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« Reply #165 on: July 15, 2013, 11:47:09 AM » |
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Not enough dynamic and choreographic, i try to keep in mind than Blaze is a cat when i do animation for her.
Riiiight, gotcha. Well, want some choregraphy? I have one proposition : Try to combine Pit's Up tilt and Wolf's Up Smash (she kicks once with Pit's Up tilt, then change and use Wolf's Up smash.)
Definitely better than my idea.
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« Reply #166 on: July 15, 2013, 05:26:15 PM » |
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Ok this is the prototype of the up Smash animation. It's not yet completly done, i have the finishing works to do, like doing a better transition between the frame, because right now i'ts ugly ! lol :p About the GFX, she will take off by using a small fire explosion with her right hand, after the first kick, she will do again a fire explosion whith her hand to be maintained in the air and giving the last set of kick. EDIT : up Smash done, but in game, i don't like the result, so i have once again completely rework the animation, i keep this time the original up Smash (Shadow) but mixed with pit's tilt up.Much better ! :pEDIT 2 : i'm working on the transparency of the fire tornado of Blaze, atm we can't see through it, i want than we can see through it
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« Last Edit: July 17, 2013, 06:45:02 PM by Novarek »
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« Reply #167 on: July 18, 2013, 05:56:18 AM » |
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Well After Blaze is done and some testing thats mean we can port Blaze over ROB with no glitches Im going to do that.
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« Reply #168 on: July 18, 2013, 03:16:30 PM » |
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Well After Blaze is done and some testing thats mean we can port Blaze over ROB with no glitches Im going to do that. .rel or complet swap ? EDIT : i have a strange issue with BrawlBox atm, i have add one shader able to use transparency effect and change the material who gonna use the transparency.
I save but after that, i remember than i have totaly forgot to change the texture REF ID, so i return to BrawlBox, do the change and when i try to save, it's crash, i try with older version of brawlBox, same result.
And i try with a clean copy of the file, once again it's crash....
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« Last Edit: July 18, 2013, 09:43:19 PM by Novarek »
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« Reply #169 on: July 19, 2013, 06:49:37 PM » |
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With .rel port and maybe restart the animation that was before (Marths animation) and then maybe it would work.
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« Reply #170 on: July 19, 2013, 07:13:53 PM » |
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With .rel port and maybe restart the animation that was before (Marths animation) and then maybe it would work.
You wil not be able to use the SFX (voice) than i will add if you use .rel
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« Reply #171 on: July 19, 2013, 07:51:32 PM » |
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Ok and I cant use SFX Im PAL user but even confusing to use it
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« Reply #172 on: July 19, 2013, 08:37:08 PM » |
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You wil not be able to use the SFX (voice) than i will add if you use .rel
I was actually gonna port Marth to Game and Watch and leave Blaze in Marth's slot. Marth's Final Smash keeps freezing the game, though :/ .
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« Reply #173 on: July 19, 2013, 09:27:35 PM » |
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Ok and I cant use SFX Im PAL user but even confusing to use it
It's because of the SFX ID, NTSC and PAL do not share the same ID. For exemple, if the up taunt SFX ID for NTSC is 5C, on PAL it's 3B. I am myself a PAL user, but because we have a lot more poeple with NTSC version of SSBB, and because we (the PAL user) can play to a NTSC version (with hack) by using Dolphin, so i buid my hack for NTSC version. For .rel it's another story, if you use a .rel of Marth over ROB, the slot of ROB will share the same stuff than Marth, so that mean ROB will have access to the SFX bank of Marth and ONLY Marth. That why SFX hack is impossible with .rel I was actually gonna port Marth to Game and Watch and leave Blaze in Marth's slot. Marth's Final Smash keeps freezing the game, though :/ . I think it's a article issue. EDIT : i have solved the prob with BrawlBox (downloading a new one), so i was able to add the new shader for the transparency effect on the fire tornado, BUT, the game crash when the battle start , i trying to find how to fix this.
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« Last Edit: July 19, 2013, 10:10:52 PM by Novarek »
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« Reply #174 on: July 19, 2013, 11:31:37 PM » |
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Wow, just wow. I completely forgot to put a FitGameWatchFinal.pac, which is why Marth was freezing. But at least it wasn't an article issue, like you said. Still a n00b at this hacking thing. Are you using the latest version of BrawlBox or an earlier one? 'Cause I keep hearing that older ones are better, dunno why.
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« Reply #175 on: July 19, 2013, 11:54:46 PM » |
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Are you using the latest version of BrawlBox or an earlier one? 'Cause I keep hearing that older ones are better, dunno why.
Yes i use the last version, but i have fully fixed the issue ! :p
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« Reply #176 on: July 20, 2013, 12:19:38 AM » |
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Yes i use the last version, but i have fully fixed the issue ! :p That looks awesome. Can't wait to see it in-game!
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« Reply #177 on: July 20, 2013, 01:08:28 AM » |
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Can't wait to see it in-game!
I will post some in-game preview screenshot of the tornado tomorow, because the animation who use it (side B) worked originaly with the "model changer event" in the PSA (Blaze model disappear when the tornado appear). So i will use "bone visibility sequence" (vis0) instead of the model changer (for keep Blaze visible in the animation), this also mean i need to animate the tornado itself (rotation). That why i need to work a little more before i can post screeshot preview ! :p
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« Reply #178 on: July 20, 2013, 01:38:31 AM » |
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Yeah, yeah; I getcha! Curse my impatience. I just wanna say right now, that you are awesome for doing an actual Blaze the Cat moveset hack (I believe you are the only one who has done/is doing one, anyway) rather than just a texture hack. I mean, don't get me wrong, textures are great and all, but a moveset to go with it is like icing on the cake, you know? tl;dr You're awesome.
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« Reply #179 on: July 20, 2013, 02:15:32 AM » |
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Wow the fire tornado is pretty AWESOME! But is there a glitch in the fire tornado that you can see inside of it and it will be invisible?
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