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Author Topic: KH2/FF7/DIS Sephiroth V5.1 and FF8: Diablos V1, FFX/DIS Tidus V1.05 fixed issues  (Read 816107 times)
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DivineOverlord
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    « Reply #3045 on: August 13, 2011, 02:11:07 PM »


    oh is it in this video?
    <a href="http://www.youtube.com/watch?v=q4crDIAHzVg" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=q4crDIAHzVg</a>


    The down Air A animation I made sounds similar to what you said.
    « Last Edit: August 13, 2011, 02:26:03 PM by DivineOverlord » Logged

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    « Reply #3046 on: August 13, 2011, 03:40:39 PM »


    oh is it in this video? http://www.youtube.com/watch?v=q4crDIAHzVg The down Air A animation I made sounds similar to what you said.
    Yeah he does it at 1:45, the name is there too: Dart & Weave. Well, i guess it would work for down air too. Whichever works lol, if you did this already then dont change it, it could work. Do you have Jecht Shot on any moves yet?
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    DivineOverlord
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    « Reply #3047 on: August 13, 2011, 03:42:26 PM »


    Yeah he does it at 1:45, the name is there too: Dart & Weave. Well, i guess it would work for down air too. Whichever works lol, if you did this already then dont change it, it could work. Do you have Jecht Shot on any moves yet?
    Alright, after watching a bunch of videos I think I have an idea of what to use for down Smash....


    yeah, Jecht shot is forward air, the animation is exactly like the one in dissidia Awesome Face
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    « Reply #3048 on: August 13, 2011, 03:49:09 PM »


    by any chance, are you using the soccer ball item for the blitzball?
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    « Reply #3049 on: August 13, 2011, 03:51:05 PM »


    by any chance, are you using the soccer ball item for the blitzball?

    yeah, but I re-textured it to resemble the blitz ball and I added a bubble effect to his sword.
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    « Reply #3050 on: August 13, 2011, 03:56:15 PM »


    Alright, after watching a bunch of videos I think I have an idea of what to use for down Smash.... yeah, Jecht shot is forward air, the animation is exactly like the one in dissidia Awesome Face
    Sometimes i feel like the characters in Dissidia dont have enough moves to make a PSA out of, i guess you're gonna improvise on some moves then lol. You could probably take some ideas from FFX, im sure you did with the Spell Cast B move. Not that he does much there though. I got some ideas for taunts if you're considering those yet lol:

    1. Toss up sword and catches it (FFX victory animation)

    2. Rears back and laughs (from that awkward laughing scene in FFX at Luca with Yuna) this one is a maybe lol, but if you want it use it lol.

    3. Stands up straight and scratches the back of his head (like he does in some scenes if FFX)

    4. Twirls blitzball on 1 finger, like a basketball

    I will leave it up to you to decide which directions these could be assigned to, i have no clue lol
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    « Reply #3051 on: August 13, 2011, 04:02:35 PM »


    Sometimes i feel like the characters in Dissidia dont have enough moves to make a PSA out of, i guess you're gonna improvise on some moves then lol. You could probably take some ideas from FFX, im sure you did with the Spell Cast B move. Not that he does much there though. I got some ideas for taunts if you're considering those yet lol:

    1. Toss up sword and catches it (FFX victory animation)

    2. Rears back and laughs (from that awkward laughing scene in FFX at Luca with Yuna) this one is a maybe lol, but if you want it use it lol.

    3. Stands up straight and scratches the back of his head (like he does in some scenes if FFX)

    4. Twirls blitzball on 1 finger, like a basketball

    I will leave it up to you to decide which directions these could be assigned to, i have no clue lol


    Actually, he has tons of moves that I can use but most of them look like air attacks lol and very few moves look like grounded ones. Those taunt ideas sound good, I haven't gotten there yet though haha. I had to make sooo many new animations for all his attacks.  the only attacks that are the same are down A and back Air lol which I think are ok.

    I finished up his final smash animation in air now working on the grounded version.
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    « Reply #3052 on: August 13, 2011, 10:04:07 PM »


    Down Tilt or Down Smash?
    For Down Smash if you still need an idea it could still be Hop Step. He could swing his sword and then kick backwards. That way it's an attack that hits both ways.
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    « Reply #3053 on: August 13, 2011, 10:12:37 PM »


    Down Tilt or Down Smash? For Down Smash if you still need an idea it could still be Hop Step. He could swing his sword and then kick backwards. That way it's an attack that hits both ways.
    How would this hit behind him? Unless you meant that his body will do damage as he moves backwards, is this what you meant?
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    « Reply #3054 on: August 13, 2011, 10:15:44 PM »


    Did you read it? He would swing forwards but kick backwards.
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    « Reply #3055 on: August 13, 2011, 10:36:08 PM »


    Hey Divine, did you ever consider giving Sephiroth his wait animation from FFVII? Here some images

    http://images.wikia.com/finalfantasy/images/7/75/Sephiroth_Final_BossFFVII.png

    http://thelifestream.net/wp-content/uploads/shirtlesssephy.jpg

    http://www.creativeuncut.com/gallery-07/art/dff-sephiroth-cg.jpg  <---top torso of him is right but his legs arent supposed to be bent, he needs to be standing straight up like the previous two pics above
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    DivineOverlord
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    « Reply #3056 on: August 13, 2011, 11:13:02 PM »


    Down Tilt or Down Smash?
    For Down Smash if you still need an idea it could still be Hop Step. He could swing his sword and then kick backwards. That way it's an attack that hits both ways.


    COOL. is there a video that shows this move? XD.


    Hey Divine, did you ever consider giving Sephiroth his wait animation from FFVII? Here some images

    http://images.wikia.com/finalfantasy/images/7/75/Sephiroth_Final_BossFFVII.png

    http://thelifestream.net/wp-content/uploads/shirtlesssephy.jpg

    http://www.creativeuncut.com/gallery-07/art/dff-sephiroth-cg.jpg  <---top torso of him is right but his legs arent supposed to be bent, he needs to be standing straight up like the previous two pics above



    that seems pretty good. The current wait animations are too stiff. I'm gonna revamp a couple of animations.


    do you guys prefer this to be wait 1?




    but then its not coherent with the current walk animations unless I go back to the one we had before.
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    « Reply #3057 on: August 13, 2011, 11:17:39 PM »


    Did you read it? He would swing forwards but kick backwards.
    Oh so you meant that he kicks in the opposite direction that he swings the sword in, thats not how the move is supposed to work, but i guess that could work.
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    « Reply #3058 on: August 13, 2011, 11:18:11 PM »


    I definately co-sign to that as his new animation  Grin
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    « Reply #3059 on: August 13, 2011, 11:19:24 PM »


    COOL. is there a video that shows this move? XD.



    that seems pretty good. The current wait animations are too stiff. I'm gonna revamp a couple of animations.


    do you guys prefer this to be wait 1?




    but then its not coherent with the current walk animations unless I go back to the one we had before.


    how about a poll? XD
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