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« Reply #660 on: January 22, 2012, 10:32:11 AM » |
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I don't mind waiting because I know the end result will be amazing. Keep up the good work on Mewtwo man.
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« Reply #661 on: January 22, 2012, 04:25:02 PM » |
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Also, don't forget to fix the knock back on some moves.
Like for example... Up smash, at the moment, it's too weak. It seems to have no kill power at all. Plus it should be a bit harder to DI out of.
But yeah, I'm sure you'll get to Melee damage, and kill power on all the moves.
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« Reply #662 on: January 22, 2012, 04:28:11 PM » |
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Btw, in Data's video, I noticed something weird...
His right arm (or shoulder) seems to be twisted weirdly in his idle...
It just looks odd. So, maybe fix that.
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By the way, I think every active hacker in this forum could use less distractions.
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« Reply #663 on: January 22, 2012, 09:57:02 PM » |
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I noticed something weird... His right arm (or shoulder) seems to be twisted weirdly in his idle...
on which animation?
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« Reply #664 on: January 22, 2012, 10:03:01 PM » |
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on which animation?
I guess the main idle animation?
Although it might be best to check all the wait animations... Just in case.
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« Reply #665 on: January 22, 2012, 10:07:47 PM » |
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I guess the main idle animation?
Although it might be best to check all the wait animations... Just in case.
I forgot to mention that I re-touched the waits too, the only one that looked weird was its Wait3 that was ultimately rotated on the right arm, otherwise I fixed it already. another observation on the animations? so I can add them to my *to fix/to do list* and improve them on my next *Mewtwo-day-work-update*.
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« Reply #666 on: January 22, 2012, 11:37:52 PM » |
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Okay... You fixed the Shadow Ball related animations right? Like charging, throwing... All that?
Also AAA needs work. Since it's function is kinda poor in Brawl. And the animation is oddly stiff.
The catch run turn animation is still Lucario's, and lacks a grab box.
Now my memory on Melee is kinda bad... Forgive me if I'm wrong, but is up smash a bit off? It feels off to me.
Anyway, I'll hopefully get more feedback later.
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« Reply #667 on: January 23, 2012, 03:06:38 AM » |
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Now my memory on Melee is kinda bad... Forgive me if I'm wrong, but is up smash a bit off? It feels off to me.
Anyway, I'll hopefully get more feedback later.
Refer to this video as far as animations and hitbox placement go. The framecount is slightly off, sony vegas wasn't very cooperative when it came to that. Also I forgot to do the specials apperantly >.>
I'd also like to repeat my offer to do some testing/giving feedback =D
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« Last Edit: January 23, 2012, 03:10:56 AM by dRage »
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« Reply #668 on: January 23, 2012, 04:04:18 AM » |
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Huh... I forgot about the other side tilts... Hm... No wonder I instinctively held the control stick up forward, and down forward...
I wonder something else too. Is it possible to make a video like that one... Facing the front of Mewtwo? Well I mean... For perfect animations, one would need to see it in more then one angle.
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« Reply #669 on: January 23, 2012, 06:30:37 AM » |
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all mewtwo moves are over 9000 lol
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« Reply #670 on: January 23, 2012, 06:55:13 AM » |
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Huh... I forgot about the other side tilts... Hm... No wonder I instinctively held the control stick up forward, and down forward...
I wonder something else too. Is it possible to make a video like that one... Facing the front of Mewtwo? Well I mean... For perfect animations, one would need to see it in more then one angle.
Sure, I'd just have to record the moves while facing the other direction. This is actually from Melee's Debug Mode, recorded at the very end of the home run contest stage.
I gotta see if I can get that done in my limited free-time otherwise it has to wait till next weekend, granted AGF even needs/wants it.
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« Last Edit: January 23, 2012, 06:58:39 AM by dRage »
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« Reply #671 on: January 23, 2012, 07:04:23 AM » |
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Ah, I figured it was something like that.
But yeah, I feel more then one angle would help a lot for animating. But only if AGFan wants the video.
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« Reply #672 on: January 23, 2012, 07:08:40 AM » |
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Yeah, it was for the idle animations, not sure which one... But it seems like Wait 3... and you seem to have fixed it anyways...
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By the way, I think every active hacker in this forum could use less distractions.
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« Reply #673 on: January 23, 2012, 07:12:28 AM » |
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Ah, I figured it was something like that.
But yeah, I feel more then one angle would help a lot for animating. But only if AGFan wants the video.
I made that video more for the hitbox placements since at the time I started working on my own Mewtwo PSA there was no visual frame data for Mewtwo.
I think I still have a video that shows the animation from both sides on my comp, though. Gotta look for it and upload it when I get home.
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« Reply #674 on: January 23, 2012, 03:47:37 PM » |
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I made that video more for the hitbox placements since at the time I started working on my own Mewtwo PSA there was no visual frame data for Mewtwo.
I think I still have a video that shows the animation from both sides on my comp, though. Gotta look for it and upload it when I get home.
a video of him showing the same moves in a different perspectives might b useful since when I make the animations I make them using the frame data stuff with the animation, and at the same time playing Melee, so I can see it on all the perspectives I want/need. It could be really useful for more detailed work. I would be really grateful with you if you can get the Cliff animations (the cliff recovers, the cliff jump the attacks -slow/fast-) also if you could get the taunt animation, it would be really helpful for me. The 3 wait animations (from all perspectives) would be REALLY useful too :3 I don't know if you can get those? @Data, yes I fixed the Shadow Ball animations already. also Melee doesn't has a *Catch-turn-run* animation... :/
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