C7F1B78
* 3BC00000 48000034
* 819D0010 387D0010
* 7FC4F378 818C0010
* 7D8903A6 4E800421
* 80030008 7C1C0000
* 40A2000C B363000C
* 48000010 3BDE0001
* 7C1EF800 4180FFCC
* 38600001 3D808078
* 398CD56C 7D8903A6
* 4E800420 00000000
* C277d098 00000006
* 7C1F0378 819E0000
* 7FC3F378 818C0010
* 7D8903A6 4E800421
* 2C030005 41A0000C
* 57E006F7 48000008
* 57E0077B 00000000
* C277d0cc 00000003
* 7C600774 2C000005
* 41A00008 3803FFFB
* 2C000000 00000000
* 0477cf8c 2C000008
* C278250c 00000019
* 28040060 40A200B8
* 7F63DB78 38800000
* 3D808078 398C22E0
* 7D8903A6 4E800421
* 80030000 2C000000
* 41A2000C 38600001
* 4800007C 83A30004
* 807C00D8 8063006C
* 80630020 7C7B1B78
* 81830000 818C0018
* 7D8903A6 4E800421
* 7C7F1B78 3BC00000
* 48000040 819B0010
* 387B0010 7FC4F378
* 818C0010 7D8903A6
* 4E800421 80030008
* 7C1D0000 40A20018
* 80630000 8063000C
* 7C600034 5403D97E
* 48000014 3BDE0001
* 7C1EF800 4180FFC0
* 38600001 3D808078
* 398C54B4 7D8903A6
* 4E800420 2804004C
* 60000000 00000000
Trophy Throws are Normal Item Throws [Standardtoaster]
* 04FB8980 00000105
* 04FB8990 0000010E
* 04FB89C0 00000106
* 04FB89D0 0000010F
* 04FB8A50 00000103
* 04FB8A60 0000010C
* 04FB8A70 00000104
* 04FB8A80 0000010D
* 04FB8B88 0000010C
* 04FB8B98 00000103
* 04FB8BD0 0000010C
* 04FB8BE0 00000103
* 04FB8BF0 0000010D
* 04FB8C00 00000104
* 04FB8C40 0000010E
* 04FB8C50 00000105
* 04FB8C60 0000010F
* 04FB8C70 00000106
* 04FB9830 00000107
Not necessary, but nice to have~
[Legacy TE] Always use PACs instead of PCS files [DukeItOut]
* 0484CB40 60000000
4344
November 5th, 2023
[Pack - Character, Stage, Audio, SFX, Item, Misc, Portrait]CLICK HERE FOR THE NEW VERSION OF SONIC DUEL: https://forums.kc-mm.com/Gallery/BrawlView.php?Number=221735
A much needed update for Sonic Duel is finally here! In this release, you'll be swinging into battle as the beautiful Amy Rose. Although her moveset is not entirely finalized, you can experience a great deal of what it will be like. Amy comes with a variety of costumes and recolours to choose from.
Join the discord to stay updated: https://discord.gg/4pneyny
A much needed update for Sonic Duel is finally here! In this release, you'll be swinging into battle as the beautiful Amy Rose. Although her moveset is not entirely finalized, you can experience a great deal of what it will be like. Amy comes with a variety of costumes and recolours to choose from.
Join the discord to stay updated: https://discord.gg/4pneyny
71
January 1st, 2022
[Character - Import - Ike]This import was completed on August of 2021, but was kept under wraps until now. This Mod was an attempt to appeal to the RWBY Fanbase, but in the end does not look as intended.
Glitches - The Rig sort of looks like crap
In other words, if you intend on fixing the model, or do anything else, you have my blessing to do so. If the preview is broken, click on the broken preview button
Happy New Year KC,MM!
Glitches - The Rig sort of looks like crap
In other words, if you intend on fixing the model, or do anything else, you have my blessing to do so. If the preview is broken, click on the broken preview button
Happy New Year KC,MM!
