25 
May 29th, 2022
Sm4sh Triforce Final Battlefield by
FGUG2030,
Mewtwo2000,
ReidenLightman,
~Frozen,
GRAND AZEL with credit to Lensho, and anyone who's worked on Sacred Realm BF, Triforce Destination, and Smash FD with BF Platforms
[Stage - Texture, Import - Final Destination]
76 
July 7th, 2021
Great Bay Stage AI Fix by
Nezha B. Rose,
Mewtwo2000,
DSX8,
Ryan with credit to Mariodox, eon_bot, Soopercool101
[Stage - Import - Jungle Japes]This is an odd video to make so I had to show the original 2013 Great Bay bug first before I showed what the fix was. You only need to import the stage, no code required.
Basically, I edited the stage to be far away from a "Danger Zone" area bots hate. How far? The stage was moved 40 Y values up. And I made new shadow models to more accurately render character shadows. This stage is functionally and visually the same, so if you don't care about CPUs... no need to get this.
This was made using the very first Great Bay Import done by Ryan, Mewtwo2000 and DSX8 on 2013 as base.
Discoveries and research was made by The Brawl Stage Compendium's members Eon_TAS, Soopercool and MarioDox.
395 
September 15th, 2020
Project 64 Brawl BETA by
PK MASTER,
Mewtwo2000,
KTH,
Lillith,
StupidMarioFan1 with credit to KirbyChyn,Cahalan,MarioDox, chimpchar775,CSProject, Smash 3,Moonear7,jackal27,soopercool101,PMDT, Speed's My Name, Ryztiq,Timde9, MarioLuigi2,C2P0, Project M+,TheepicMVSL2, Layell, LJSTAR, Kooporreur,Yoshi10,carbuncle700,Solink, Mattimation, bufobrawl.
[Pack - Character, Stage, Audio, SFX, Misc, Portrait]So here is my first Build !! Project 64 Brawl !!! What is new? It has: Hitstun of 64, no B-side, no grip down or up, no taunt to the side or down, everything that the great game of N64 has !!!! Samus and DK They are not finished in this Beta, if I need to add some credit, do not hesitate to let me know: D
Instructions: Choose the version that suits you best, download it and follow the steps !!!
If you chose the Wii / Dolphin Full version Do this: You need a USB or SD with a capacity of more than 4GB, Unzip the RAR File, In your USB / SD create a folder named wbfs, Now once Unzipped the folder with the Moc, Copy it to your SD / USB in the wbfs folder, Now you need to load the game with CFG Loader and Done !!! to enjoy
This would be the confi in cfg:
English language
video: System Def
IOS: Automatic
Block IOS recharge: Automatic
Fix Anti 002: Enabled
Ocarina and Hooks: Off
If you chose the Dolphin Lite version do this: You need a good PC, Virtual SD Card Maker, WinImage, Gecko, and the unzipped mod folder, make an SD with Virtual SD Card Maker (see a tutorial on how to do it and so on), Now open the Virtual SD and put the unzipped folder of the mod there, go to Dolphin and run gecko, you give load game and voila! To play
PS: If you have any questions, let me know :D
194 
June 8th, 2020
Upscale 64 by
Cahalan,
Mewtwo2000,
MarioDox
[Stage - Texture, Vertex, Import - Battlefield]What once started as a little experiment has turned into a full scale stage pack for most of the N64 Stages that have been ported into Brawl / Project M. The textures for these stages have been run through an AI upscaler called Waifu2x under its artwork Preset and some have gotten some additional touch ups to make them look even better.
Dream Land is a special case as I used Blender to correct the its UVs on the Tree Tops so that it looks symmetrical.
Mushroomy Kingdom's Hazard import from Mario Dox is also included in the stage pack. I did not put its textures through an upscaler, instead I used ripped textures from Smash 64 and made it pixel perfect while also recreating the vertex coloring from the original game.
The stages that you may recognize from PM use their vPM selves, however it is totally possible to port these stages to the variants by Mario Dox that have recreations of their stage hazards.
Battlefield and Final Destination are not included in the package at the moment, but I may work on them down the line in a future update.
195 
February 13th, 2020
Retro Battlefields by
Cahalan,
Mewtwo2000,
Oshtoby,
Dr.,
TʘCK,
Ryztiq,
Aldolies with credit to Smash 2 Team, PMDT
[Stage - Texture, Vertex, Import - Battlefield]Touched up Versions of Ryztiq's N64 Battlefield and Smash 2's Melee Battlefield. New Background work for the N64 variant (_Z) is inspired by the original release from Ryztiq with some additional flare inspired by Aldolies' background import.
Collisions, Cameras, Blastzones, and Spawns should match those used in TE's / PM 3.6's Battlefield; aka 1:1's of Battlefield.
