23 
May 5th, 2022
Delfino Plaza: X (3.0) by
E-scope12,
Xerom with credit to Xerom, Nanobuds, Starwaffle
[Stage - Texture, Vertex, Import - Delfino Plaza]Made for Project M. Goes over Skyworld. Goes over Delfino Plaza with a .rel. All I did was add the Remake Styles, Wii U Version and vBrawl Version.
Game Banana: https://gamebanana.com/mods/375592
214 
October 4th, 2017
Mario Bros.: X Overhaul by
KingJigglypuff,
Xerom with credit to SMFan, PAVGN, and Mewtwo2000.
[Stage - Texture, Import - Jungle Japes]This submission is the result of about a few days worth of work on some personal edits to Xerom's Mario Bros.: X stage. It's a combination of their original stage, PAVGN's SMB3 version, and some additional edits.
Features:
-Stage ported over Jungle Japes. Includes a module to use over Mario Bros.
-Water can now be swam in, in addition to stretching the stage downward to prevent swimming exploits.
-Replaced the POW block with the one from SMFan's \"Mario Bros. proper\" submission (
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209960), in addition to making it a background object, rather than a platform.
-Stretched the stage itself outward slightly, so the platforms hover over the stage, rather than hovering offstage.
-Replaced the Warp Pipe with the one from Mario's Entry file.
-Replaced the brick and pipe textures with the vanilla textures.
-Applied Fighter shadows to the platforms and floor.
-Darkened the overall stage lighting, alongside giving it a subtle blue hue.
-Removed unused models and textures, in addition to modifying redundant materials.
-Stage Selection Icon included.
You can check out Xerom's original entry here:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205476
79 
May 4th, 2022
Isle Delphino: X V2 by
E-scope12,
Xerom with credit to Xerom, Nanobuds, Starwaffle
[Stage - Import - Delfino Plaza]Made for Project M. Goes over Skyworld. Goes over Delfino Plaza with a .rel. All I did was swap the background model, added the Smash U Bells and Shine Sprite and swap the sea with the Smash U Sea.
517 
December 12th, 2015
Saffron City: X (Post-3.6) by
Xerom,
Mewtwo2000 with credit to The PMDT art department
[Stage - Texture, Vertex, Import - Pokemon Stadium 2]The post 3.6 version of my saffron X, albeit with additional modifications. Essentially, a more legal saffron.
- Building slightly modified (size increased a bit) to accommodate the removal of the left and right buildings. Blastzones modified.
- Rearranged leftmost heli-platform to hover above the right side of the main building; a semi-static platform in other words.
- Elevator removed in favor of \"sloped\" layout main stage
- Menus and .rel included, as well as the old pre-3.6 version.
Questions? Complaints? Take them here:
http://smashboards.com/threads/xeroms-repository-of-miscellaneous-modifications.359690/
193 
December 7th, 2015
Fabricated World / Cursed Gallery (Ib) by
Xerom with credit to Kouri, McChipy, Shangri-la
[Stage - Texture, Vertex, Import - Battlefield]\"Once you go in, there's no going back. All your time here will be lost. Will you still jump in?\"
A stage project based on the popular RPG-maker horror game \"Ib.\" It seems our fighters have been transported into the dimension of Guertena's art, the location depicting the linked spaces known as the Violet and Brown Areas.
As the stage was derived from Shangri-la's original design, it shares a few inconsistencies, notably that the Brown Area and Violet Area are in inverse locations. But it's not like we're going for a complete 1:1 representation, so oh well.
- 2 versions included as of now. One for casual style matches and another neutral variant.
- Has all the proper menus and junk to implement into 3.6 as well as a selection of classy music to fit the atmosphere.
- Ib related goodies sprinkled throughout the stage. If I wasn't cutting it so close on the filesize, there'd be much more.
- Will most likely update for more versions sometime in the future / other locations from the game.
Questions? Complaints? Take them here:
http://smashboards.com/threads/xeroms-repository-of-miscellaneous-modifications.359690/
400 
August 25th, 2015
Balloon Fight: Crusade by
Xerom with credit to The respective member(s) of the PMDT who modeled Balloon Fighter
[Stage - Texture, Vertex, Import - Battlefield]Something I threw together after viewing crusade's \"direct\" video. Honestly I liked the idea of a non-2d Balloon Fight that didn't take place against a solid black background, and their design was pretty. In essence, the stage is quite simplistic, but Balloon Fight is pretty simplistic to begin with, so I think it's pretty cool having something like this.