247
March 30th, 2022
[Character - Vertex, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Mario](UPDATE v1.3: Various Character changes listed in README.txt. Also reduced landing lag so sukapon wont feel like garbage in other builds lol. I forgot REMIX had auto L cancel on)
(UPDATE v1.2: Remade Dark Alley from the ground up to be 3D, as the previous version was only 2D planes that didn't look too good. No changes to Sukapon as of yet)
Sukapon, The Comedy Robot, Joins the Brawl!!! Sukapon was made with PM in mind. I'm unsure if its compatible with P+ or not. Also not sure what is required for the character to function, because I just used whatever codes are in REMIX's current build. Drag and drop for REMIX 0.91b included, and should have everything to make Sukapon function. Just drag and drop ex_remix into the root of your sd and let it replace anything it needs to replace. If you've already added characters to REMIX, this will overwrite them, and you'll need to add them again. Sukapon is currently on 1.2, meaning he is missing Final smash, and various item, ladder, and swimming anims, but they are mario's, so nothing should crash. 2.0 will include this, which will be who knows when. Sukapon also has a new stage included with this drag and drop, Dark Alley. Play this stage by holding down on the D-pad when selecting Pac-Maze. I've been working on this since April 12,2021, and I'm happy its finally in a releasable state. This was my first full PSA, so bear with me.
(UPDATE v1.2: Remade Dark Alley from the ground up to be 3D, as the previous version was only 2D planes that didn't look too good. No changes to Sukapon as of yet)
Sukapon, The Comedy Robot, Joins the Brawl!!! Sukapon was made with PM in mind. I'm unsure if its compatible with P+ or not. Also not sure what is required for the character to function, because I just used whatever codes are in REMIX's current build. Drag and drop for REMIX 0.91b included, and should have everything to make Sukapon function. Just drag and drop ex_remix into the root of your sd and let it replace anything it needs to replace. If you've already added characters to REMIX, this will overwrite them, and you'll need to add them again. Sukapon is currently on 1.2, meaning he is missing Final smash, and various item, ladder, and swimming anims, but they are mario's, so nothing should crash. 2.0 will include this, which will be who knows when. Sukapon also has a new stage included with this drag and drop, Dark Alley. Play this stage by holding down on the D-pad when selecting Pac-Maze. I've been working on this since April 12,2021, and I'm happy its finally in a releasable state. This was my first full PSA, so bear with me.
83
January 1st, 2022
[Pack - Portrait]A revised version of Cosmetic Pack for Cloud in his poses from his Ultimate renders, now with revised lighting more accurate to the Ultimate render. This was posed in Blender. These scenes use Blender 3.0 only and will not work if opened in 2.79, and probably not open correctly with 2.8 or 2.9.
Includes:
- Blends for Soldier Cloud, Default Advent Children Cloud and Sleeveless Advent Children Cloud.
- HD and SD Cosmetics
- Polished T-Posed scenes to make your own poses in Blender.
- Crop and Mask Files
If you experience any issues with the mod, please PM me
Includes:
- Blends for Soldier Cloud, Default Advent Children Cloud and Sleeveless Advent Children Cloud.
- HD and SD Cosmetics
- Polished T-Posed scenes to make your own poses in Blender.
- Crop and Mask Files
If you experience any issues with the mod, please PM me
119
December 30th, 2021
[Character - Texture - Mr. Game and Watch]
29
December 28th, 2021
[Stage - Import - Final Destination]
111
January 1st, 2022
[Character - Texture, Import - Marth]Finally, Smash 3C Marth. The Hero-King himself makes his return to the art style! This long-needed update redoes most of the textures from Brawl Marth made over 5 years ago. Shadow Dragon Marth also comes with improved clothes.