188 
January 19th, 2020
Sunglasses Squirtle (Squirtle Squad Leader) by
Mazux,
Mewtwo2000 with credit to The PMBR for model
[Character - Texture, Vertex - Squirtle]Credit goes to Mewtwo2000 for their mod (Shades Squirtle (M2000)) for which I made CSP, BP, and SI icons.
Version 1.0
Includes:
-CSP
-BP
-SI
Tested in Project M 3.6 Legacy TE 2.1
402 
June 21st, 2019
Melee Mute City by
Mewtwo2000,
DSX8,
DukeItOut,
Alonzo
[Stage - Import - Port Town Aero Dive]Mute City in Brawl. DSX8 started this stage a few years ago, and he asked me for some help with collisions. After fixing them, I wanted to do more to the stage... So I ported it to Port Town in order to take advantage of some of its features, and... well, it took so long, I know.
The stage is not perfect, it's not the final version, either... But it's already good enough for my personal taste, so I'm finally releasing it.
A module (rel) is included with the stage, so the stage stops in all the spots and plays more like the original one. Without it, it will just go by some of them as shown in earlier videos. Props to DukeItOut for this awesome gift.
Not really much more to say, just test it, play it, use it in your custom builds if you want... In the past, I said I was going to make some alternate versions, like one with ledges, one with the Port Town ships, or even one without ships at all. Well, PM me if you want any of them to be included in the download folder, for the moment there's just the 'standard' one.
My apologizes to those who have been waiting for so long for a release. Have fun!
223 
September 10th, 2017
Blue Volcanic Destination [Project M 3.6 updated] by
Androidd Prince,
Mewtwo2000,
Amazerommu with credit to Thanks to WorseDoughnut on the Discord chat for teaching me how to update collisions/cameras. <3
[Stage - Texture, Vertex - Final Destination]Edit: It is I, Ama. I have edited this with the fixed version in my personal build and provided a preview of the stage from my thread and youtube channelz.
An update to Amazerommu's "Blue Volcanic Destination". To my knowledge, it hadn't been updated to 3.6 standards yet, and I really love the atmosphere of this edit, so here I am sharing it to the world. <3
116 
February 11th, 2017
Sacred Hero of Twilight (Sm4sh) by
FGUG2030,
Jocky,
Mewtwo2000,
Kagemaru,
OmegaS3,
Royal_Blade,
angelsoftheabyss with credit to Kienamaru and Kitsu
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Link]
110 
February 11th, 2017
Sacred Hero of Twilight (PM) by
FGUG2030,
Jocky,
Mewtwo2000,
Kagemaru,
OmegaS3,
Royal_Blade with credit to Kienamaru, and Kitsu
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Link]Hey Guys, sorry it's been a long time...unfortunately this will be the last time i make a moveset before i get a new place, new computer, and new equipment for streaming, gaming, school, and other stuff. But for now I have something I would like to show as it's still in beta right. This is a modded version of Kienamaru's Sacred Hero of Twilight moveset for brawl minus that's partially ready for Project M.
Changes:
Neutral air is Helm Spliter
Down Special is bombs (still got some bugs that are needed to be ironed out)
Side Special is planned to be the Sword Beam attack (custom animation hopefully or FDL)
Up Special is Sm4sh but will function like Toon Link (meaning that it will move depending on how much is charged)
Shield Bash is now part of the jabs. It was originally intended to be a jab into Neutral Air combo but I might get rid of it)
Side Tilt is OOT Magic Link's
Final Smash is Colored Blue
Back Air is the same as forward air (purely due to the fact that instead of kicking i wanted him to slash towards his back
Jabs have two mechanics: Rapid Jabs/4 Hits (this is due to the fact that I wanted him to have the 4 Hit combo as well as the Melee Rapid Jabs)
Down Air has a spike (I will down grade this so it doesn't spike in the future IF i get the chance)
Up Special also resembles Sm4sh
Dash Attack is Sm4sh
Wait2, Run, and TurnRun animations match CaliburTek's Sm4sh Project M Link. As mentioned this moveset is in it's beta as i want this to be different from the Base movement to match Link's ultimate potential as Twilight Princess takes certain mechanics from Ocarina of Time 64 Prerelease. So if anyone wants to mod the moveset to make it better or change it all together than feel free. Happy 2017
Update:
I fixed the glitches with the model just i was able to finally test this on a friends wii a couple days ago. I can only this small edit as it takes a small amount of time and my family isn't monitoring my room at all today. This means I can release the Sacred Hero of Twilight (PM) in a moments notice, and will release a Sacred Hero of Twilight (Sm4sh) shortly afterwards.