Features:
- 4 variations. Details in the notepad inside.
- Ice Climber shoutout, similar to how Brawl tossed Balloon Fighter a bone in the Summit stage.
- Menus and etc.
Might update it later on with balloons and flippers if I'm feeling up for it.
Questions? Complaints? Take them here:
http://smashboards.com/threads/xeroms-repository-of-miscellaneous-modifications.359690/
10 
August 21st, 2015
Tweesee Smiled by
Xerom
[Audio - Stage/Menu]They've been getting pretty good at this, haven't they.
(Source: Halley Labs Associates / Lapfox Traxx)
30 
May 13th, 2015
Twilite Funk by
Xerom
[Audio - Stage/Menu]Animal Crossing's \"2:00 a.m.\" as arranged by FIAB. Supposedly in Project M 3.6
(Source: Animal Crossing / FIAB / Furries in a Blender)
345 
April 9th, 2015
Heavenly Host Elementary (Corpse Party: Blood Covered Repeated Fear) by
Xerom with credit to Anarchy Panty (Br3), The PMDT
[Stage - Texture, Vertex, Import - Battlefield]"Admit it. You hate all your friends. Eventually, you'll kill each other."
It appears the fighters have screwed up the Sachiko Ever After charm and have now found their way to Heavenly Host. Even without Darkening, they still planned on killing one another. Oh well.
Stage features:
- Neutral Layout
- Tile textures straight from the game
- Sprites and spirits and things
- Sachiko
- Ao Oni
Stage goes over Battlefield by default. Included is a .rel to port over custom stages, otherwise convert a BF .rel. As the stage is created from P:M battlefield, it already has the 3.5 camera. BRSTMs are also included because music is the most important aspect. 3.5 menu assets are thrown in there as well.
90% of the inspiration / design is drawn from the last image in the gallery.
Questions? Complaints? Take them here:
http://smashboards.com/threads/xeroms-repository-of-miscellaneous-modifications.359690/
192 
November 10th, 2021
Apex 2015: This Is the Moment BRSTM Package by
Xerom
[Pack - Audio]Since BCM is going to be down for a bit, I thought I'd mirror this here.
All of the tracks are (flawlessly) looped.
843 
January 8th, 2015
Mario Circuit: X by
Xerom with credit to Mewtwo2000, PMBR
[Stage - Texture, Vertex, Import - Mario Circuit]Guess this one was a bit overdue. Anyway...
Mario Circuit is back and looking less walkoff-y than ever. Rev up those go-karts.
Features:
- Single, solid battlefield with platforms. Everyone loves those.
- 2 Versions, one with the main stage being sloped and one where it's flat. The sloped version gives the stage some form of identity in that it forces most projectile users away from the ledges if they want to actually hit someone.; also affects followups and junk. If that's too jank, then that's what the flat version is for.
- Shy Guys racing in the background. It isn't their original programming, but hey, it's something.
- 3.5 Camera, menus, and a rel to port it over Mario Circuit (Goes over Battlefield by default).
*Untested in vBrawl, so I'm sure Pokemon Trainer will probably spawn on the street while his pkmn battle up-top, along with a number of vbrawl related issues I'm sure.*
Questions? Complaints? Take them here:
http://smashboards.com/threads/xeroms-repository-of-miscellaneous-modifications.359690/
429 
December 9th, 2014
First Destination (Final BattleDestinationField: Melee) by
Xerom
[Stage - Texture, Vertex, Import - Battlefield]The circle of stupidity is finally complete. 20XX confirmed.
*uses P:M's Battlefield boundaries. Will desync due to collision modifications*
Will include later versions utilizing the other destination forms as well as versions with full size stages.
9 
September 18th, 2014
Viking Metal Zombie ~ Phase 1 by
Xerom
[Audio - Stage/Menu]\"LET'S SHOW 'ER THE VIKING WAY\"
Vikke's Battle Theme - Phase 1
(Source: Lollipop Chainsaw)
9 
September 18th, 2014
Punk Rock Zombie ~ Phase 1 by
Xerom
[Audio - Stage/Menu]\"LONDON IS CALLING AND THEY'RE SAYING YOU'RE A WHORE\"
Aka Zed's battle theme - phase 1. Pretty much from 0:00-2:30 in the video.