Here is a breakdown of included costumes
-16 Default
-5 Holy War
-15 Shadow Dragon
Check out our website: https://smash3c.editorx.io/smash3c/revised
Here is a breakdown of included costumes
-16 Default
-5 Holy War
-15 Shadow Dragon
Check out our website: https://smash3c.editorx.io/smash3c/revised
29
December 28th, 2021
[Character - Texture - Meta Knight]
38
December 28th, 2021
[Pack - Portrait]I've been reading the Sword Art Online Progressive Books and i really liked the art for the 2nd book so this CSProject is Based on that.
well enjoy
support this by reading the SAO Progressive books and by watching the anime
and also subscribe to my YouTube channel
MG64-Odyssey Productions
(115 as of December 27 2021 so lets make that number BIGGER)
well enjoy
support this by reading the SAO Progressive books and by watching the anime
and also subscribe to my YouTube channel
MG64-Odyssey Productions
(115 as of December 27 2021 so lets make that number BIGGER)
14
December 26th, 2021
[Stage - Import - Final Destination]
16
December 26th, 2021
[Stage - Import - Final Destination]
519
December 27th, 2021
[Pack - Character, Stage, SFX, Misc, Portrait]
35
December 26th, 2021
[Character - Texture, Import, Other (Effects, Animations, Final Smash, etc.) - Custom Character]Merry Christmas. I had these on the backburner for a while so might as well give you guys a Christmas gift. Includes the recolors and lots of cosmetics to fit your presence. My Discord server: https://discord.gg/hKa4uCtMbs If I forgot to credit you or if there any other issues, please message me on Brawl Vault or dm me on Discord: Joker, Phantom Thief of Hearts#2519
66
December 26th, 2021
[Character - Texture, Import - Ness]CHAD is busy drowning in pocket money, so, someone else has to step in. It's not a bird, it's not a shark, it's your boy Calli.
Original model was made by Seafoam(Boy) based on Walfie's design I think. I optimized it to hell via retopology, re-rigged and modified for use here. Has working expression and a scythe (now that one was modeled entirely by me), but no FS eyes or metal materials yet.
Cosmetics are included.
Original model was made by Seafoam(Boy) based on Walfie's design I think. I optimized it to hell via retopology, re-rigged and modified for use here. Has working expression and a scythe (now that one was modeled entirely by me), but no FS eyes or metal materials yet.
Cosmetics are included.
214
December 25th, 2021
[Character - Texture, Import, Other (Effects, Animations, Final Smash, etc.) - Custom Character]Merry Berry Day!
...What, we don't celebrate that here?
Well, anyways. This is my Christmas gift to all of you (especially those who've been waiting so, so patiently)! A full, jam-packed costume set for Pac-Man, staring a character who needs no introduction -- Ms. Pac-Man!
This lovely lass has so much content to sink your teeth into, it's crazy! One may even call this a-MAZE-ing deal, madness! For all you Pac-Maniacs out there, I hope I did your girl justice. And for those of you waiting so long for this...I'm sorry.
Still, may the holidays be in your favor no matter what you celebrate! And make sure you enjoy it with the people you love.
Thank you for supporting me, for all this time.
...What, we don't celebrate that here?
Well, anyways. This is my Christmas gift to all of you (especially those who've been waiting so, so patiently)! A full, jam-packed costume set for Pac-Man, staring a character who needs no introduction -- Ms. Pac-Man!
This lovely lass has so much content to sink your teeth into, it's crazy! One may even call this a-MAZE-ing deal, madness! For all you Pac-Maniacs out there, I hope I did your girl justice. And for those of you waiting so long for this...I'm sorry.
Still, may the holidays be in your favor no matter what you celebrate! And make sure you enjoy it with the people you love.
Thank you for supporting me, for all this time.
1423
September 24th, 2023
[Pack - Character, Misc, Portrait]Never thought you'd see the day? Cloud has returned to Smash 3C EX! Plus, updates for P+, P+EX, and Smash 3C Revised are all present!
