962 
February 13th, 2013
Master Chief [MY STYLE] by
BroidiTR1,
ShadowSnake,
BlackJax96 with credit to ShadowSnake, BlackJax96 & Nanobuds
[Character - Texture, Vertex, Import - Solid Snake]Recolored, little less shining [MY STYLE] version of ShadowSnake's, BlackJax96's & Nanobuds's Master Chief, enjoy.
This download include also COOL looking:
- CSP
- In-Game Portrait
- Stock Icon
http://i.imgur.com/qKTk1nu.jpg
605 
November 1st, 2012
Scott Pilgrim (PAL) [MY STYLE] by
BroidiTR1 with credit to haloedhero, Beyond and everybody else who have something to do with this Scott Pilgrim project
[Character - Moveset (PSA) - Lucas]Here's my version of haloedhero's & BeyondYou's Scott Pilgrim over Lucas for PAL users. Using Gecko OS and PAL SSBB, the character dosen't have a voice, so I made this version of Scott Pilgrim with Lucas voice. I only edit NTSC FitLucas.pac file's SFXs to match PAL SFXs, with "Smash Attacks ('PSA')" program.
- "Dying SFX" missing. Can someone HELP me to fix that??
You need to download rest of files here, just remember to replace that version's FitLucas.pac with this one:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=21896
Why I did this? Because PAL users got every time MUTE characters when they use NTSC versions of all kinda PSAs (I'm PAL user & I use Gecko OS)!
If you are interesting to convert different PSAs to PAL or NTSC, try this "Smash Attacks ('PSA')" program, it found in here Brawl Vault, under "Resources" link. Download link:
http://www.mediafire.com/?1c5bbbdx6nm49sx
...I put this here too, little more info for here:
http://forums.kc-mm.com/index.php?topic=49142.0
193 
October 30th, 2012
Peach's Cinematic Final Smash (PAL) by
BroidiTR1,
ABloodyCanadian with credit to A Bloody Canadian, the original creator & Chaoszard, who help me how to get started
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Peach]Here's PAL version of A Bloody Canadian's Peach's Cinematic Final Smash, which is originally NTSC version.
- Only "dying SFX" missing. Can someone HELP me to fix that??
Here's the original NTSC version:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29192
Why I did this? Because PAL users got every time MUTE characters when they use NTSC versions of all kinda PSAs (I'm PAL user & I use Gecko OS)!
This is my first time that I use "Smash Attacks ('PSA')" program to convert NTSC PSA to PAL version.
If you are interesting to convert different PSAs to PAL or NTSC, try this "Smash Attacks ('PSA')" program, it found in here Brawl Vault, under "Resources" link. Download link:
http://www.mediafire.com/?1c5bbbdx6nm49sx
...I put this here too, little more info for here:
http://forums.kc-mm.com/index.php?topic=49142.0
622 
August 27th, 2012
Battle Stadium D.N.O v2 [MY STYLE] by
BroidiTR1,
DSX8,
LegacyWolf with credit to DSX8, LegacyWolf, ItalianStallion, KTH, CutterKirby64
[Stage - Texture, Vertex, Import - Castle Siege]- HELP! :( Game freeze when level reach 3min 50s. If someone know how to fix this problem, I like to hear that.
UPDATED: Fixed STAGE 2's "SUDDEN DEATH" problem, thanks to LegacyWolf and DSX8!
- STAGE 1: Added water effect in water.
- STAGE 2: I change this stage because there was those invisible walls in v1. In this stage, water go UP to DOWN in waterfall, thanks to DSX8 for that.
- STAGE 3: I make some remediations in this stage. There was a chance in v1 that you can't see stage when players go to top left & right because camera go back to some part of stage, so I remove most of those parts that really have any reason to be in this stage.
...I'm going to fix v1 so the next update is v1+.
1812 
August 12th, 2013
Roy Koopa [MY STYLE] by
BroidiTR1,
BabyLuigiOnFire with credit to BabyLuigiOnFire & LeftyGreenMario
[Character - Texture, Import - Wario (Ware)]Here's my version of BabyLuigiOnFire's Roy Koopa character. Old version got somekinda bright/light problem so I fix it. To me, it works every Wario's slots, Ware & Classic. Enjoy!