Edit:
reuploaded the moveset to show off the new changes
253 
December 3rd, 2016
Neo Destination [ProjectM3.6] by
t_Místico_t,
Mewtwo2000,
Xenozoa425
[Stage - Texture, Import - Final Destination]--Stage is made for Project M 3.6 ONLY!--
Just a simple texture/bg swap. All of Xenozoa's 12 stages were updated for PM3.6. Updated icons are included as well.
If any problems, pm me.
301 
August 22nd, 2016
Lapis' Tower (Steven Universe) by
deadlocked0153,
Mewtwo2000
[Stage - 2D - Final Destination]A simple map I made based on Lapis' Tower from Steven Universe. Utilises the stage from Mewtwo 2000's Mewtwo Stadium.
Hope you all enjoy. Apologies on crudeness and simplicity. This was just a simple project I undertook for fun, and figured I'd share it with other people as well. Feel free to improve upon the stage as you see fit as well!
517 
December 12th, 2015
Saffron City: X (Post-3.6) by
Xerom,
Mewtwo2000 with credit to The PMDT art department
[Stage - Texture, Vertex, Import - Pokemon Stadium 2]The post 3.6 version of my saffron X, albeit with additional modifications. Essentially, a more legal saffron.
- Building slightly modified (size increased a bit) to accommodate the removal of the left and right buildings. Blastzones modified.
- Rearranged leftmost heli-platform to hover above the right side of the main building; a semi-static platform in other words.
- Elevator removed in favor of \"sloped\" layout main stage
- Menus and .rel included, as well as the old pre-3.6 version.
Questions? Complaints? Take them here:
http://smashboards.com/threads/xeroms-repository-of-miscellaneous-modifications.359690/
388 
December 10th, 2015
[PM3.6] "Luigi's Castle" by
pharoahfawcett,
Mewtwo2000,
tsukikomi
[Stage - Texture - Delfino Plaza]it goes over Delfino's Secret by default, but should work just fine over Luigi's Mansion when properly named.
this upload fixes the Luigi's Mansion skin of Dracula's Castle and gives it the proportions and platform movement of Delfino's Secret in 3.6.
467 
August 11th, 2015
Final Destination 64 HD (WIP 1) by
Novirum,
Mewtwo2000,
C2PO
[Stage - Texture - Final Destination]More of a re-imagined FD64 than a n hd version.
SSS included
132 
August 8th, 2015
Autumn Dreamland by
Novirum,
Mewtwo2000
[Stage - Texture - Green Greens]Autumn version of dreamland 64. Includes SSS
DOES NOT INCLUDE ASL STAGE...yet
I will make a version with an autumn hd version included
1261 
July 15th, 2015
Bowser's Castle by
LlamaJuice,
Mewtwo2000,
Ryztiq,
Sandfall with credit to Jiang, Soj, The entire PMDT. You guys are all rad.
[Stage - Texture, Import - Mario Circuit]Bowser's Castle
Over 500 hours of pure modding glory packaged into 2.6 MB. We worked savagely on this stage to try to finally give Bowser the home court that he deserved. It uses a break the targets .rel and goes overtop the Mario Kart stage. Enjoy!
Credits:
Llama Juice: Modeling/Texturing/Importing
Jiang: Concept Art and art direction
Theytah: Texturing/Materials/Shaders/optimizing
Mewtwo2000, SOJ, Sandfall: General assistance
Nintendo: Koopa, Dry Bones, and Pirhana plant models/textures. Lava base texture.
The rest of the PMDT for polish tweaks and feedback. You guys rock.
Contact Info: llamajuice@gmail.com
371 
March 30th, 2016
Smash HD: Mario by
MrSonicSmash27,
Mewtwo2000 with credit to mewtwo2000
[Character - Texture - Mario]Credit to mewtwo2000 for the rim.
This is suppose to make Mario more brighter using his colors from the Mario games while keeping him in HD
853 
May 30th, 2015
Free Battle (Pokemon Stadium 2) by
Mewtwo2000
[Stage - Import - Pokemon Stadium 2]Free Battle area from Pokemon Stadium 2, in the N64. Just a flat and boring stage full of nostalgia.
424 
May 30th, 2015
Free Battle (Pokemon Stadium 1) by
Mewtwo2000
[Stage - Import - Pokemon Stadium 2]Free Battle area from Pokemon Stadium, in the N64. Just a flat and boring stage full of nostalgia.
1706 
January 4th, 2019
Smash 3C Twilight Princess Zora Link by
Aghanim,
Jocky,
Mewtwo2000 with credit to Smash3 Team, Layell for the pics
[Character - Texture, Import - Link]
99 
March 25th, 2015
BowserVania 3.5 (HD Lagless Version) by
LunaMaria,
Mewtwo2000,
LegacyWolf,
Nezha B. Rose with credit to Robz, PMBR
[Stage - Texture - Luigi's Mansion]Just edit
SSS icons incluided