Note: This build currently uses gameplay/code from 1.3.2, but the stagelist from 1.4.2 due to the codeset not being ported
Full credits including links are included in download as well as here: https://docs.google.com/document/d/1BDSJ40Zcfr_pOKxiPBG-u1q7L8LhtXy0KzCClTInVtU/
Check out our website: https://smash3c.editorx.io/smash3c/
Note: This build currently uses gameplay/code from 1.3.2, but the stagelist from 1.4.2 due to the codeset not being ported
Full credits including links are included in download as well as here: https://docs.google.com/document/d/1BDSJ40Zcfr_pOKxiPBG-u1q7L8LhtXy0KzCClTInVtU/
Check out our website: https://smash3c.editorx.io/smash3c/
329
February 5th, 2025
[Character - Texture, Vertex, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Mario]--EDIT 3
I'm CEASING support to this version. Get it at your own risk.
DON'T SEND MSG TO ME ABOUT IT
I will ignore
--EDIT 2
Some anims fixed that's all. PDF updated with some extra info.
--EDIT
I'm naming it to beta until I fix the missing anims and... whatever else I get in the meantime.
Info and full credits stuff within the rar and on the video's description. Too much to write here.
Report anything and I'll fix if I can, or if I forgot some credits. It wasn't very intentional.
Except if it's the already mentioned problems. If you're too lazy to read, I'm too lazy to care.
I'm innocent.
Always.
I'm CEASING support to this version. Get it at your own risk.
DON'T SEND MSG TO ME ABOUT IT
I will ignore
--EDIT 2
Some anims fixed that's all. PDF updated with some extra info.
--EDIT
I'm naming it to beta until I fix the missing anims and... whatever else I get in the meantime.
Info and full credits stuff within the rar and on the video's description. Too much to write here.
Report anything and I'll fix if I can, or if I forgot some credits. It wasn't very intentional.
Except if it's the already mentioned problems. If you're too lazy to read, I'm too lazy to care.
I'm innocent.
Always.
114
December 23rd, 2021
[Character - Texture - Samus]aka Brawl Samus Definitive Edition.
BOTH Samus and Zero Suit Samus in their Brawl incarnations have gotten redone probably for the last time using Program's glow materials and further edited to blend in with vBrawl.
In the dark, the light up features are not blown out compared to Project M and require no model edits. These recolors are built over the Samus and ZSS files straight from the disc.
The other new aspect is that the renders are now using Tyle's Brawl Pose setup for more of that 2008 feel.
BOTH Samus and Zero Suit Samus in their Brawl incarnations have gotten redone probably for the last time using Program's glow materials and further edited to blend in with vBrawl.
In the dark, the light up features are not blown out compared to Project M and require no model edits. These recolors are built over the Samus and ZSS files straight from the disc.
The other new aspect is that the renders are now using Tyle's Brawl Pose setup for more of that 2008 feel.
34
December 21st, 2021
[Stage - Import - Final Destination]
90
October 31st, 2022
[Character - Import - Custom Character]/"Because you are... a puppet./"
10/30/2022: Fixed backwards Buster Sword, which was an issue the original import had. Picture has been updated to showcase this
10/28/2022: Re-ported model to new base as Cloud in the newer version(s) of REMIX has some different bone names (exactly the same as Ike's)
The Cloud model boneset used for the REMIX moveset is just that of Ike's but with a few extra bones. I just put the model over the Mario base that he uses, and I somehow got it to work
10/30/2022: Fixed backwards Buster Sword, which was an issue the original import had. Picture has been updated to showcase this
10/28/2022: Re-ported model to new base as Cloud in the newer version(s) of REMIX has some different bone names (exactly the same as Ike's)
The Cloud model boneset used for the REMIX moveset is just that of Ike's but with a few extra bones. I just put the model over the Mario base that he uses, and I somehow got it to work
49
December 20th, 2021
[Character - Texture, Vertex, Import - Lucas]
215
December 19th, 2021
[Character - Texture, Vertex, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Lucas]
Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
Past Reports:
Filter by:
If you're sure you want to delete this entry, click "Yes" below. Otherwise, click "No" or close this dialog.
Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010































