#4 pic:
http://i.imgur.com/ygucIBh.jpg
This pack also include cool looking:
- CSP
- In-Game Portrait
- Stock Icon
497 
May 9th, 2012
Result Screen [MY STYLE] by
BroidiTR1,
Mr. Diddy with credit to Mr. Diddy, Orange & rihuganon to his backround
[Misc - Texture - Results Screen]This is the SECOND custom Result Screen that works for ME (cause I'm PAL user?)! Thanks to Mr. Diddy & Orange that they did the FIRST stage (N64 Result Screen) that working for me, now I use that stage to the base for this one.
212 
July 23rd, 2013
Sheep [MY STYLE] by
BroidiTR1,
SuperBarrio with credit to SuperBarrio
[Character - Texture, Vertex, Import - Pikachu]#4 screenshot:
http://i.imgur.com/JHqOJ.jpg
In BRAWL VAULT, there's SO many Pokemons & Shadows in there, so I think it's time to make something different. Here it is, a NEW challenger: The SHEEP! (over pokemon...)
This pack also include cool looking:
- CSP
- In-Game Portrait
- Stock Icon
Thanks to SuperBarrio to let me use his model to base and helping me to get rid off that character's tail.
1940 
July 23rd, 2013
Duskull [MY STYLE] by
BroidiTR1,
bleachmagic with credit to bleachmagic
[Character - Texture, Vertex, Import - Kirby]Here's bleachmagic's Duskull with FIXED eyes.
#4 pic:
http://i.imgur.com/FFKhW6L.jpg
This pack also include cool looking:
- CSP and In-Game Portrait (by BroidiTR1)
612 
June 20th, 2012
Battle Stadium D.N.O v1+ [MY STYLE] by
BroidiTR1,
DSX8,
LegacyWolf with credit to LegacyWolf, DSX8, ItalianStallion, KTH, CutterKirby64
[Stage - Texture, Vertex, Import - Castle Siege]3 cool stages in 1! D.N.O, Dragon Ball, Naruto & One Pie... I mean Okami!
#4 image:
http://i.imgur.com/g3r0X.jpg
Thanks to LegacyWolf and DSX8 to let me to release this. Thanks to especially LegacyWolf who help me fix things and how to use BrawlBox's stage editor. Credit to ItalianStallion and KTH for the original planet namek stage, and CutterKirby64 for fixing a model in Planet Namek for LegacyWolf.
Not only that there's 3 stages in 1, I also do a little fixs/changes to every stages:
- STAGE #1 dosn't have water where to swim, so I make floors those places. I put water effect there too
- STAGE #2 you can fall through the edges/perimeter, not any more
- There's 2 version of STAGE 2 in this pack: v1 & v1+
- both STAGE #1 & #2 are now that solid than even SUPER SONIC can't fly under those stages
- STAGE #3: I make some remediations in this stage. There was a chance in v1 that you can't see stage when players go to top left & right because camera go back to some part of stage, so I remove most of those parts that really have any reason to be in this stage.
2185 
April 27th, 2012
Donald Duck [MY STYLE] by
BroidiTR1,
DoctorFlux(Mariodk) with credit to Mariodk
[Character - Texture, Vertex, Import - Luigi]Here's Mariodk's Donald Duck(Classic) with YELLOW collar & sleeves.
This pack also include cool looking:
- CSP and In-Game Portrait (by BroidiTR1)
1424 
April 27th, 2012
T-Rex [MY STYLE] by
BroidiTR1,
KingJigglypuff with credit to KingJigglypuff & DSX8
[Character - Texture, Vertex, Import, Moveset (PSA) - Yoshi]Here's FULL new T-Rex pack to Yoshi
(I got permission to do this, thanks to KingJigglypuff/Discord).
This pack including:
- PSA & 6 T-Rex
- fixed teeth
- 2 new textures (by BroidiTR1)
- CSP, Stock Icons... (by BroidiTR1)
Hope everybody like this, this is my first upload.
More [MY STYLE] CPS's coming soon.