Hey, everyone. Drogoth here with a very basic tutorial about an event that every PSAer should know aside from Asynchronous and Synchronous Timers and Hitboxes.
In this tutorial I'll be talking about a very basic event (or parameter, if you prefer) in PSA called
Change Subaction. I won't get into the specifics of every possible way to use
Change Subaction, but I'll list two ways to use it.
The
Change Subaction event does exactly what it says: Changes the current Subaction to another one. This isn't to be confused with the Goto command (which doesn't change the animation). Don't worry if you made that error, I made the same mistake myself multiple times when I first started out.
Change Subaction can be very versatile when used, and can lead to extremely intricate movesets or even just make transitions from animations look smooth.
I'll be showing you the most basic example of how you can use the
Change Subaction command. The text within the spoilers is what you would have within the Subaction (whether it's Main, GFX, SFX, or Other)
Example 1: Making Subaction1 transition to Subaction2 after the end of Subaction1.
And that's it. Simple as that.
But what does it mean?
Now, I'm going to use an example from a personal hack of mine (Skyward Sword Link), and show you how to use Change Subaction after pressing a Button
Example 2: Make Subaction1 go to Subaction2 after pressing a button
But what does this mean?
Let's break it down now, shall we?
There are a MULTITUDE of uses for Change Subaction. And because it's so simple, it can be used in the most creative of ways if combined with the correct events.
Hope this tutorial will be useful for some of the newbies that come around!