(Source: Lollipop Chainsaw)
3 
September 18th, 2014
Viking Zombies Sail on Lightning Seas by
Xerom
[Audio - Stage/Menu]For the hoard
(Source: Lollipop Chainsaw)
7 
September 18th, 2014
Love for my Insane Lover by
Xerom
[Audio - Stage/Menu]Don't get ahead of yourself
(Source: Lollipop Chainsaw)
1012 
August 6th, 2014
Mario Bros.: X by
Xerom with credit to PAVGN, Mewtwo2000
[Stage - Texture, Vertex - Mario Bros.]Next up: Mario Bros. with less Koopas and Krabs.
Features:
- No longer a walkoff. Blue block platforms no longer have a collision from the bottom; function as normal floors. Stage resized and boundaries modified.
- Koopa, Sidestepper, and Mario as background elements.
- Second version utilizing PAVGN's GBA textures, for those who dislike the everlasting abyss. File says 'SMB3.'
- Green/Yellow pipes positioned at the upper part of the screen make it look as though you respawn through them when you die.
- 3.0 Camera. Was gonna inlcude an original Mario Bros. cam, but I decided not to. Not like it's hard for you to do that yourselves anyway.
Couldn't take as many pictures as I wanted, since bin2jpg kept corrupting the files. Would love is someone would send some my way.
Questions? Complaints? Take them here:
http://smashboards.com/threads/xeroms-repository-of-miscellaneous-modifications.359690/
34 
August 5th, 2014
Technomagmar by
Xerom
[Audio - Stage/Menu]The next \"Vs. Trainer\" remix that everybody should throw onto PS2.
From OCRemix's \"Legacy\" album that dropped 5 days ago.
(Source: Pokemon/OCRemix/OC Remix/Dusk)
69 
July 29th, 2014
Code Monkeys by
Xerom
[Item - Texture, Import - Assist Trophy]\"Congratulations everybody, this is a regular carnival of shame.\"
Second pic leads to the rest of the images.
Includes Jerry over \"soldier,\" Dave over \"Tank,\" and the former along with Black Steve over \"Excitebike\"
1221 
August 6th, 2014
Port Town: X by
Xerom with credit to Mewtwo2000 (Mute City Cylinder)
[Stage - Texture, Vertex - Port Town Aero Dive]"WATASHI WA SHINEN! SHINENZUUU!
FALCON PUUUNCH"
8-1-2014 Edit: As per user feedback, there's a small patch that contains some "fixes" at the bottom of this box. More information in the readme regarding what they fix.
Port Town is back, ready for balance, and it's sporting a friend.
Features:
- Larger base platform, ledges can be grabbed, can't pass through it from the underside.
- Tilting smaller platform above the base
- 2 "sliding" platforms that emerge from the base as the battle progresses. They run on a timer, so it isn't random.
- 5 versions. 1 with port town's bg, 1 that takes place in front of the ROB monument, and 3 where you fight on said ROB. There's a readme for more details.
- 3.0 cam, menus, etc.
Patch:
http://www.mediafire.com/download/2voo6s82cx6xqmo/Port_Town_X_mini_patch.rar
Questions? Complaints? Take them here:
http://smashboards.com/threads/xeroms-repository-of-miscellaneous-modifications.359690/
450 
August 6th, 2014
Emerald Cavern by
Xerom with credit to Mewtwo2000, rihuganon, PMBR
[Stage - Texture, Vertex - Skyworld]*Has no relation to Sonic whatsoever*
Here's something different. A neutral stage with no relation to any present smash stage whatsoever.
Features:
- platforms that aren't arranged like battlefield. Holy shit.
- alternate version where the two small platforms are gone (labeled 'neutered'). Another alternate version where the platforms are spaced farther from the ground level, in case you'd find reason to complain (labeled 'spaced').
- shiny rocks.
- menus and such
Questions? Complaints? Take them here:
http://smashboards.com/threads/xeroms-repository-of-miscellaneous-modifications.359690/